Tag Archives: outline

Idea to story part 2: thinking out loud #writing

Over the years, I have learned many tricks to help people get their ideas out of their heads and onto paper.

Nearly everyone says they have an idea for a good story. What separates writers out from the crowd is this: as time passes and they think about it, they write those ideas down. Ninety five percent never get beyond this stage but for a few, thinking about it on paper ends and they dive straight into writing it.

Most will begin without an outline. They are flying blind, or in author speak, “pantsing it.” I am a planner, but I’m also a pantser. I begin with a document that details what I think the story is, a loose outline. I sit somewhere noisy, like a coffee shop or my apartment balcony, and let my mind wander, taking notes as the story comes to me.

When I first began writing, I didn’t know how to construct a story. As time went on and I attended writing classes and seminars, I learned how arcs shape every story, plot arcs, and character arcs. My loose outlines became more detailed. Eventually I began making an Excel workbook as a permanent storyboard/stylesheet for each series.

ANY document or spreadsheet program will work. I think of outlining as pantsing it in advance—a visual aid for when the writing gets real. If I have an idea of how the story should go, I won’t run out of words before the first draft is done.

Once I have the bare bones of the story down on paper, I begin fleshing out each scene. The outline becomes my first draft, and I save it with a new name.

Once that first draft is finished and in revisions, some scenes will make more sense when placed in a different order than originally planned. So, I update the outline with each change. This allows me to view the arc of the story from a distance, so I can see where it might be flatlining.

Sometimes, an event no longer makes sense and no matter how much I love it, I have to cut it. (I always save my outtakes in a separate file for later use.)

In last week’s post, I went over the questions I ask of each writing project before the words hit the paper. Two important questions are what genre do I think I’m writing in, and what is the underlying theme?

I love reading character-driven fantasy so that is what I write. A world emerges from my imagination along with the characters, and I make notes as bits and pieces of that environment occur to me.

Humor is crucial when you write fantasy that has some dark moments. I have a deep streak of gallows humor that often emerges inappropriately to my family’s regret. Humor in the face of disaster will be a theme. This theme comes out in most of my work.

Next, I create a brief personnel description, less than 100 words for each prominent character. I note the verbs, adjectives, and nouns that describe the character, as those give me all the necessary information. This is just a paragraph, but it contains the essential information.

Sometimes it takes a while to know what a character’s void is (a deep emotional wound), but it will emerge by the time the first draft is done.

The protagonist in the following example doesn’t have a story as she is just an illustration of what I do. But it would be easy to write one for her if I had a few other people figured out.

How I get a story out of my head and onto paper:

What is the core conflict? Is it the Quest for the Magic MacGuffin? Is it a coup followed by a struggle for power? It’s a fantasy, so a wide range of options are open to us.

Who are the players?

Excalibur London_Film_Museum_ via Wikipedia

Valentine (Protagonist) Hates her name and goes by Val. (Arms master, 36. Black hair, brown eyes, suntanned.) VOID: Deep sense of failure. A convergence of bad choices led to a stint in a dungeon. VERBS: Act, fight, build, protect. ADJECTIVES: wary, sarcastic, hopeful, dedicated, considerate. NOUNS: sorrow, guilt, purpose, compassion, wit.

Does Val have close friends? If not, will she gather companions? This question is important. If she doesn’t have friends at first, I will leave space on that page to add them when they emerge from my imagination. As I contemplate Val’s story, perhaps a love interest will show up later, or maybe not.

What happens to take Val out of her comfort zone? Sometimes I don’t have the answer to this for quite a while. Other times, it’s the spark that starts the story.

The entire arc of the story rests on how I answer the following question. What is Val’s goal, her deepest desire? Currently, it looks like she’s hoping to regain her self-respect. That will become a secondary quest when a more immediate problem presents itself.

What stands in her way? Who or what is the Enemy?

Let’s name the enemy Kai Voss. What is his deepest desire? How does Kai Voss control the situation at the outset? Once I know who the protagonist is and what they want, I give them the same personnel file I give all the other characters—I identify a void, verbs, adjectives, and nouns for him.

Once I have Kai Voss described in a paragraph, I can determine the quest. Kai Voss is the key to what Val must achieve. A believable villain is why Val’s story will be fun to write.

Later, after I have the characters figured out, I will work on the plot outline and try to shape the story’s arc. This is where roadblocks and obstacles do the heavy lifting, and my outline will contain ideas I can riff on. Val will have to work hard to achieve her goal, but so will Kai Voss.

Information and the lack of it drive the plot. Val can’t have all the information. Kai Voss must have more answers than Val and be ruthless in using that knowledge to achieve his goal. My outline will tell me when it’s time to dole out information. What complications arise from Val’s lack of information?

With each chapter, Val and her companions acquire the necessary information, but each answer leads to more questions. Conflicts occur when Kai Voss sets traps, and by surviving those encounters, Val gains more information about Kai Voss’s capabilities. She must persevere and use that knowledge to win the final battle.

Having my characters in place and an outline helps keep me on track when I am pantsing it through the first draft of a manuscript. New flashes of brilliance will occur as I am writing and will make the struggle real. But two fundamental things will remain constant:

Val’s determination to block Kai Voss and wreck the enemy’s plans is the plot.

Val’s growth as a character as she works her way through the plot is the story.

Next week in part three of this series, we will take a closer look at Val and Kai Voss and see how their strengths and weaknesses drive and help create the overall arc of the plot.


Credits and Attributions:

Excalibur, London Film Museum via Wikipedia

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Designing the story #amwriting

July is Camp NaNoWriMo month. If you are interested, join Camp NaNoWriMo to take on any writing project, novel or not, and set a word-count goal of your own. Yes, any goal, any project.

Words-And-How-We-Use-ThemI think of stories as if they were ponds filled with words. A pond has layers, and so do good stories. I see the three layers of a story as:

Surface: The Literal Layer; the what-you-see-is-what-you-get layer. Characters live, and events happen. These are reflected in the surface of the story. We change the look of the surface layer by choosing either realism or surrealism or a blend of the two.

Realism is a common form of storytelling. It is the what-you-see-is-what-you-get kind of story. The setting can be anywhere and told using the tropes of any genre. The reality of that world is solid and never changes.

Surrealism takes the feeling of a real world and gives it a slightly hallucinogenic twist. Everything feels real, but on the surface, it makes no sense. One must find understanding in each small increment rather than the larger chunks we are used to absorbing.

Beneath the story’s surface lies the middle: This is the area of unknown quantity filled with cause and effect: events and reactions. We see why these characters’ lives are important enough to be portrayed and why events happened. This is where emotions muddy the waters. It is a layer where inference and implication come into play.

Bottom: The Interpretive Layer. This level is not only foundational; it contains and shapes the story:

  • Themes
  • Voice/style
  • Messages
  • Symbolism
  • Archetypes

The words in this pond behave like the waters of a pond in nature. While close scrutiny reveals that the waters of a pond are separated into layers by temperature, salinity, microbial life, or by the sheer weight and pressure of the volume of water, the overall structure is one large, important thing: a hole filled with water.

Without water, a pond is a depression in the ground filled with possibilities only. The same is true for a novel.

If you want to write anything, it’s best to sit down and get that first draft out of you while the story is fresh in your mind. You’ll spend a year or more rewriting a novel, but if you don’t get the original ideas and entire story down while they’re fresh, you’ll lose them.

Many people say they intend to write a book. They begin, get a chapter or so into it, and lose the thread. They can’t see how to get the story from the beginning, to the crisis, to the resolution.

I draft a story plan in four acts. First, I tell myself how I believe the story will go. This only takes half an hour and gives me finite plot points, destinations where each section of the story will end. Once I have the four acts, I know where the turning points are and what should happen at each. The outline ensures there is an arc to both the overall story and to the characters’ growth.

A good way to discover what you are writing is to “think out loud.” Divide the story into four acts. Acts two and three are really one long extension of each other.

short-story-arcAct 1: the beginning: We show the setting, the protagonist, and the opening situation.

Act 2: First plot point: The inciting incident.

Act 3.: Mid-point: We show their dire condition and how they deal with it.

Act 4: Resolution: Let’s end this misery in a way that feels good.

Take a moment to analyze and plan what needs to be said by what point in the story arc. This method works for me because I’m a linear thinker.

PostItNotePadI have mentioned before that I use a spreadsheet program to outline my projects, but you can use a notebook or anything that works for you. You can do this by drawing columns on paper by hand or using post-it notes on a whiteboard or the wall. Some people use a dedicated writer’s program like Scrivener.

Everyone thinks differently, so there is no one perfect way to create that fits everyone.

In Excel, the storyboard for my ideas works this way:

At the Top of page one: I give the piece a working title.

If it’s an idea for a short story, I include the intended publication and closing date for submissions (not needed if it’s for a novel). I make a note of the intended word count. Having a word count limit keeps me alert for unnecessary backstory.

Page one of the workbook contains the personnel files.

Column A: Character Names. I list the important characters by name and list the critical places where the story will be set.

Column B: About: What their role is, a note about that person or place, a brief description of who and what they are.

Column C: The Problem: What is the core conflict?

Column D: What do they want? What does each character desire?

Column E: What will they do to get it? How far will they go to achieve their desire?

On page two of the workbook, I create a page that outlines the projected story arc chapter by chapter.

Page three of the workbook is most important—it is the list of made-up words, names, and places. The way they appear on this list is how they should occur throughout the entire story or novel. This page ensures consistency and keeps the spellings from drifting as I plow along, laying down prose.

Update the glossary page anytime a name is added or changed, or new place or made-up word is added.

Page four will have maps and a calendar for that world. The calendar is a central piece that keeps the events happening in a logical way.

The workbook shown below is the stylesheet for the Tower of Bones series and has been evolving since 2009.

screenshotStyleSheetLIRF06262021We never really know how a story will go, even if we begin with a plan. The plan serves to keep us on track with length and to ensure the action doesn’t stall.

If you know the length of a book or story you intend to write, you know how many words each act should be and how many scenes/chapters you need to devote to that section.

As you write each event and connect the dots, the plot will evolve and change. You begin to explore the deeper aspects of the story. Emotions, both expressed and unexpressed, secrets withheld, truths discovered—all these details that emerge as you write will shape how the characters react to each other. In turn, these interactions will alter the shape of the larger story.

Creating a project for Camp NaNoWriMo is a good way to get into the habit of writing new words every day. When you write every day, you develop strengths and knowledge of the craft. Give yourself the gift of half an hour of private writing time every day.

You’ll never know what you’re capable of until you try.


Credits and Attributions:

DangApricot (Erik Breedon), CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0&gt;, via Wikimedia Commons. Wikimedia Commons contributors, ‘File:PostItNotePad.JPG’, Wikimedia Commons, the free media repository, 26 August 2020, 17:42 UTC, <https://commons.wikimedia.org/w/index.php?title=File:PostItNotePad.JPG&oldid=443715836> [accessed 26 June 2021]

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