Tag Archives: creating societies

Society, the hidden underpinning of worldbuilding #amwriting

Authors all know that the physical setting of a story and the immediate environment must be absolutely clear in their mind. But there is a hidden aspect to worldbuilding, one that is nearly invisible to the casual reader.

Whether you are writing real-world environments or sci-fi/fantasy, a significant part of the world your characters inhabit is their society.

This aspect of worldbuilding is a fundamental underpinning of any novel, but it is one that goes virtually unseen. How people live, and their place in society is an invisible component of any story.

All societies are made up of layers. What those layers are is listed below. What makes your story different is how you apply the layers and yet keep them subtle to the reader.

We build the society in our minds, and to us, it is rock solid. It helps to write a page or two of background info, just for yourself. The reader doesn’t need to know the details or the history, only that it is.

My Tower of Bones series was initially invented as the setting for an anime-based platform-style RPG (Role Playing Game) that was never built. We intended to create a Final Fantasy style world and game, but the tech crash happened, and the game didn’t materialize.

However, I had retained the rights to my maps, my characters, and my storyline. This worldbuilding eventually became the basis for the Tower of Bones series. Mountains of the Moon is the original story that the series grew out of, although it was the fourth book to be completed and published.

Companies like Square-Enix have it right. Over the last three decades, they’ve consistently produced anime-based RPG games that are considered classics. These games have a rabid following because they share one commonality: they all have unforgettable characters, memorable worlds, and deep, involving storylines.

When I was asked to write the storyline for the game, I began with my protagonist, a hapless yokel named Wynn Farmer. I created a word-picture of his world and how the dangerous environment shaped his society.

Then I made a list of questions about the society Wynn lived in.  The answers formed the picture of his world and his place in it.

With that done, I set it aside to use as reference material for when I needed to know how a particular character would react in a given situation. We intended to determine what was important enough to be a cutscene later, but never got to that stage. Cutscenes are generally a short transitional animation, marking places where the storyline advances and giving deeper insight into the characters, their motives, and their ultimate quest.

This is the method I still use today when I create a new world.

I have posted the following lists before, so if you have already seen them and are bored now, thank you for stopping by.

Society is always composed of many layers and classes. How is your society divided? Who has wealth? are there

  • Nobility?
  • A servant class?
  • A merchant class
  • A large middle class?
  • Who makes up the most impoverished class?
  • Who has the power, men, women—or is it a society based on mutual respect?

Do they have a written language? This is really important if you are setting your people in a medieval world or in a really low-tech society because it determines how knowledge is passed on. Low-tech generally equals an oral tradition.

  • How are people educated?
  • Who is allowed to learn to read and write?
  • How are bards, storytellers, and other disseminators of knowledge looked upon?
  • How is monetary wealth calculated?
  • Do they use coins? What is their monetary system? If you are inventing it, keep it simple. (I generally use gold, divided into tens: 10 coppers=a silver/ 10 silvers=a gold)

Ethics and Values: What constitutes morality?

  • Is marriage required?
  • How are women treated?
  • How are men treated?
  • How are same-sex relationships viewed?
  • How are unmarried sexual relationships seen in the eyes of society?
  • How important is human life? How is murder punished?
  • How are treachery, hypocrisy, envy, and avarice looked upon?
  • What about drunkenness?
  • How important is the truth?
  • What constitutes immorality?
  • How important is it to be seen as honest and trustworthy?

Religion and the Gods: How important is religion in this tale? If it is central, ask yourself: Is there one god/goddess or many? If the worship of a deity is a vital part of your tale, you must design the entire theology. You must know the rituals and understand how their deity holds their hearts. You must know how that deity considers his/her worshipers.

  • What sort of political power does the priestly class wield?
  • What is the internal hierarchy of the priesthood?
  • Who has the power?
  • Is this religion a benevolent entity or all-powerful, demanding, harsh?
  • How does the priesthood interact with the community?
  • Who can join the priesthood?
  • Do people want to join the priesthood, or do they fear it?
  • How is the priesthood trained?

Level of Technology: What tools and amenities does this society have available to them? What about transport?

  • Hunter/Gatherers?
  • Agrarian/farming
  • Greco-Roman metallurgy and technology?
  • Medieval metallurgy and technology?
  • Pre-industrial revolution or late Victorian?
  • Modern day?
  • Or do they have a magic-based technology?
  • How do we get around, and how do we transport goods? On foot, by horse & wagon, by train, or by space shuttle?

Government: There will be a government somewhere, even if it is just the local warlord. Someone is always in charge because it’s easier for the rest of us that way:

  • Is it a monarchy, theocracy, or a democratic form of government?
  • How does the government fund itself?
  • How are taxes levied?
  • Is it a feudal society?
  • Is it a clan-based society?
  • How does the government use and share the available wealth?
  • How is the government viewed by the citizens?

Crime and the Legal System: What constitutes criminal behavior, and how are criminals treated?

Foreign Relations: Does your country coexist well with its neighbors?

  • If not, why? What causes the tension?

Waging War: This is another area where we have to ask what their level of technology is. It is critical for you as the author to understand what sort of weapons your characters will bring to the front, and also what the enemy will be packing. Do the research and choose weaponry that fits your established level of technology.

  • What kind of weaponry will they use?
  • How are they trained?
  • Who goes to battle? Men, women, or both?
  • How does social status affect your ability to gain rank in the military?

These lists are a jumping-off point, something for you to consider. The answers to these questions always lead to my considering other larger concepts, ideas and values that combine to make up a civilization. Please feel free to use this roster to form your own inventory of ideas about society.

Know your world, know the society, and write with authority.

Give your readers just enough detail to show that your world is real and substantial. You don’t need to go into detail about how that world came to be. You, as the author, are the only one who needs to know those details.


Credits and Attributions

Potions of this post were first published here on Life in the Realm of Fantasy as “Creating Societies,” © 2018 by Connie J. Jasperson. https://conniejjasperson.com/2018/09/24/creating-societies-amwriting,  published September 24, 2018.

Sword image via Wikimedia Commons contributors, “File:Espadon-Morges.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:Espadon-Morges.jpg&oldid=350432233 (accessed March 18, 2020).

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Crafting Worlds #amwriting

I write in many different worlds with widely varying levels of technology and forms of government. I’m an avid reader, and always have been. Some of the worst books I have read were bad because the setting made no sense or was unclear. This has been as true of stories set in modern New York City as well as fantasies set in wholly imagined worlds.

The author is responsible for making the setting clear and real in the mind of the reader. To do that, the author must pay attention to building that world, even if that world is a well-known city. I can’t write about Seattle if I have no idea what it is like to live there. I can’t stress this enough: do the research.

Because I had noticed these shortcomings in some less than stellar traditionally published works, I made a list of questions to consider when I begin constructing a new society. The Tower of Bones series began as the core story for an anime-based RPG that was cancelled before it was built. For the game’s original concept, I made a checklist of questions about the world and used the answers to write the story of the community the game’s protagonist would live in, a word-picture of about 2000 words.  This is the method I still use today.

Answering the questions posed by the following list of ideas always leads to my considering a kajillion other rather large concepts that combine to make up a civilization.

Level of Technology: What tools and amenities do this society have available to them? What about transport?

  • Hunter/Gatherers?
  • Agrarian/farming
  • Greco-Roman metallurgy and technology?
  • Medieval metallurgy and technology?
  • Pre-industrial revolution or late Victorian?
  • modern day?

How do we get around and how do we transport goods?

  • On foot?
  • By horse & wagon?
  • By train?
  • By space shuttle?

Social Organization: Society is always composed of many layers and classes. How is your society divided? Who has the wealth? Are there

  • Nobility?
  • A servant class?
  • A merchant class?
  • A large middle class?
  • Who makes up the poorest class?
  • Who has the power, men, women—or is it a society based on mutual respect?

Every society that has merchants also has some form of accounting. The need to account for stores of food and goods may actually have given rise to the earliest forms of written languages. It has been postulated that simple accounting systems came before words.

Quote from Wikipedia:

The earliest known writing for record keeping evolved from a system of counting using small clay tokens. The earliest tokens now known are those from two sites in the Zagros region of Iran: Tepe Asiab and Ganj-i-Dareh Tepe.[6]

To create a record that represented “two sheep”, they selected two round clay tokens each having a + sign baked into it. Each token represented one sheep. Representing a hundred sheep with a hundred tokens would be impractical, so they invented different clay tokens to represent different numbers of each specific commodity, and by 4000 BC strung the tokens like beads on a string.[7] There was a token for one sheep, a different token for ten sheep, a different token for ten goats, etc. Thirty-two sheep would be represented by three ten-sheep tokens followed on the string by two one-sheep tokens.

Ask yourself:

  • How is monetary wealth calculated?
  • Do they use coins? What is their monetary system?

If you are inventing the monetary system, keep it simple. Otherwise, go with a traditional form of money if your society is low-tech. (For my low-tech worlds I generally use gold coins, divided into tens: 10 coppers=a silver / 10 silvers=a gold.) Conversely, use good old-fashioned electronic currency if your world is high-tech.

Language and the written word: Do they have a written language? This is important if you are setting your people in a medieval world or in a low-tech society because it determines how knowledge is passed on. Low-tech generally equals an oral tradition with only the elite able to read and write.

  • How are people educated?
  • Who is allowed to learn to read and write?
  • How are bards, storytellers and other disseminators of knowledge looked upon?

Government: There will be a government somewhere, even if it is just the local warlord. Someone is always in charge because it’s easier for the rest of us that way:

  • Is it a monarchy, theocracy, or a democratic form of government?
  • How does the government fund itself?
  • How are taxes levied?
  • Is it a feudal society?
  • Is it a clan-based society?
  • Warlord, President, or King/Queen?
  • How does the government use and share the available wealth?
  • How is the government viewed by the citizens?

Foreign Relations: Does your country coexist well with its neighbors?

  • If not, why? What causes the tension?

Waging War: This is another area where we have to ask what their level of technology is. It is critical for you as the author to understand what sort of weapons your characters will bring to the front, and what the enemy will be packingDo the research and choose weaponry that fits your established level of technology.

  • What kind of weaponry will they use?
  • How are they trained?
  • Who goes to battle? Men, women, or both?
  • How does social status affect your ability to gain rank in the military?

Ethics and Values: What constitutes morality?

  • Is marriage required?
  • How are women treated? How are men treated?
  • How are same-sex relationships viewed?
  • How are unmarried sexual relationships seen in the eyes of society?
  • How important is human life? How is murder punished?
  • How are treachery, hypocrisy, envy, and avarice looked upon?
  • What about drunkenness?
  • How important is the truth?
  • What constitutes immorality?
  • How important is it to be honest and trustworthy?

Crime and the Legal System: What constitutes criminal behavior and how are criminals treated?

Religion and the Gods: How important is religion in this tale? If it is central, ask yourself: Is there one god/goddess or many? If the worship of a deity is a key part of your tale, you must design the entire theology. You must know the rituals and know how their deity holds their hearts. You must know how that deity considers his/her worshipers.

  • What sort of political power does the priestly class wield?
  • What is the internal hierarchy of the priesthood?
  • Who has the power?
  • Is this religion a benevolent entity or all-powerful, demanding, harsh?
  • How does the priesthood interact with the community?
  • Who can join the priesthood?
  • Do people want to join the priesthood or do they fear it?
  • How is the priesthood trained?

You are welcome to use this roster as the jumping-off point to form your own inventory of ideas for world building.

When you have cemented the society in your mind, the world your characters inhabit will feel real and solid, and your protagonists will fit into it organically. Their society will be visually real to the reader, even if the world it evokes in their minds isn’t exactly your vision of it. You will have done your job, by giving them a solid framework to imagine the story around.


Credits and Attributions:

Wikipedia contributors, “History of ancient numeral systems,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=History_of_ancient_numeral_systems&oldid=799316402 (accessed October 8, 2017).

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World Building part 4: Questions to consider when creating a society

Thomas Cole, 1836: the Course of Empire: the Consummation

Thomas Cole, 1836: the Course of Empire: the Consummation

In speculative fiction, we often have one culture that is more advanced in contrast to the neighboring, somewhat more primitive cultures. Each of these societies have unique cultures, and if you know the culture of your characters’ homeland, you understand your characters and why they think the way they do.

But what is a society formed of? Initially, people come together and form  small communities, or tribes,  for protection. They find it’s a good way to consolidate more consistent sources of food and resources. With adequate food and shelter, people live longer and are generally healthier. Out of a need to get along with each other, they develop certain commonly agreed upon rules-of-the-road for sharing that wealth. Eventually these common rules become a complex social structure. As life becomes easier for the population in general, other amenities of civilization begin to be a part of their culture.

I write in many different worlds with widely varying levels of technology and forms of government. When I first began writing I knew it was important to know what the social structure was in each fantasy world, so I made a list of questions to consider when I begin constructing a new society. I was new at this, so please bear with the randomness of the order in which these things are listed:

  1. The butter churnSocial Organization: Society is always composed of many layers and classes. How is your society divided? Who has the wealth? are there
  • Nobility?
  • A servant class?
  • A merchant class
  • A large middle class?
  • Who makes up the poorest class?
  • Who has the power, men, women—or is it a society based on mutual respect?
  1. Language, the written word, and accounting: Do they have a written language? This is really important if you are setting your people in a medieval world or in a really low-tech society, because it determines how knowledge is passed on. Low-tech generally equals an oral tradition.
  • How are people educated?
  • Who is allowed to learn to read and write?
  • How are bards, storytellers and other disseminators of knowledge looked upon?
  • How is monetary wealth calculated?
  • Do they use coins? What is their monetary system? If you are inventing it, keep it simple. (I generally use gold,  divided into tens: 10 coppers=a silver/ 10 silvers=a gold)
  1. Franz Defregger, 1921: Auf der Alm

    Franz Defregger, 1921: Auf der Alm

    Ethics and Values: What constitutes morality?

  • Is marriage required?
  • How are women treated? How are men treated?
  • How are same-sex relationships viewed?
  • How are unmarried sexual relationships seen in the eyes of society?
  • How important is human life? How is murder punished?
  • How are treachery, hypocrisy, envy, and avarice looked upon?
  • What about drunkenness?
  • How important is truth?
  • What constitutes immorality?
  • How important is it to be seen as honest and trustworthy?
  1. Religion and the Gods: How important is religion in this tale? If it is central, ask yourself: Is there one god/goddess or many? If the worship of a deity is a key part of your tale, you must design the entire theology. You must know the rituals, and know how their deity holds their hearts. You must know how that deity considers his/her worshipers.
  • What sort of political power does the priestly class wield?
  • What is the internal hierarchy of the priesthood?
  • Who has the power?
  • Is this religion a benevolent entity or all-powerful, demanding, harsh?
  • How does the priesthood interact with the community?
  • Who can join the priesthood
  • Do people want to join the priesthood or do they fear it?
  • How is the priesthood trained?
  1. Jahn Ekenæs, 1908: Family in a Norwegian fjord landscape

    Jahn Ekenæs, 1908: Family in a Norwegian fjord landscape

    Level of Technology: What tools and amenities does this society have available to them? What about transport?

  • Hunter/Gatherers?
  • Agrarian/farming
  • Greco-Roman  metallurgy and technology?
  • Medieval metallurgy and technology?
  • Pre-industrial revolution or late Victorian?
  • modern day?
  • Or do they have a magic-based technology?
  • How do we get around and how do we transport goods? On foot, by horse & wagon, by train, or by space shuttle?
  1. Government: There will be a government somewhere, even if it is just the local warlord. Someone is always in charge because it’s easier for the rest of us that way:
  • Is it a monarchy, theocracy, or a democratic form of government?
  • How does the government fund itself?
  • How are taxes levied?
  • Is it a feudal society?
  • Is is a clan-based society?
  • Warlord, President, or King/Queen?
  • How does the government use and share the available wealth?
  • How is the government viewed by the citizens?
  1. Crime and the Legal System: What constitutes criminal behavior and how are criminals treated?
  1. Foreign Relations: Does your country coexist well with its neighbors?
  • If not, why? What causes the tension?
  1. Feat of the grenadier of leib-guards Finnish regiment Leontiy Korennoy in the battle of Leipzig at 1813

    Feat of the grenadier of leib-guards Finnish regiment Leontiy Korennoy in the battle of Leipzig at 1813

    Waging War: This is another area where we have to ask what  their level of technology is. It is critical for you as the author to understand what sort of weapons your characters will bring to the front, and also what the enemy will be packing. Do the research and choose weaponry that fits your established level of technology.

  • What kind of weaponry will they use?
  • How are they trained?
  • Who goes to battle? Men, women, or both?
  • How does social status affect your ability to gain rank in the military?

This is by no means a comprehensive list. It was initially meant to be a jumping off point, just a short list of things for me to ponder, but I thought I would share it with you today. Considering this little list of ideas always leads to my realizing a kajillion other rather large concepts that  combine to make up  a civilization. You are welcome to use this roster to form your own inventory of ideas about society.

What I originally did was to write the whole story of the community my protagonist grew up in, a word-picture of about 5000 words, and then I set it aside, to use as reference material. This is the method I still use today.

When you have cemented the society in your mind,  the world your characters inhabit will flow naturally and your protagonists will fit into it organically. Their society will be visually real to the reader, even if the world it evokes in their minds isn’t exactly your vision of it. You will have done your job, by giving them a solid framework to imagine the story around.

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