Crafting Worlds #amwriting

I write in many different worlds with widely varying levels of technology and forms of government. I’m an avid reader, and always have been. Some of the worst books I have read were bad because the setting made no sense or was unclear. This has been as true of stories set in modern New York City as well as fantasies set in wholly imagined worlds.

The author is responsible for making the setting clear and real in the mind of the reader. To do that, the author must pay attention to building that world, even if that world is a well-known city. I can’t write about Seattle if I have no idea what it is like to live there. I can’t stress this enough: do the research.

Because I had noticed these shortcomings in some less than stellar traditionally published works, I made a list of questions to consider when I begin constructing a new society. The Tower of Bones series began as the core story for an anime-based RPG that was cancelled before it was built. For the game’s original concept, I made a checklist of questions about the world and used the answers to write the story of the community the game’s protagonist would live in, a word-picture of about 2000 words.  This is the method I still use today.

Answering the questions posed by the following list of ideas always leads to my considering a kajillion other rather large concepts that combine to make up a civilization.

Level of Technology: What tools and amenities do this society have available to them? What about transport?

  • Hunter/Gatherers?
  • Agrarian/farming
  • Greco-Roman metallurgy and technology?
  • Medieval metallurgy and technology?
  • Pre-industrial revolution or late Victorian?
  • modern day?

How do we get around and how do we transport goods?

  • On foot?
  • By horse & wagon?
  • By train?
  • By space shuttle?

Social Organization: Society is always composed of many layers and classes. How is your society divided? Who has the wealth? Are there

  • Nobility?
  • A servant class?
  • A merchant class?
  • A large middle class?
  • Who makes up the poorest class?
  • Who has the power, men, women—or is it a society based on mutual respect?

Every society that has merchants also has some form of accounting. The need to account for stores of food and goods may actually have given rise to the earliest forms of written languages. It has been postulated that simple accounting systems came before words.

Quote from Wikipedia:

The earliest known writing for record keeping evolved from a system of counting using small clay tokens. The earliest tokens now known are those from two sites in the Zagros region of Iran: Tepe Asiab and Ganj-i-Dareh Tepe.[6]

To create a record that represented “two sheep”, they selected two round clay tokens each having a + sign baked into it. Each token represented one sheep. Representing a hundred sheep with a hundred tokens would be impractical, so they invented different clay tokens to represent different numbers of each specific commodity, and by 4000 BC strung the tokens like beads on a string.[7] There was a token for one sheep, a different token for ten sheep, a different token for ten goats, etc. Thirty-two sheep would be represented by three ten-sheep tokens followed on the string by two one-sheep tokens.

Ask yourself:

  • How is monetary wealth calculated?
  • Do they use coins? What is their monetary system?

If you are inventing the monetary system, keep it simple. Otherwise, go with a traditional form of money if your society is low-tech. (For my low-tech worlds I generally use gold coins, divided into tens: 10 coppers=a silver / 10 silvers=a gold.) Conversely, use good old-fashioned electronic currency if your world is high-tech.

Language and the written word: Do they have a written language? This is important if you are setting your people in a medieval world or in a low-tech society because it determines how knowledge is passed on. Low-tech generally equals an oral tradition with only the elite able to read and write.

  • How are people educated?
  • Who is allowed to learn to read and write?
  • How are bards, storytellers and other disseminators of knowledge looked upon?

Government: There will be a government somewhere, even if it is just the local warlord. Someone is always in charge because it’s easier for the rest of us that way:

  • Is it a monarchy, theocracy, or a democratic form of government?
  • How does the government fund itself?
  • How are taxes levied?
  • Is it a feudal society?
  • Is it a clan-based society?
  • Warlord, President, or King/Queen?
  • How does the government use and share the available wealth?
  • How is the government viewed by the citizens?

Foreign Relations: Does your country coexist well with its neighbors?

  • If not, why? What causes the tension?

Waging War: This is another area where we have to ask what their level of technology is. It is critical for you as the author to understand what sort of weapons your characters will bring to the front, and what the enemy will be packingDo the research and choose weaponry that fits your established level of technology.

  • What kind of weaponry will they use?
  • How are they trained?
  • Who goes to battle? Men, women, or both?
  • How does social status affect your ability to gain rank in the military?

Ethics and Values: What constitutes morality?

  • Is marriage required?
  • How are women treated? How are men treated?
  • How are same-sex relationships viewed?
  • How are unmarried sexual relationships seen in the eyes of society?
  • How important is human life? How is murder punished?
  • How are treachery, hypocrisy, envy, and avarice looked upon?
  • What about drunkenness?
  • How important is the truth?
  • What constitutes immorality?
  • How important is it to be honest and trustworthy?

Crime and the Legal System: What constitutes criminal behavior and how are criminals treated?

Religion and the Gods: How important is religion in this tale? If it is central, ask yourself: Is there one god/goddess or many? If the worship of a deity is a key part of your tale, you must design the entire theology. You must know the rituals and know how their deity holds their hearts. You must know how that deity considers his/her worshipers.

  • What sort of political power does the priestly class wield?
  • What is the internal hierarchy of the priesthood?
  • Who has the power?
  • Is this religion a benevolent entity or all-powerful, demanding, harsh?
  • How does the priesthood interact with the community?
  • Who can join the priesthood?
  • Do people want to join the priesthood or do they fear it?
  • How is the priesthood trained?

You are welcome to use this roster as the jumping-off point to form your own inventory of ideas for world building.

When you have cemented the society in your mind, the world your characters inhabit will feel real and solid, and your protagonists will fit into it organically. Their society will be visually real to the reader, even if the world it evokes in their minds isn’t exactly your vision of it. You will have done your job, by giving them a solid framework to imagine the story around.


Credits and Attributions:

Wikipedia contributors, “History of ancient numeral systems,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=History_of_ancient_numeral_systems&oldid=799316402 (accessed October 8, 2017).

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#flashfictionfriday: The Lilies Orange

I think upon the lilies orange

That grew beside the lake.

Such beauty there among the weeds

For loons and grebes to take.

The peace I found along that shore

Is gone and gone, I fear.

The thief of time has stolen it,

Gone these fifty years.

The lilies bring them back to me,

The lilies and the shore.

I see the high black hills beyond

Though I’ll walk there nevermore.

My childhood home, long gone.


Credits and Attributions:

The Lilies Orange, © Connie J. Jasperson 2017, All Rights Reserved

Orange Daylilies, By George Chernilevsky (Own work) [Public domain], via Wikimedia Commons | Wikimedia Commons contributors, “File:Hemerocallis fulva 2016 G1.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:Hemerocallis_fulva_2016_G1.jpg&oldid=259430397 (accessed October 5, 2017)

 

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#NaNoPrep Season: Learning Your Pre-writing Style #NaNoWriMo

Today I am featuring a post by my good friend, and fellow Municipal Liaison for NaNoWriMo, Lee French. Lee poses the question: Are you a ‘pantser’ or a ‘plotter?’ For me, the answer lies somewhere in the middle. I plot, then I wing it, then I replot, and let it fly. Without further ado, here is Lee’s post.  I heartily suggest you read it all and click on through to finish the post on her page.

Lee French's avatarLee French

There are many writers who claim to pants their stories. That is, fly by the seat of their pants, aka no plan, no outline, no nothing before starting to write. The other option is planning, which consists of drawing up a complete outline, character bios, detailed setting documents, and so on.

Pantser vs. Plotter

I wish to submit two controversial opinions:

  1. Pantsing and plotting are not two options, but rather two ends of a spectrum.
  2. As with many linear scales, most of us fit most comfortably somewhere between the two extremes.

The popularized term for folks who do “both” is Plantser. My argument is that we are all plantsers. Or, at least, the majority of us are.

Planster

The hitch: until you start writing, you have no real idea where you fit on that spectrum. You may think you’re on the Pantser end, then you get stuck on Day 4…

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Crafting Interior Monologues #amwriting

In writers’ forums, you will find a great deal of discussion regarding interior monologues, or how writers express their characters’ thoughts. It’s true that beginning authors can rely too heavily on them as an easy way to dump blocks of information into a narrative, instead of deploying it. A few people will even tell you they despise interior monologues, and while I disagree with them, I do see their point.

For the genres of Sci-fi, Fantasy, and in most YA novels, it is an accepted practice to italicize a protagonist’s thoughts, and readers expect to see them presented in italics. However, we need to be aware of how daunting it is for a reader to be faced with a wall of italics.

A rather vocal contingent at any gathering of authors will say thoughts should not be italicized, that it creates a greater narrative distance, setting readers outside of the character and the events of the scene.

As an avid reader, I disagree with that statement if it is applied broadly, and will argue the point, although more than a sentence or two does exactly that. This is a personal style choice that you, as an author, must make for yourself, based on the genre you are writing in and the preferences of the intended audience for your work.

If we choose to omit dialogue tags for these internal conversations and don’t set them off with italics, it becomes confusing. The finished book ends up looking like a bunch of closed quotes were left out, and gives the impression of an unedited manuscript, even if the publisher has subtly changed the font just for thoughts.

So what, in my opinion, is the best way to indicate that a sentence or two of interior monologue in the middle of a scene is the viewpoint character’s thoughts (and not the narrator narrating)?

I found a wonderful, highly detailed article on crafting Interior Monologues, written by Harvey Chapman, for the website, Novel Writing Help. The following quote pertains to my post today:

Here are the possibilities open to you…

  1. Writing the thought in first person, present tense (which is the way we actually think them) vs. writing it in third person, past tense (so that they blend in with the rest of the text).
  2. Using italics vs. using normal text.
  3. Using a “he thought” tag vs. not using one.
  4. Wrapping the thought in quotation marks (either single or double) vs. not using quotation marks.

We can dispense with the final option straight away: Never use quotation marks around a character’s thoughts. Why?

Because the reader will assume the words are being said out loud, and will then have to make an awkward mental shift when they see a “he thought” interior monologue tag, rather than a “he said” dialogue tag, at the end.

We can also dispense with using italicized text when the thought is translated into third person past tense.

The only point of italics is to make a different voice and tense stand out from the regular voice and tense being used. When both the thought and the text surrounding it are in the same voice and tense there is no need for italics.

The following excerpt from Benny’s Gambit, a short fiction work-in-progress, illustrates how I write interior monologues. They must be natural, and organic to the flow of the narrative. Thoughts must fit as smoothly into the narrative as conversations. My recommendation is to only voice the most important thoughts via an internal monologue, and in this way, you will retain the reader’s interest. The rest can be presented in images that build the world around the characters:

Benny watched Charlotte as she left the office. Everyone knew she came from a wealthy family. The gold watch, the sleek sports car she drove could have been owned by any well-employed girl, but something about her screamed confidence and money.

You could verbalize all that information in Benny’s interior monologue, but why? This way, the reader is shown all they need to know about Charlotte, without resorting to an info dump, and we aren’t faced with a wall of italics.

Some things work well when expressed as an interior monologue, especially if you want the reader in your protagonist’s head, as in the next paragraph of Benny’s story:

Benny looked down at his mop. I’m such an idiot. He dipped the mop in the bucket and wrung it out, unobtrusively watching the elevator doors as they glided closed.

The first sentence is in the third person, past tense, as is the third sentence. The thought is italicized because it is in the first person present tense, showing his real-time experience. In those two paragraphs, the reader has also gained a whole lot of information.  They think they know who Benny is, and they have a clue about his aspirations. What they don’t know yet, but will discover as the plot unfolds, is that Benny is actually a detective working undercover, and Charlotte is the secretary of his quarry. I could easily have have written it all in third person past tense but I chose not to, for a specific reason: I want you in Benny’s head.

Interior monologues are crucial to the flow of novels in which the author wants the reader planted firmly in the protagonist’s mind. However, these are tools we must use sparingly. The majority of thoughts should be shown through actions or external observations.

Those external observations are a subtle part of worldbuilding when you are writing a narrative that is an intimate portrait of your protagonist.

So, to wind this up, I feel that:

    1. Interior monologues are an organic part of some kinds of narratives, but not necessarily all narratives.
    2. When they are done well and sparingly, interior monologues can create an intimate connection with the protagonist.
    3. If an interior monologue is used in most speculative fiction, it should be short and set off by italics, and only rarely with the speech tag ‘thought.’
  • Italics should never be used for long passages.

Credits and Attributions:

Novel Writing Help, The Complete Guide to Interior Monologue, by Harvey Chapman, © Novel Writing Help, 2008-2017 https://www.novel-writing-help.com/interior-monologue.html#more-78, Accessed Oct 1, 2017

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#FlashFictionFriday: The Watcher

 

She stares out the window of her lonely room, watching the street below through the rivulets of water; blue and grey, washed away. Azure blue, the sky briefly shows itself and sunlight temporarily blinds her. Dry, elderly eyes watch as dark clouds once again overtake the blue. Rain pounds against the glass.

Rain beats down, and passersby on the street below vainly seek shelter beneath newspapers and fragile umbrellas, dodging under awnings, leaping into taxis waiting to whisk them away to distant places where the rains of March are just a rumor.

She looks down at the black of her dress. In her mind she sees him in the casket, looking as if he’d merely fallen asleep.

Her damp woolen coat lies on the bed, where sixty two years of her life were spent with him. Sixty two years of quarrels, of passion, sixty two years of love and jealous anger. Sixty two years of ties that bound them more securely than the mere vows of marriage two young people once took ever could.

Slightly ajar, the door of the closet reveals his clothes, suits and slacks hanging ready for the man who will never again wear them. The book he was reading rests on the nightstand by his pillow.

She stares out the window of her lonely room, watching the street below through the rivulets of water, blue and grey; washed away.

The sky weeps tears that faded blue eyes refuse to shed.


Credits and Attributions

The Watcher, by Connie J. Jasperson, © 2013-2017, Originally published on Wattpad March 21, 2013.

The Plaza After Rain, Paul Cornoyer, PD|100 via Wikimedia Commons

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Drabbles: experimenting with POV and prose #amwriting

I love writing ‘drabbles,’ extremely short fiction because they offer the opportunity to write in a wide variety of genres and styles. Drabbles present the chance to experiment with point of view and prose. Often, these 100 – 200-word experiments become 1,000-word flash fictions, which are sometimes saleable.

In my files (to be worked on at a later date) is the rough draft of a short story that began as a brief exercise in writing from the point of view of the flâneur–the person of leisure, the idler, the urban explorer, the connoisseur of the street. They are the interested observer, a person who seeks much, knows a little, and is a (frequently unreliable) witness to the events of a story.

Click here for Scott Driscoll‘s great blogpost on the flâneur. In short, he tells us that: “With a flâneur narrating, you can remove the noticing consciousness from your point of view character to accomplish other purposes.”  

The flâneur is a character frequently found in literature from the 19th century. The story is filtered through his eyes and perceptions–it distances the reader from the immediacy of the scene, so be forewarned: genre-nazis and armchair editors who want the material delivered in 60 second sound bites of action won’t love it.

My flâneur is Martin Daniels, a wealthy, retired jeweler. He spends his time roaming his city’s streets, sitting in sidewalk cafés observing his fellow citizens, and making social and aesthetic observations. He regularly finds himself crossing paths with one man, in particular, Jenner: a self-made man who came up through the mines.

Jenner is battering against the prevailing social barriers which stand in the way of his achieving a political office that he covets, using whatever means at his disposal. He is uncouth, a barely civilized rough-neck with a bad reputation, but something about him draws Martin’s attention, and so he finds himself both observing Jenner and listening to the whispered gossip that surrounds the man.

One day, as Jenner is passing Martin’s table, his hat blows off, and Martin catches it, returning it to him. Jenner then introduces himself and admits that he has been watching Martin for some time. He has a task for Martin, one that intrigues him enough to bring him out of retirement. Thus begins an odd relationship.

When this twist happened, my flâneur ceased to be merely an observer and became my protagonist, yet he is reporting the events from the distance of his memory, so he is still the observer.

Literary fantasy, one of my favorite genres to read, is a great venue for the flâneur. It examines the meaning of life or looks at real issues, and I tend to write from that aspect. In my favorite works, the fantastic, otherworld setting is the frame that holds the picture. It offers a means to pose a series of questions that explore the darker places in the human condition.

Sometimes the quest the hero faces is, in fact, an allegory for something else, and the flâneur shows you this without beating you over the head with it. I read good literary fantasy—it tends to be written by men and women who write well and literately. Not only are the words and sentences pregnant with meaning and layers of allegory, but they are also often poetic and beautifully constructed.

I like to experiment with prose as well as style and genre, and writing drabbles offers that opportunity.

The character of the interested observer is not limited to a person walking the streets and making political or social commentaries on what is seen. Nor is the gender of the observer limited to that of a man. Any person can be the observer and serve in this role. The flâneur is great fodder for a drabble, so give it a try.

The modern flâneur is found in the office, the coffee shop, shopping at the mall or grocery store, waiting in line at the movies, even looking through the curtains of their front windows. These are venues they habitually visit and don’t go out of their way for, and are where they are likely to regularly see the person who piques their curiosity.

Writers are, by nature, observers of the human condition. When two friends sit in a Starbucks and play ‘the coffee shop game,’ the game where they see patrons and invent stories about who they are and what they do, they become the flâneur for a brief moment. Write those paragraphs and see what emerges.

Writing drabbles offers me the chance to write two or three paragraphs in a literary style, experiment with both point of view and prose, and allows me to play with words. I can imitate the style of my favorite authors and see what it is about their work that attracts me.

Any time you have a great little idea, pause for the moment and write a drabble about it. Save it in a file labelled ‘Drabbles.’ You never know when you may have the seeds of a great story in those two brief paragraphs.


Quotes and Attributions

Flaneur, try it and set yourself free by Scott Driscoll, © Oct 24, 2013,  https://scottdriscollblogs.wordpress.com/2013/10/24/flaneur-try-it-and-set-yourself-free/

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Creating Compelling Objectives #amwriting

At the outset of any good story, we meet our protagonist and see him/her in their normal surroundings. An event occurs, the inciting incident.

The inciting incident:

  • Happens to your protagonist
  • Disrupts your protagonist’s life
  • Is personal to your protagonist
  • Gives the protagonist an objective/quest

The hero is thrown out of his comfort zone and into the situation, which is the core idea of your plot. This is the circumstance in which your protagonist finds himself at the beginning of the story. The circumstance forces an objective upon the main character.

In the opening pages of The Hobbit, by J.R.R. Tolkien, a respectable hobbit, Bilbo Baggins, is living a comfortable life in a prosperous, sheltered village, and has no desire to change that in any way. However, a casual, polite greeting made to a passing wizard sets a string of events into motion that will eventually change the course of history for the world of Middle Earth.

The wizard, Gandalf, tricks Bilbo into hosting a party for Thorin Oakenshield and his band of dwarves, who sing of reclaiming the Lonely Mountain and its vast treasure from the dragon, Smaug. When the music ends, Gandalf unveils a map showing a secret door into the Mountain and proposes that the dumbfounded Bilbo serve as the expedition’s “burglar.”

The dwarves ridicule the idea, but Bilbo becomes a little indignant and agrees to do it despite his misgivings. The next morning he has second thoughts, but at the last moment Bilbo literally runs out the door with nothing but the clothes on his back.

  • You must have a strong, unavoidable event that is your inciting incident. Ask yourself:
  • What is the hero’s personal strength and health at the beginning?
  • How will his physical and emotional condition be changed, both  for better or worse? Will these changes be triggered by the hero himself or by the antagonist?
  • What could possibly entice the hero out of his comfort zone?

Now we come to the next part of the core of your plot: Objective

A protagonist has no business showing up on the page unless he/she has a compelling objective. If he doesn’t want something badly enough to do just about anything to achieve it over the next couple hundred pages, then he doesn’t deserve to have a story told about him.

Bilbo does have an objective. Once he gets past his feeling of having made a terrible mistake, he desires nothing more than to help his friends achieve their goal: that of regaining their lost kingdom.

Gandalf exerts a parental influence over Bilbo at the outset, guiding him and pushing him out of his comfortable existence.  But it is Bilbo who has common sense and compassion, who gradually takes over leadership of the party, guiding and rescuing them from their own greedy mistakes. This is a fact the dwarves can’t bear to acknowledge, and a fact he doesn’t realize himself.

Those turning points where with each adventure Bilbo gains confidence and a tool or weapon he will later need are what make up the best parts of the adventure. That is what you must inject into your story, be it a contemporary drama, an urban fantasy, a bedroom farce, or science fiction.

  • At the beginning of the story, what could the hero possibly want to cause him to risk everything to acquire it?
  • How badly does he want it and why?
  • What moral (or immoral) choice is he going to have to make in his attempt to gain that objective?

Perhaps your tale is set on a space station. What does your protagonist need that is in short supply? What does he have to do to get it?

Perhaps you are writing an urban fantasy. Perhaps your main character is a vampire. Vampires requires sustenance–what will she do to get it? Or conversely, if a human, what will she do to avoid becoming vampire-food?

Protagonists begin their tale in their current surroundings. They are thrown out of their comfortable existence by circumstances and forced to identify objectives they must achieve or acquire to resolve their situation.

Thus, whichever you conceive first, characters or objective, you need to know why your character is willing to leave his circumstances and embark on his adventure. That objective must be compelling enough for him to risk everything he values to achieve it.

But what if a side character has such a compelling story that the book becomes his story and is no longer about our hobbit? If you notice that is the case, rewrite your book so that the character with the most compelling story is the protagonist from page one.

The potential for gain must outweigh the potential for loss. The stakes must be high: perhaps they are headed into a life and death situation, or a couple finds their marriage on the rocks. Perhaps a young woman stands to lose her wealth and security. These are good core circumstances for plots, but for me, the greatest risk a hero faces is in moral coin. This is because personal values are fundamental to who we are as individuals, and when those intrinsic values are threatened, the risk is emotionally charged.

Emotionally charged stories are powerful.  Objectives create risk. Without great risk and potential for gain, there is no story.

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#FineArtFriday: Dietmar Rabich, Autumn in Börnste

The Wikimedia Commons Image of the Day for September 22, 2017.

 


Dietmar Rabich / Wikimedia Commons / “Dülmen, Börnste, Waldweg — 2015 — 4649” / CC BY-SA 4.0 

This image was selected as picture of the day on Wikimedia Commons for . It was captioned as follows:

English: Autumn in the hamlet Börnste, KirchspielDülmen, North Rhine-Westphalia, Germany

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Crafting the final act #amwriting

In this series on the construction of the novel, we have discussed creating a strong opening act, and a powerful, electrifying middle. So, let’s talk about the all-important fourth quarter of the story arc—the final act.

At this point, the enemy’s plans are in place. Our protagonists have met the enemy and survived the encounter, but now they know they may not prevail.

If your work is not speculative fiction or fantasy, perhaps they’ve suffered a terrible personal setback.

Regardless of the genre, at the outset of the fourth quarter, the protagonists are at their lowest point both physically and emotionally. From the midpoint crisis forward through the third quarter, major events have funneled the players down the path to the final conflict. Now, they are scrambling, working against time and perhaps, with fewer resources than the antagonist.

In these chapters leading up to the conclusion, the protagonists have been pressed to the breaking point. Now they are at the end of their journey. They must rediscover their courage, find a reason to continue the fight, resolve the loose ends, and appear at the final showdown ready to do battle.

If you were not careful in the setting up the events that form the middle of the narrative, the story could fall apart here. Listen to your beta readers’ comments: even in your third draft, you may have to insert new scenes into the existing narrative to drive the action to the final conflict.

  1. At the outset of the 4th quarter, all subplots are resolved, and the final focus is on the enemy’s move.
  2. The enemy’s plans and their true nature must be shown.
  3. Someone who was previously safe may be in peril. Perhaps their fate hangs on a thread, and the outcome is unclear.
  4. The protagonists must face the fact that their efforts have forced the enemy’s hand in a way they never expected.
  5. Your protagonist may achieve their goal, but they will pay a heavy price for it, and return home changed for good or for ill.

If your editor asks you to write new scenes to get a flat story arc back on track, and you agree it’s needed, your task is to blend the new material into the existing story.

  • You must go back and insert foreshadowing in earlier passages, and some otherwise great passages that now go nowhere will be cut.

This is most important: any event that does not drive the plot to the end is a distraction. All side quests are being wrapped up at this point so don’t introduce any new plot threads. Emotions are key–of course for the characters, but also for the reader.

  • The higher the emotional stakes when the protagonist meets the antagonist for the final showdown, the more emotionally satisfying the final resolution will be for the reader.

The resolution should be final, with no loose threads. Cliffhanger endings aggravate readers who don’t want to wait a year for the rest of the story, so even if your book is the middle volume of a series, give the reader some reward for their faithfulness, and resolve most of the subplots.

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Crafting the turning point #amwriting

Last week we discussed the opening scenes of your story, taking it to the inciting incident. Today we are talking about the middle, a section that takes up about fifty percent of your story.

The middle is comprised of two acts joined by a major plot point, the midpoint event. Following the inciting incident is the second act, comprised of reaction to the inciting incident, and action, and more reactions, all of which leads to more trouble, rising to a severe crisis. All the action should relate directly to the core trouble, the quest.

At the midpoint, the protagonist and friends are in grave difficulty and are struggling. The midpoint of the story arc is the turning point, the place where there is no going back.

Consider J.R.R. Tolkien’s The Hobbit: At the midpoint, Bilbo is committed to seeing the Dwarves regain their home, and Smaug is routed, but at great cost. Now, he only sees disaster ahead of them, if Thorin continues down the moral path he has chosen.  Bilbo has been changing, evolving in to a strong and moral character, but now he shows his true courage, by hiding the Arkenstone. Then he takes matters into his own hands to head off the impending war.  Bilbo tries to ransom the Arkenstone, but Thorin refuses to see reason. He banishes Bilbo, and the battle is inevitable.

This arc is the same in every good, well-plotted novel: everything starts relatively well, but events soon push the protagonist out of his comfortable life and into danger. This peril can be physical, or emotional–after all, many things rock our world but don’t threaten our physical safety. Either way, the threat and looming disaster must be shown. At first, emotions are high, and the situation sometimes chaotic, but the protagonist believes he had a grip on it.

The Midpoint is the place where the already-high emotions really intensify, and the action does too. Toward the end of this section,  the protagonist suffers doubt, fear they may not have what it takes, and their quest won’t be fulfilled. From this point on, the forces driving the plot are a train on a downhill run, picking up speed, and there is no stopping it or turning back now. The characters continue to be put to the test, and the subplots kick into gear.

Within the overall story arc, there are scenes, each of which propels the plot forward, moving the protagonist and antagonist further along the story arc to the final showdown. Each scene is a small arc of action that illuminates the motives of the characters, allows the reader to learn things as the protagonist does, and offers clues regarding things the characters don’t know that will affect the plot.

As I mentioned in the previous post on the opening act, those clues are foreshadowing. Through the first half of the book, subtle foreshadowing is important, as it piques the reader’s interest, and makes them want to know how the book will end.

At the midpoint, another serious incident occurs, launching the third act and setting them back even further. Now the protagonist and allies are aware that they may not achieve their objectives after all. Bad things have happened, and the protagonists have to get creative and work hard to acquire or accomplish their desired goals. They must overcome their own doubts and make themselves stronger.

Just when the characters have recovered from the midpoint crisis, another crisis occurs, the event that launches the final act.

Someone may die. But be aware, random action, blood and gore, or sex inserted for shock value or just to liven things up have no place in a well-crafted novel. Blood and sex do have their place in some of the best stories I have read, and they were watershed moments in protagonists’ lives. I want to make this extremely clear: If those events don’t somehow move the story forward, change the protagonist profoundly, or affect their view of the world, you have wasted the reader’s time.

The middle of the story is also where we get to know the antagonist and learn what the enemy knows that the protagonists do not. We discover his/her motives and what they may be capable of.

By the final quarter of the story, the protagonists should be getting their acts together. They are finding ways to resolve the conflict and are ready to commence the all-important, final act, the moment where they will embark on the final battle to achieve their goal. They will face their enemy and either win or lose.

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