Tag Archives: the writer’s toolbox

Foundations of Worldbuilding: maps #writing

The town I grew up in bears little resemblance today to the place it was ten years ago. New subdivisions have arisen along what used to be country roads. New shopping centers now exist in areas where few people once lived. The local municipalities have replaced stop lights with roundabouts at intersections that see heavy traffic.

Traffic along the I5 corridor has become unmanageable. Why is this so? All one has to do is look at a map.

The Puget Sound Basin is a narrow, winding corridor of valleys that run between the Cascade Mountains and the Salish Sea. This lowland stretch of valleys and rivers has been the trail from the Columbia River in the south to British Columbia since before Europeans arrived here. Indigenous people used this route as the main trading trail for thousands of years.

Unfortunately, Mother Nature didn’t plan for eight-lane freeways, and adding more lanes to I5 is not feasible.

We on the West Coast live in an active earthquake zone, so a double-decker highway isn’t a popular idea with those of us who must travel it. Their danger here was made apparent in the 1989 Loma Prieta earthquake – Wikipedia.

Cities grow where there is access to fresh water and sufficient food to supply their population. In the lowlands of Western Washington State, food from both land and sea and fresh water are plentiful.

So how does this long-winded discussion of the history of my local terrain relate to worldbuilding?

No matter what genre you are writing in, maps are excellent multipurpose tools.

Maps show you the world. If you are writing a contemporary story set in your town, printing out a Google map keeps you from forgetting how long it takes to get from one point to another. I live in Olympia. Seattle is seventy miles north and Portland is around 112 miles to the south.

If my characters need to go to either city, it will take all day to go there, meet the appointment, and return to Olympia. They might even plan to stay overnight rather than drive home in the dark and pouring rain.

I write fantasy. In my world, people travel on foot and on horseback, but if they must go somewhere far away, they won’t push themselves to go more than twenty miles a day, unless there is a valid reason.

That distance is doable, assuming the weather is good, the road is fairly decent, and the characters are healthy. Small villages will crop up at intervals of five to ten miles apart, places where travelers might purchase food, or maybe even find shelter for the night.

Otherwise, they will be camping.

I love maps. My own maps start out in a rudimentary form, just a way to keep my work straight.  I use pencil and graph paper at this stage, because as the rough draft evolves, sometimes towns must be renamed. They may have to be moved to more logical places. Whole mountain ranges may have to be moved or reshaped so that forests and savannas will appear where they are supposed to be in the story.

Perhaps you think you don’t need a map, and maybe you don’t.

However, if your characters are traveling and you are writing about their travels, you probably should make a rudimentary map. All you need is a few lines scribbled to indicate a trail or road, an indication of where mountains and water lie in relation to the trail, and a few marks indicating where the towns are.

I always make a map because, if am not really on top of it, the spelling of town names might accidentally evolve over the course of the first draft. Maudy will become Maury (this did happen), and distances will become too mushy even for me. The map is my indispensable tool for keeping my story straight.

What should go on a map? When your characters are traveling great distances, they may pass through villages on their way, and if these places figure in the events of the book, they should be noted on the map. This prevents you from:

  • Accidentally naming a second village the same name later in the manuscript.
  • Misspelling the town’s name later in the narrative.
  • Forgetting where the characters were in chapter four.

Events and confrontations might impede your characters. Make a note of where they occurred.

If they are pertinent to the story, you will want to note these locations on your map so that you don’t contradict yourself if your party must return the way they came:

  • rivers
  • swamps
  • mountains
  • hills
  • towns
  • forests
  • oceans

If your work is sci-fi, consider making a map of the space station or ship. Billy Ninefingers, is set in a wayside inn. I made a drawing of the floorplan and little map of the village because the inn is the world in which the story takes place. As far as distances in space go, I am not qualified to explain what is possible or not. For that, you need to do some research and look at current theories.

If you are writing fantasy, I suggest you keep the actual distances mushy because some readers will nitpick the details, no matter how accurate you are. Yes, you wrote it, but they don’t see it the way you do. This is because their perception of a league may be three miles while yours might be one and a half.

Historically, a league was the distance one could walk in an hour. Even though a league has no finite length, some readers will become so annoyed by this that they will give your book a three-star review, simply because they disagree with the length of time your character took to travel a certain distance. 

Huw the Bard  is a good example of that. In the novel, Huw, (pronounced Hugh) takes two months to travel between the city of Ludwellyn and the village of Clythe. In his story, Huw Owyn is walking through fields, woods, and along several winding rivers for the first half of his journey. Somedays, he is unable to travel at all.

He must backtrack as frequently as he goes forward in an effort to sneak around those who are hunting him. It’s only safe for him to walk on the main road once he makes it to Maury, weeks after fleeing Ludwellyn.

©connie j jasperson 2014 – 2026

It is a stretch of road that he could have done in two weeks if he had been able to stay on the main road. But that inability to make progress creates opportunities for tension and mayhem.

Many readers (like me) love finding fantasy novels that include maps. If you are writing fantasy but feel your hand-drawn map isn’t good enough to include in the finished product, consider hiring an artist to make your map from your notes. Because I am an artist, my pencil-drawn map always evolves into artwork for the book.

Your mind is the medium through which the idea for a novel or story is filtered, and words are how it is made real. The key to making both fiction and non-fiction real for the reader is subtle but crucial: worldbuilding. Maps, no matter how rudimentary, are the foundation of worldbuilding in my writing process.

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#amwriting: How to Handle Rejection

I have received my share of rejections. It hurts every time, but now that I am further down the road as a professional, I have enough scar tissue that I don’t feel the agony the way I used to.

Sometimes we receive a standard rejection that boils down to “Sorry, but no.” It’s not personal so I don’t brood over it. In my experience, those kinds of rejections are bad only because they don’t tell us why the piece wasn’t acceptable. I can only assume that the piece I sent in was not what the editor was looking for that day, or perhaps ever.

Not everything you write will resonate with everyone you submit it to.  Put two people in a room, hand them the most thrilling thing you’ve ever read, and you’ll get two different opinions and they probably won’t agree with you.

Some of us handle rejection with grace and dignity, and others go ballistic and make an uncomfortable situation worse.

The best kind of rejections, in my opinion, are when we receive a little encouragement: “Try us again.” That means exactly what it says, so the next time you have something you think will fit in that anthology or magazine, send them a submission.

I know it doesn’t make sense, but the more an editor writes in a letter about why they have rejected a piece, the more likely the author will be hurt and angry. This is because it’s a rejection and may contain detailed criticism. It’s like a bad review and feels unfair.

I once got a rejection from an anthology along with a curt note that said only that the subject had been done before.

I was a bit put off by the abruptness of the note, but I realized it was just this particular editor’s way. He’s a busy man with no time to waste on fools. Yet, he took the time to send me a note instead of a form letter.

The fact he sent me a note encourages me to believe he might be more receptive to a different story, so if I have one I think he’ll like, I’ll send it to him.

I could have embarrassed myself and responded childishly, but that would have been foolish and self-defeating. The truth was that it had been done before. I still love that story, but an editor’s bluntness is valuable, so I will someday rework that tale with a different twist.

We must have a care about the way we behave. We are judged by the manner in which we act and react in every professional interaction. If you respond to a peer’s criticism without thinking it through, you risk doing irreparable damage to your career—you will be put on that editor’s “no way in hell” list.

You need to be strong, stay calm, and understand that the editor has gone to some trouble for you. DO NOT respond to the letter with a flame-mail, and DO NOT go off hurt, bad-mouthing that editor to your homies on your favorite writers’ forums. They saw something good in your work, and you need to try this editor again.

But what if you have submitted to an anthology and, while they sent you no contract, they did send a letter of interest and a request for revisions?

That is huge. You have your foot in the door, so put on your grownup pants and make whatever changes they request. Your piece still may not make it, but give it your best shot. If the editor wants changes, they will make clear what they want you to do.

This happens most often for submissions to an anthology. You must trust that the editor knows what the intended readers expect to see, and you want those readers to like your work.

Never be less than gracious to the editor when you communicate with them. Make those revisions. Do what that editor has asked and make no complaint. Be a professional and work with them.

Negative feedback is a necessary part of growth. When an author becomes too important in their own mind to tolerate the merest whiff of criticism, they can create a situation that is intolerable for all those around them. Treat all your professional contacts with courtesy, no matter how angry you are. Allow yourself some time to cool off. Don’t have a tantrum and immediately respond with an angst-riddled rant.

I keep a file of my rejection letters/emails. Many are simple “We are not interested in this piece at this time.” Some have short notes attached “Try us again in the future.” Some contain the details of why a piece was rejected, and while those are painful, they are the ones I learn from.

Never burn your bridges, even if the magazine or anthology you were rejected from is a minor player in the publishing world. You can’t say “Well, that editor’s a nobody.” That has nothing to do with it because every famous editor/author begins as a nobody, and they all receive work that must be rejected. Your submission didn’t fit their needs, and you must move on, or if they requested changes, you should do your best to make them.

This is where you have the chance to cross the invisible line between amateur and professional. Always take the high ground—if an editor has sent you a detailed rejection, respond with a simple “thank you for your time.” If it’s a form letter rejection, don’t reply.

But either way, do keep trying to crack that nut. Keep submitting work you think they will like and eventually you might succeed.

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