Tag Archives: worldbuilding.

#NovemberWriter: Worldbuilding in advance #writing

We have two weeks to go to November 1st. If you are planning to participate in a writing quest with a specific goal, now is a good time to consider the world in which your prospective story might be set.

MyWritingLife2021BI like to sit somewhere quiet and let my mind wander, picturing the place where the opening scene takes place.

Is it indoors? Are we out in the wild? How can I write this? A few notes about my thoughts will help.

A good way to develop the skill of writing an environment is to visualize the world in your real life.  When you look out the window, what do you see? Close your eyes and picture the place where you are at this moment. With your eyes still closed, tell me what it’s like.

If you can describe the world around you with your eyes closed, you can create a world for your characters.

The plants and landscape of my fictional world are partly based on the scenery of Western Washington State because it’s wild and beautiful, and I’m familiar with it. The wild creatures are somewhat reality-based but are mostly imaginary.

Remember, we don’t have to immerse ourselves immediately. All we’re doing is laying the groundwork, ensuring plenty of ideas are handy when we start writing in earnest on November 1st.

Religion is a large part of my intended story, and some things are canon, as the first book in the series was published in 2012. The tagline for this series is “The Gods are at War, and Neveyah is the Battlefield.”  The war of the gods broke three worlds, drastically changing the landscape of Neveyah and offering endless opportunities for mayhem.

St_Helens_before_1980_eruption_horizon_fixedThe novel I intend to finish this year is set at the end of the first millennium, while last year’s effort was set in the second century after the cataclysm canonically known as the Sundering of the Worlds. This means the world is very different. The forests and wildlife have had a thousand years to rebound, and while some areas are still struggling to recover, most of the west is lush in comparison.

1200px-MSH82_st_helens_plume_from_harrys_ridge_05-19-82I live only sixty-five miles north of Mount St. Helens, so I have a good local example of how things look after a devastating event. I also can see how flora and fauna rebound in the years following it. Mount St. Helens – Wikipedia

Even if ecological disasters, technology, or religion aren’t the center of the plot, they can be a part of the background, lending color to the world. In Neveyah, my fictional world, the Temple of Aeos trains mages and healers who are then posted to local communities where they serve the people with their gifts.

Those communities are autonomous as the Temple doesn’t run them, but just as in real life, somebody is in charge of running things. In Neveyah, a council of elders governs most towns and cities, and the Temple is run the same way. We humans are tribal. We prefer an overarching power structure leading us because someone has to be the leader.

We call that power structure a government.

food and drinkWhen you create a fictional world, you create a culture. As a society, the habits we develop, the gods we worship, the things we create and find beautiful, and the foods we eat are products of our culture.

What does the outdoor world look and smell like? Mentioning sights, sounds, and scents can show the imaginary world in only a few words.

What about the weather? It can be shown in small, subtle ways, making our characters’ interactions and the events they go through feel real.

Once you have decided on your overall climate, consider your level of technology. Do some research now and bookmark the websites with the best information.

  • A note about fantasy and sci-fi food: climate and soil types limit the variety of food crops that can be grown. Wet and rainy areas will grow vastly different crops from those in arid climates, as will sandy soils and clays versus fertile loams. Look up what sort of food your people will have available to them if your story is set in an exotic environment.

I will be pantsing it (writing stream-of-consciousness) for the month of November, which means I will be writing new words every day, connecting the events I have plotted on my storyboard.  I never have time to think about logic once I begin the challenge, so the storyboard is crucial to me.

magicTo show a world plausibly and without contradictions, we must consider how things work, whether it takes place in a medieval world or on a space station. Don’t introduce skills and tech that can’t exist or don’t fit the era.

scienceFor instance, blacksmiths create and repair things made of metal. The equivalent of a medieval blacksmith on a space station will have high-tech tools and a different job title. Readers notice that sort of thing.

Society is always composed of many layers and classes. Rich merchant or poor laborer, priest or scientist—each occupation has a place in the hierarchy and has a chain of command. Take a moment to consider where your protagonist and their cohorts might fit in their society.

Maybe your novel’s setting is a low-tech civilization. If so, the weather will affect your characters differently than one set in a modern society. Also, the level of technology limits what tools and amenities are available to them.

What about transport? How do people and goods go from one place to another?

Many things about the world will emerge from your creative mind as you write those first pages and will continue to arise throughout the story’s arc.

Consider making a glossary as you go. If you are creating names for people or places, list them separately as they come to you. That way, their spelling won’t drift as the story progresses. It happened to me—the town of Mabry became Maury. I put it on the map as Maury, and it was only in the final proofing that I realized that the spelling of the town in chapter 11 was different from that of chapter 30.

protomapA hand-scribbled map and a calendar of events are absolutely indispensable if your characters do any traveling. The map will help you visualize the terrain, and the calendar will keep events in a plausible order.

Next week, we’ll take another look at plotting so that we have a starting point with a good hook and a bang-up ending to finish things off.

Calendar Capricas 3262 Neveyah


Credits and Attributions:

Wikimedia Commons contributors, “File:MSH82 st helens plume from harrys ridge 05-19-82.jpg,” Wikimedia Commons, https://commons.wikimedia.org/w/index.php?title=File:MSH82_st_helens_plume_from_harrys_ridge_05-19-82.jpg&oldid=912891712 (accessed October 13, 2024).

Wikimedia Commons contributors, “File:St Helens before 1980 eruption horizon fixed.jpg,” Wikimedia Commons, https://commons.wikimedia.org/w/index.php?title=File:St_Helens_before_1980_eruption_horizon_fixed.jpg&oldid=575896084 (accessed October 13, 2024).

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The Impact of Names in #writing

Things have been a bit crazy here at Casa del Jasperson. When your spouse has Parkinson’s, life occasionally gets out of control, and writing falls to the bottom of the to-do list. Everything narrows to dealing with the emergency at hand. That is how things have been here; I’ve been in crisis mode for two months now, but life is settling into a new normal—as much as anything here will ever be.

MyWritingLife2021Talking about the craft of writing is soothing, something with solid rules. When everything else is chaos, writing is there, offering safety and escape.

I have been spending a lot of time in hospitals and waiting rooms, reading. One particular novel I just finished was—how shall I say this? Good in many ways but supremely difficult to follow.

One of the least of its problems was the number of named characters. I understand how that happens. When laying down a manuscript’s first draft, I tend to give every walk-on a name, right down to the dog.

However, in the second draft, I try to shave my cast of thousands down to a reasonable level. If I miss a few that are just fluff, my writing group will point them out.

This brings up the question of the optimal number of main characters for a book. Some say only four, others fifteen. In my opinion, you should introduce however many characters it takes to tell the story but use common sense.

I have three rules for deciding who should be named and who should not.

name quote, richard II shakespeareFirst, is this character someone the reader should remember? Even if they offer information the protagonist and reader must know, it doesn’t necessarily mean they must be named. Walk-through characters provide clues to help our protagonist complete their quest, but we never see them again. They can show us something about the protagonist and give hints about their personality or past—but when they are gone, they are forgotten.

Second, does the person return later in the story, or are they part of the scenery of, say, a coffee shop or a store? They don’t need a name if they are only a component of world-building.

Third, we should only give names to characters who return more than once to advance the plot or show us something important about people or places.

  • For example, perhaps a homeless woman who lives in the alley behind the protagonist’s apartment is seen three or four times over the course of the story. She is part of the scenery and might go by a name or not. As a way to show a compassionate side to our main character, they might take her coffee or sandwiches and worry when the weather is too cold or too hot. In return, the old lady might care about them and offer a bit of street gossip, which could be useful.

In my experience as a reader, the pacing an author is trying to establish comes to a halt when a character who is only included for the ambiance has too much time devoted to them.

When we are writing a scene that involves characters who are just set-dressing, we should ask these questions:

  • Do these people help or hinder the protagonist in some crucial way?
  • Do they provide essential background information we won’t get any other way?
  • Is their presence a necessary part of world-building?

storybyrobertmckeeNovelists can learn a lot from screenwriters about writing good, concise scenes. An excellent book on crafting scenes is Story by Robert McKee.

We want the reader to stay focused on the protagonist(s) and their story. We can remove side characters from the scene if they have nothing to contribute. Walk-on characters can be identified in general terms by their dress or appearance. The reader will move on and forget about them.

But how do names play out in real life? I’ve mentioned this before, but in my family, “Robert” is a recurring name.

My father was named Robert, and my two brothers are both named Robert (with different middle names). My mother’s younger brother is also a Robert, so yes, Bob’s my uncle.

My younger brother’s son is named Robert, and so is his son. We have a Bob, a Little Bob, a Rob, a Bobby, a Robby, and a Quatro. Two Bobs are no longer with us, but the confusion continues with each new generation of Roberts in our family.

BNF Front Cover 1I took this absurdity to an extreme in Billy Ninefingers. In Waldeyn, the most common boy’s name is William, which is why Billy MacNess embraces the name his mercenaries give him after the injury – Billy Ninefingers. In that novel, anyone named William (and there are a lot of them) generally goes by their last name or their trade. Think Mason, Sawyer, etc., etc.

Other than Billy Ninefingers, where the overuse of one name was intentional and integral to the story, my rule is “NEVER name two characters so that the first and last letters of their names are the same.”

I try never to have two names that begin with the same letter. However, since there are only twenty-six letters in the alphabet, some repetition of first letters might occur.

How do we decide who should go and who should stay? And what is the optimal number of characters for a book?

There is no hard and fast rule. I feel an author should introduce however many characters it takes to tell the story but should also use common sense.

namesOne final thing to consider is this: how will that name be pronounced when read aloud? You may not think this matters, but it does. Audiobooks are becoming more popular than ever. You want to write it so a narrator can easily read that name aloud.

And that brings up the problem of reading aloud. I read Tad Williams’ Memory Sorrow and Thorn series aloud to my youngest daughter when she was old enough to appreciate and understand it. I was too cheap to pay for cable television, and it kept her from being bored. I will just say that while his narrative is brilliant and engrossing, many of those names took some practice to say without stumbling.

Did I mention that names are also a component of world-building? Well, they are. Names offer an image of place and time.

This worked against me in one major way. While recording Tales from the Dreamtime, a novella consisting of three fairy tales, my narrator had trouble pronouncing the names of two characters. This happened because I had invented names that felt foreign and looked good on paper.

Dragonbone_ChairDespite my experience of reading fantasy books aloud to my children, it didn’t occur to me that the names were unpronounceable as they were written. We ironed that out, but that hiccup taught me to spell names the way they’re pronounced whenever possible.

In conclusion, don’t confuse your readers by giving unimportant walk-on characters names.

Never give two characters names that are nearly identical.

Consider making the spellings of names and places easily pronounceable because you might decide to have your novel made into an audiobook.

And whatever else you do, go forth and write! Create those worlds and wonderful people and tell those stories. Those of us in waiting rooms and sitting by hospital beds will be grateful that you did.

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How the Written Universe Works – Warping Time #amwriting

In cosmology, the concept of space-time combines space and time into a single abstract universe. Apparently, we all move through time. Here on earth, time either passes us, or we pass the time. It’s all relative (Einstein humor) to how fast you are going and a lot of sub-atomic particle stuff I can’t really take the time to explain here, and you aren’t interested in anyway.

How the written universe works - warping time.Time interests me because I mostly write fantasy, although I write contemporary short fiction and poetry. Fantasy, and all speculative fiction, relies heavily on worldbuilding, and managing time is a facet of that skill.

But all genres, including contemporary and literary, require worldbuilding. Every story, true or fiction, is set SOMEWHERE, either in this world we are familiar with or in an alternate fantasy universe.

When I begin writing a book, I create a stylesheet in a spreadsheet program like Google Sheets or Excel for the universe, a workbook that has a page devoted to a glossary for that world, and a page for the calendar of events. A calendar is an essential tool that helps you with pacing and consistency.

  • Calendars are good for pacing, as they keep the events moving along the story arc.
  • They ensure you allow enough time to reasonably accomplish large tasks, enabling a reader to suspend their disbelief.
  • They ensure you don’t inadvertently jump from season to season in your visuals surrounding the characters.

So, for me, the calendar is a device that keeps the events happening logically.

Picture2HERE is where I confess my great regret: in 2008, a lunar calendar seemed like a good thing while creating my first world.

  • Thirteen months, twenty-eight days each,
  • one extra day at the end of the year,
  • a Holy Day on the winter solstice. They have two Holy Days and a big party every four years.

That arrangement of thirteen months is actually quite easy to work with. Where it becomes difficult is in the choices we made in naming things. You know how planning meetings are–ideas tossed at the wall like spaghetti and seeing what sticks.

We were just beginning to design the game, and while I had the plot and the synopsis, I didn’t have some details of the universe and the world figured out. So, in a burst of creative predictability, I went astrological in naming the months, to give the player a feeling of familiarity.

  • Caprica, Aquas, Piscus, (winter).
  • Arese, Taura, Geminis (spring)
  • Lunne, Leonid, Virga (summer)
  • Libre, Scorpius, Saggitus (harvest)
  • Holy Month (begins winter). Holy Day falls at the end of this thirteenth month, occurring on the winter solstice. The premise of the game was the War of the Gods, so religion is central.

strange thoughts 2In an even worse bout of predictability, I went with the names we currently use when I named the days, only I twisted them a bit and gave them the actual Norse god’s name. (The gods and goddesses of Neveyah are not Norse.)

That choice is an example of how what seems like a good idea at the time, may not be.

  1. Lunaday
  2. Tyrsday
  3. Odensday
  4. Torsday
  5. Frosday
  6. Sunnaday – this is the confusing day, as it falls where Saturday is in our normal calendar.
  7. Restday

One thing I did right was sticking to a twenty-four-hour day. I can’t stress enough how important it is to keep things simple when we are worldbuilding. Simple things are less likely to add to the chaos when the plot gets complicated.

That game was never built for several reasons, but I retained the rights to my work. I took my maps and the storyline and wrote Mountains of the Moon, an epic portal fantasy. That story was the genesis of an entire series set at various points along the timeline of that universe.

I couldn’t get that story out of my head and onto paper fast enough—it obsessed me. As I wrote, the calendar I had invented for the RPG was incorporated into the world of Neveyah, and now it is canon.

Time can be an abstract thing when we are writing the first draft of a story where many events must occur. Things are accomplished in too short a period to be logical, or we take too long.

Calendars are maps of time. They turn the abstract concept into an image we can understand.

Even though I regret how I named the days in Mountains of the Moon, my characters progress through their space-time continuum at a rate I can comprehend. I can move events forward or back in time by looking at and updating their calendar. The sequence of events forming the plot arc remains believable.

calendarI LEARNED from my mistakes – the timeline for the Billy’s Revenge 3-book series, Huw the Bard, Billy Ninefingers, and Julian Lackland, uses the familiar calendar we use today.

I heartily suggest you stick to a simple calendar. That is the advice I would give any new writer—stick to something close to the calendar we’re familiar with and don’t get too fancy.

Next up: Time and Distance – how calendars and rudimentary maps work together to keep the plot moving and believable.

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