Tag Archives: worldbuilding

Worldbuilding part 1 – checklist for creating societies #amwriting

Worlds are comprised of plants, animals, and geology. But if intelligent life forms live in that world, societies will also exist.

WritingCraftWorldbuildingWe humans are tribal. We prefer an overarching power structure leading us because someone has to be the leader. We call that power structure a government.

As a society, the habits we develop, the gods we worship, the things we create and find beautiful, and the foods we eat are evidence of our culture.

If your society is set in modern suburbia, that culture and those values will affect your characters’ view of their world. You will still have to build that world on paper. But the information and maps are all readily available, perhaps in your own backyard.

But what if you are writing a sci-fi or fantasy novel? You must create the background material to show your world logically and without contradictions.

  • Authors must know how society works in their created cities and towns.
  • They must know the technology whether it is set in a medieval world or on a space station.

Merchants, scientists, priests, soldiers, teachers, healers, thieves – no matter the setting, each occupation has specific technology. They may also have a place in the social hierarchy, people they can and cannot associate with.

Society is always composed of many layers and classes. Below is a list of what I think of as “porch questions.”

This is the stage where I sit on the back porch and consider the world my characters will inhabit. Going somewhere quiet and pondering these questions brings clarity to my vague ideas.

The following is a list of points to consider when creating a society. Feel free to copy and paste it to a page you can print out. Jot the answers next to the questions and refer back to it if the plot raises one of these questions.

How is your society divided? Who has the wealth?

  • Is there a noble class?
  • Is there a servant class?
  • Is there a merchant class
  • Is there a large middle class?
  • Who makes up the most impoverished class?
  • Who has the power, men or women—or is it a society based on mutual respect?

Ethics and Values: What constitutes morality, and how do we treat each other?

  • Is marriage required?
  • How are women treated?
  • How are men treated?
  • How are the different races viewed?
  • Is there a cisgenderbias, or an acceptance of different gender identities?
  • How are same-sex relationships viewed?
  • How are unmarried sexual relationships seen in the eyes of society?
  • How important is human life?
  • How is murder punished?
  • How are betrayal, hypocrisy, envy, and avarice looked upon?
  • What about drunkenness?
  • How important is the truth?
  • What constitutes immorality?
  • How important is it to be seen as honest and trustworthy?
  • What is taboo? What is “simply not done” among that group?

WilliamBlakeImaginationLIRF05072022Power structures are the hierarchies encompassing the leaders and the people with the power. Government is an overall system of restraint and control among selected members of a group. Think of it as a pyramid, a few at the top governing a wide base of citizens.

Religion is rarely a sci-fi trope but often figures prominently in fantasy work. In sci-fi, science and technology often take the place of religion or are at odds with it. They both have similar hierarchies and fanatics, but with different job titles.

Archbishop might be replaced with Head of Research and Development.

Cardinal or Pope might be replaced with GeneralAdmiral, or CEO (Chief Executive Officer).

Level of Technology: What tools and amenities are available to them? What about transport?

  1. Hunter/Gatherers?
  2. Agricultural/farming?
  3. Greco-Roman metallurgy and technology?
  4. Medieval metallurgy and technology?
  5. Pre-industrial revolution or late Victorian?
  6. Modern-day?
  7. Or do they have a magic-based technology?
  8. How do we get around, and how do we transport goods? On foot, by horse & wagon, train, or space shuttle?

Government: There will be a government somewhere, even if it is just the local warlord. Someone is always in charge because it’s easier for the rest of us that way:

  1. Is it a monarchy, theocracy, or a democratic form of government?
  2. How does the government fund itself?
  3. How are taxes levied?
  4. Is it a feudal society?
  5. Is it a clan-based society?
  6. How does the government use and share the available wealth?
  7. How do the citizens view the government?

Crime and the Legal System: What constitutes criminal behavior, and how are criminals treated?

Foreign Relations: Does your country coexist well with its neighbors?

  • If not, why? What causes the tension?
Excalibur London_Film_Museum_ via Wikipedia

Excalibur, London Film Museum via Wikipedia

Waging War: This is another area where we have to ask what their level of technology is. It is critical for you, as the author, to understand what weapons your characters will bring to the front. You must also know what the enemy will be packing. Do the research and choose weaponry that fits your established level of technology.

  • What kind of weaponry will they use?
  • How are they trained?
  • Who goes to battle? Men, women, or both?
  • How does social status affect your ability to gain rank in the military?

A common trope in fantasy is magic, which brings up the need to train magic-gifted people. Do your sorcerers/mages rely on

  • dumb luck and experimentation?
  • apprenticing to sorcerers?
  • training by religious orders?
  • or as in the case of Harry Potter, a school of some sort? What are the rules of your magic?

The Church/Temple is the governing power in many real-world historical societies. The head of the religion is the ruler, and the higher one rises within the religious organization, the more power one has. The same is true of both universities and research facilities.

Power in the hands of only a few people offers many opportunities for mayhem. Zealous followers may inadvertently create a situation where the leader believes they are anointed by the Supreme Deity. Even better, they may become the God-Emperor/Empress.

lute-clip-artThe same sort of God complex occurs among academicians and scientists. Some people are prone to excess when presented with the opportunity to become all-powerful.

If you were unsure what your plot was before you got to this stage, now you might have a real villain, one presented to you by your society.

What sort of society do you envision in your world? How does that culture shape your characters?

Being the leader means bearing responsibility when things go wrong. Scrambling to keep things afloat occurs far more often than basking in the glory.

When things are going well, it’s good to be the queen.

However, the Tiara of Shame weighs heavily when things go awry—and that is when we have a story.

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Post NaNoWriMo World Building part 1 – creating the physics of magic #amwriting

I read fantasy novels as much as I read in any other genre. In reading five books a week, I come across both indie and traditionally published work in all genres. Many are books I cannot recommend. A sad truth is, both sides of the publishing industry are guilty of publishing novels that aren’t well thought out.

How the written universe works magic and superpowers1Fantasy is and always has been my favorite genre. I became a fan when I first read the Hobbit at the age of nine. I have read countless works written by people who understood how to construct a plot and set it in a believable world. These classics trained me to notice contradictions in what I read, whether in a magic system or elsewhere in a book.

Inconsistencies are usually only one aspect of a poorly planned fantasy novel. One can see how an author was unaware of contradictions as they emerged during the writing process. They wrote the story as it came to them and didn’t check for logic or do much revising. They wrote the first draft, edited it, and published it, trying to keep to the three or four book a year schedule that many gurus tout as the way to gain readers.

I believe keeping to this kind of schedule is unreasonable and wish some of my favorite traditionally published authors weren’t contractually obligated to produce that many novels a year. It results in shallow, throw-away books written by people whose first books were brilliant, thought-provoking novels I wished I had written.

For me as a reader, the struggle is the story.

I like fantasy novels where the author has taken the time to devise a science of magic. When magic has limitations, story is forced to become character driven. It details how the protagonists develop the skills to overcome the roadblocks in their path and succeed in their quest.

Magic should exist as an underlying, invisible layer of your written universe, the way gravity exists in reality. We know gravity works and accept it as a part of daily life.

I use the physics of light photons as an example of how magic should behave. Photons can do some things, and they cannot do others. Magic is not science as we know it but should be logical and rooted in solid theories.

Several things to consider in designing a story where magic and superpowers are fundamental plot elements:

First, you must decide if the ability to use magic is either

  • learned through spells,
  • an inherent gift,
  • or both.

Your world should establish which kind of path you are taking at the outset.

magicI can suspend my disbelief when magic is only possible if certain conditions have been met. The most believable magic occurs when the author creates a system that regulates what the characters can do.

Magic is believable if 

  • the number of people who can use it is restricted to only a small number.
  • the ways it can be used is limited.
  • most mages are constrained to one or two kinds of magic.

It becomes slightly less believable when some mages can use every type of magic, but if the author explains that exception well and limits that kind of power to only a chosen few, I will keep reading.

Why restrict your beloved main character’s abilities? No one has all the skills in real life, no matter how good they are at their job.

Expertise in any field requires practice and dedication, working on the most minor details of technique.

  • Magicians and wizards should develop skills and abilities the way musicians do.

Virtuosity requires complete dedication and focus. Some are naturally talented but without practice they never rise to the top.

Magic becomes believable when the author defines what each kind of magic can and cannot do.

  • Those rules should define the conditions under which magic works.
  • The same physics should explain why it won’t work if those conditions are not met.

Are you writing a book that features magic? I have a few questions that you may want to consider:

  • Are there some conditions under which the magic will not work?
  • Is the damage magic can do as a weapon, or is the healing it can perform somehow limited?
  • Does the mage or healer pay a physical/emotional price for using or abusing magic?
  • Is the learning curve steep and sometimes lethal?

When you answer the above questions, you create the Science of Magic.

So, what about superpowers? Aren’t they magic?

scienceSuperpowers are both science and something that may seem like magic, but they are not. Think Spiderman. His abilities are conferred on him by a scientific experiment that goes wrong.

Like science and magic, superpowers are believable when they are limited in what they can do. These limitations provide excellent opportunities for plot development.

If you haven’t considered the challenges your characters must overcome when learning to wield their magic or superpower, now is a good time to do it.

  • Are they unable to fully use their abilities?
  • Why are they handicapped?
  • How does their inability affect their companions?
  • How is their self-confidence affected by this inability?
  • Do their companions struggle to master their skills too?
  • What has to happen before your hero can fully realize their abilities?

I want you to understand that these are only my opinions as a reader, and I employ these theories in my own work. The limits an author places on magic, science, or superpowers are barriers to success, and overcoming those roadblocks is what the story is all about

magicWhile an ordinary life is comforting to those of us who simply long for peace and stability in our daily lives, we read for adventure. The story must take an average person, someone who could be your friend, into an extraordinary future.

The struggle must push the characters we grow to love out of their comfortable environment. It must force them to be creative, and through that creativity, our favorite characters become more than they believe they are. I become invested in the outcome of the story.

The next post will delve into powers that are familiar tropes of speculative fiction and fantasy: healing and telepathy.

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Worldbuilding part 2: The Fantasy Map – Creating Geography #amwriting

Our modern lives are ruled by the geography of our area. Rivers, mountains, lakes, and ponds impede travel, forcing a road to go around them.

Untitled.pngworldbuilding-maps-LIRF07052022Unfortunately, maps have fallen out of favor thanks to satellite technology and the GPS in our cell phones. Many people don’t know how to read a map.

However, maps (and the ability to understand them) are a useful tool for authors of fantasy and speculative fiction, or indeed, any fiction set in any place and time.

1024px-Puget_Sound_by_Sentinel-2,_2018-09-28_(small_version)

Satellite View of Puget Sound by Sentinel 2

Where I live, Puget Sound‘s shoreline determines the interstate highway’s path and the locations of cities and towns. Those detours add to the distance we must travel and increase the time it takes to go from one place to another.

The stylesheet is one of the most valuable tools an author can have to aid them in worldbuilding. It costs nothing to create but is a warehouse of information about your work-in-progress.

I suggest you include a glossary of created words, names, a list of sites where you got your research, and myriad notes related to that novel. Those are bits of knowledge you will be glad you made a note of, as they will contribute to the believability of your narrative.

If you are writing a contemporary novel or historical work set in our real world, this is where you keep maps and maybe a link to Google Earth.

If you are interested, a post on creating a stylesheet is here: Designing the Story.

protomapIf you are designing a fantasy world, you only need a pencil-drawn map. Place north at the top, east to the right, south to the bottom, and west to the left. Those are called cardinal points and the position of north at the top and the directions east, south, and west following at 90-degree intervals in the clockwise direction is standard in modern maps.

Even if your story is set in a town, you need to map it out. Knowing which direction your people are going at the outset is critical if your characters are going from one spot to another. The lines and scribbles you add to your map are the information you can use to check for consistency in your narrative.

If, in chapter one, Hero leaves home and follows the river north to the Big City of Smallville, he won’t reach home in time to save his mother if he then races east in chapter ten. He must return south, and your notes on your little map will help you remember this.

Or perhaps Hero lives in a city and wants coffee at the shop two blocks north of his apartment. He will have to return past the same shops and buildings he passed on the way. If some of the action occurs in those buildings, you want to have your map out and update it as needed.

proto_city_map_LIRF07052022Use a pencil, so you can easily note whatever changes during revisions. Your map doesn’t have to be fancy. Lay it out like a standard map with north at the top, east on the right, south at the bottom, and west on the left.

You may need to note where rivers and forests are situated relative to towns, or in the case of towns, what streets and cross streets our Heroes must travel.

Map of Mal Evol, color full size, no roadsMany towns are situated on rivers. Water rarely flows uphill. While it may do so if pushed by the force of wave action or siphoning, water is a slave to gravity and chooses to flow downhill. When making your map, locate rivers between mountains and hills.

A river may emerge from a mountain spring or a glacier, but it will flow downhill to a valley where it will either continue on to the ocean or will pool and form lakes and ponds. Farms are usually situated near sources of water.

On your fantasy map, rivers, mountains, lakes, and ponds make travel difficult, forcing a road or trail to go around them. This creates opportunities for plot points, because the struggle is the story.

Those detours add to the distance and increase the time it takes to travel using the common mode of transportation.

Having a realistic grip on time is critical to keeping the narrative believable. I keep a calendar of events for each novel, which has saved me several times.

Map of WaldeynMaybe you aren’t artistic but will want a nice map later. In that case, a little scribbled map will enable a map artist to provide you with a beautiful and accurate product. An artist can give you a map containing the information readers need to enjoy your book.

Are changing seasons a part of your story?

In a first draft, it’s challenging to fit the visual world into a narrative without dumping it on the page because you are in the process of inventing it. Don’t worry about fine details when you are laying down the story. Go ahead and write “It was autumn” when you have an action scene that must be shown.

A blunt statement like that is a code embedded there for you to expand on in the second draft. It is there so that you can just get the story out of your head and move on.

However, in the revision process, I take those three words, it was autumn, and change them up, using them to lead into the action.

Ivan drew his cloak around himself, listening to the soft rattling of branches moving with the breeze. The occasional calls of night birds went on around him, as if he weren’t full of doubt and indistinct fears, as if he didn’t exist to them. Leaves fell, brown and harvest-dry, drifting, spiraling down to the forest floor.

3-Ss-of-worldbuilding-LIRF07182021In my part of the world, the native forest trees I see in the world around me are mostly Douglas firs, western red cedars, hemlocks, big-leaf maples, alders, cottonwood, and ash. Because I am familiar with them, these are the trees I visualize when I set a story in a forest.

When it comes to geography, the “three S’s” of worldbuilding are critical: sights, sounds, and smells. Those sensory elements create what we know of the world. What does your character see, hear, and smell? Taste rarely comes into it, except when showing an odor.

Silently, she ran back to the entrance, slipping from boulder to boulder until she disappeared into the shrubbery. Once hidden in the thick undergrowth, she breathed deeply. The metallic aftertaste of terror and bitter air lingered in her imagination, overriding the musty scents of earth and leaves.

What makes up your written world? How does your environment affect the way your characters live?

Seattle_by_Sentinel-2,_2018-09-28

Seattle, by Sentinel 2 Satellite

Cities have complex geography. It is created by the terrain the city was built on and its architecture.

The odors behind the Flamingo Bar and Grill offered a pungent counterpoint to the aromas of burgers and barbecue emanating from inside. Above the back door, the weak bulb flickered but remained on, illuminating the litter.

Seattle is built between the salty waters of Puget Sound, and the fresh waters of Lake Washington, the largest natural lake in western Washington. This geography affects our modern society by limiting where highways can be built, as well as determining the good places to raise tall buildings or create suburban neighborhoods.

Humans have always created communities where resources are plentiful. Rivers, forests, lakes–these geographical places provide resources that allow towns to become cities.

Your narrative will mention all the different terrains and obstacles your characters must deal with. A little map scribbled on notepaper will help you keep things on track.


Credits and Attributions:

Image: Satellite View of Puget Sound, Wikimedia Commons contributors, “File:Puget Sound by Sentinel-2, 2018-09-28 (small version).jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:Puget_Sound_by_Sentinel-2,_2018-09-28_(small_version).jpg&oldid=670161517 (accessed July 4, 2022).

Image: Satellite View of Seattle, Wikimedia Commons contributors, “File:Puget Sound by Sentinel-2, 2018-09-28 (small version).jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:Puget_Sound_by_Sentinel-2,_2018-09-28_(small_version).jpg&oldid=670161517 (accessed July 4, 2022).

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Worldbuilding part 1: Climate and How We Acquire Food #amwriting

When we sit down to write fiction, no matter what genre, we must consider two aspects of worldbuilding: food and how the climate affects what is served for our fictional meals.

WritingCraftWorldbuildingEvery fantasy world has a setting, and that environment has a climate. Certain climates limit the variety of foods available.

First, let’s look at real life. You can’t create a believable fantasy unless you have some idea of reality.

We had a normal June this year, with only one day rising into the 90s and the rest almost (but not quite) as they should be: overcast, rainy, and cool. Climate-wise, we Pacific Northwesterners usually have similar weather as those of you in Wales or England.

Washington_state_high_termperatures_June_28,_2021

United States National Weather Service via Twitter

Last year in June 2021, we had an unprecedented heat wave that killed much of our locally produced crops. How did that heat wave affect crop production here in the Pacific Northwest?

Wikipedia says:

Farms experienced serious losses, as the heat wave baked the fruits and berries or otherwise destroyed the crop and the drought conditions worsened.

10 million pounds of fruit a day were being harvested in the Pacific Northwest at the time the heat wave struck. Farmers in Eastern Washington, facing a loss of the cherry and blueberry crop, sent workers into orchards at night to avoid the heat in the day.

The British Columbia provincial fruit growers’ association estimated that 50 to 70 percent of the cherry crop was damaged, effectively “cooked” in the orchards.

Raspberry and blackberry farms in the Lower Mainland, Oregon and Washington also endured losses. In Whatcom County, Washington, which produces four-fifths of raspberries in the United States, estimates varied from quarter to half of the harvest; elsewhere, they went as high as 80-90%. Lettuce producers in the Okanagan Valley also reported crop losses, and so did those who grew Christmas trees and apples. [1]

This year, 2022, June had an overabundance of rain, but I didn’t complain because the memories of last year’s heat wave were still too strong. However, the excessive rain and lack of sunshine impacted our spring and early summer crops.

An article by Mai Hoang for Crosscut News (June 15, 2022) says:

This year, the cold and wet spring stunted the development of many cherries, leading to what looks to be the smallest crop of Northwest sweet cherries in nearly a decade. [2]

If I were writing a speculative fiction story set in Earth’s near future, I would look at current agricultural technology to see what is possible and to gauge future trends. After all, climate change is happening and must be accounted for, even in futuristic fiction.

Apples 8-25-2013We know from bitter experience that weather affects the food we produce and influences what is available in grocery stores. Abnormal heat waves across temperate states, category 4 hurricanes along the Atlantic seaboard and the Gulf of Mexico, and category 4 tornadoes down the center of the US and Canada, and even deep freezes in Texas and the deep south have been our lot in the last five years.

We humans must adapt our agriculture to withstand our increasingly unpredictable climate if we hope to survive. And, our fiction must reflect it, whether it is set in the current times or a not-too-distant future.

In real life, a new trend in agriculture is occurring. Farmers in Europe and Canada are increasingly turning to greenhouse agriculture, from small, owner-operated farms to industrial farms. Greenhouses in these countries reliably supply seasonal produce year-round, with far less need for chemical pesticides and highly efficient water use.

The Statistical Overview of the Canadian Greenhouse Vegetable Industry, 2019, tells us that the Canadian greenhouse vegetable sector is the largest and fastest-growing segment of Canadian horticulture. Greenhouse farming produces agricultural products in self-contained ‘controlled environments’ with systems supplying heat, water, and nutrients and often employing artificial lighting (in addition to sunlight) to nourish the plants. [3]

Wikipedia tells us: Greenhouses may be used to overcome shortcomings in the growing qualities of a piece of land, such as a short growing season or poor light levels, and they can thereby improve food production in marginal environments. Shade houses are used specifically to provide shade in hot, dry climates.

As they may enable certain crops to be grown throughout the year, greenhouses are increasingly important in the food supply of high-latitude countries. One of the largest complexes in the world is in AlmeríaAndalucíaSpain, where greenhouses cover almost 200 km2 (49,000 acres).

The Netherlands has some of the largest greenhouses in the world with around 4,000 greenhouse enterprises that operate over 9,000 hectares of greenhouses and employ some 150,000 workers. [4]

Lost_Country_Life_HartleyOnce you have decided your historical era, terrain, and overall climate, research similar areas of the real world to see how weather affects their approach to agriculture and animal husbandry. Look into the past to discover ancient agricultural methods to see how low-tech cultures fed their large populations:

Wikipedia says this about Incan Agriculture: Farmers usually had many different, scattered plots of land on which they planted a variety of crops. If one or more crops failed, others might be productive. In many areas of the Andes, farmers, communities, and the Inca state constructed agricultural terraces to increase the amount of arable land. [5]

Are you writing a narrative set in our current or near-future world? Post-apocalyptic stories often feature food shortages, detailing how starvation leads to civil unrest, making life unsafe for those clinging to their homeland. Refugees are driven to seek better lands where they may not be welcomed. This, in turn, often leads to more civil unrest.

Historical fiction must also be true to the type of food available in that area and era. Many common foods we now consume anywhere in the world were only available in South America, or in Europe, or in Asia, or in Africa. It wasn’t until after the time of Columbus that the cultivation and propagation of many now-common foods began to travel all over the world.

avacado dinner saladAlso, if your story is set in a particular era, how plentiful was food at that time? Famines occurring all across Europe and Asia over the last two-thousand years are well documented. Egyptian, Incan, and Mayan history is also fairly well documented so do the research.

Weather is a driving force in our real world. Rain, heat, storm, or drought—weather in its many forms destroys homes, destroys crops, and costs us billions of dollars annually.

How it affects our food supply is not just news for television. It is a reality our governments must consider if they hope to stave off civil unrest in the future. Subsidizing greenhouse agriculture could help resolve future food insecurity and make the best use of limited water resources.

Cucumbers waiting to become picklesWe have witnessed monumental changes since the turn of the millennium. We know California teeters on the edge of disaster, that a water shortage threatens the lives of millions, as well as one of the largest agriculture industries in the US.

Food and water insecurity leads to volatile politics.

Sit and think about your world, about the climate and how it affects the society you are writing about. Let your mind wander with no apparent destination. You will be amazed at what a mind technically at rest can come up with when it’s allowed to roam.

How well will your fiction hold up in two decades? Will you have the foresight of those who founded the genre of speculative fiction? Will you write another Nineteen Eighty-Four or Fahrenheit 451? How much will you get right?

Build detail into your world in a separate document from your manuscript. Blend what you know about the real world into it. Write out all the details that will never make it into your story.

When you can see your written world as clearly as that which exists outside your windows, that vision will come across in your writing. The food they so casually serve, a meal that involves less than a paragraph, will be a part of the scenery. It won’t jar a knowledgeable reader out of the narrative.


Credits and Attributions:

[1] Wikipedia contributors. 2021 Western North America heat wave [Internet]. Wikipedia, The Free Encyclopedia; 2022 Jul 1, 03:55 UTC [cited 2022 Jul 2]. Available from: https://en.wikipedia.org/w/index.php?title=2021_Western_North_America_heat_wave&oldid=1095905315. (Accessed July 2, 2022.)

[2] Quote: NW cherry crop this year may be the smallest in nearly a decade, Mai Hoang June 15, 2022, ©2022 Cascade Public Media. All Rights Reserved. https://crosscut.com/news/2022/06/nw-cherry-crop-year-may-be-smallest-nearly-decade (accessed July 2, 2022). Fair Use.

[3] Statistical Overview of the Canadian Greenhouse Vegetable Industry, 2019, Statistical Overview of the Canadian Greenhouse Vegetable Industry, 2019 – agriculture.canada.ca updated, 2020-12-30. (Accessed July 2, 2022).

[4] Wikipedia contributors, “Greenhouse,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Greenhouse&oldid=1095255341 (accessed July 2, 2022).

[5] Wikipedia contributors, “Incan agriculture,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Incan_agriculture&oldid=1095070716 (accessed July 2, 2022).

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Food, culture, and what your characters eat #amwriting

I write books set in fantasy environments. An important part of worldbuilding includes the appropriate food for your level of technology.

feeding your fictional charactersSeveral years ago, I read a fantasy book where the author clearly spent many hours on the food of her fantasy world and the various animals. She gave each kind of fruit, bird, or herd beast a different, usually unpronounceable, name in the language of her fantasy culture.

The clumsy way she inserted the information into the narrative ruined what could have been a great book for me.

The book started out well, and I really liked the characters. It was a portal story, and the group had been dropped into a strange world. One of the local farmhands agreed to be their guide.

However, every time the protagonists halted their journey, they pulled some random fruit with a gobbledygook name out of the bag and waxed poetic about it. As they passed each field or forest, their guide would stop and explain the various fruits, herbs, and creatures in nearly scientific detail.

As a reader, I think Tolkien got the food right when he created the Hobbit and the world of Middle Earth. Food is an essential component of a culture but should be only briefly mentioned. Whether commonplace or exotic, it should be similar enough to known earthly foods to create an atmosphere a reader can easily visualize.

Plow_medievalAs many of you know, I have been vegan since 2012. However, during the 1980s, my second ex-husband and I raised sheep. Most of the meat we served in our home was raised on his family’s communal farm. Our chickens and rabbits roamed their yard and had good lives, and our family’s herd of twenty sheep was managed using simple, old-style farming methods.

We were self-employed in the photography industry and were able to rotate whose turn it was to spend a week caring for the animals. Fortunately, my sister-in-law’s husband was Palestinian. He ensured our sheep were raised and butchered according to halal dietary laws.

I could write a book about those five years, but no one would believe it.

I grew up fishing with my father and have a first-person understanding of what it takes to put meat, fish, or fowl on the table when a supermarket is not an option.

Take my word for this: getting a chicken from the coop to the table is time-consuming, messy, and stinks. We had as many vegetarian meals as we did those featuring meat of some kind.

Village_scene_with_well_(Josse_de_Momper,_Jan_Brueghel_II)

Village Scene with Well, Josse de Momper and Jan Brueghel II PD|100 via Wikimedia Commons.

That experience taught me many things. As far as food goes, in a medieval setting, meat, fish, and fowl won’t be served every day in the average person’s home.

Yes, it is a real job to slaughter and prepare it for the table, but other, more subtle factors come into play, things that affect the logic of your plot.

In the Middle Ages, the wool a sheep could produce in its lifetime was of far more value than the meat you might get by slaughtering it. For that reason, lamb was rarely served. The only sheep that made it to the table were usually rams culled from the herd.

Chickens were no different because you lose the many meals her eggs would have provided once a chicken is dead. Young roosters, however, were culled before they got to the contentious stage and were usually the featured meat in any stew that might be on a Sunday menu. Only one rooster was kept for breeding purposes and if he was too ill-tempered, he went into the stew pot and a young rooster with better manners took his place.

Cattle and goats were also more valuable alive. Cows were integral to a family’s wealth as they were milk producers and sometimes worked as draft animals. Only one bull would be kept intact for breeding purposes in a small herd. The others would be neutered, made into oxen and draft animals that pulled plows, pulled wagons, and did all the work that heavy farm machinery does today.

In medieval times, it was a felony for commoners in Britain to hunt for game on many estates. Poachers were considered thieves and faced hash penalties, horrific by our standards if they were caught.

However, most people were allowed to fish as long as they didn’t take salmon, so fish was on the menu more often than fowl, sheep, or cattle. Eels were a menu staple.

Pieter_Bruegel_the_Elder_-_Peasant_Wedding_-_Google_Art_Project_2

Pieter Bruegel the Elder – Peasant Wedding (1526/1530–1569) via Wikimedia Commons

Therefore, eels, eggs, dried beans and peas, grains, and vegetables were easy and figured most prominently on the menu. Pies of all sorts were the fast-food of the era, often sold by vendors on the street side or in bakeries.

Wheat was rare and expensive. For that reason, the grains most often found in a peasant’s home were barley, oats, and most importantly, rye.

Common vegetables in medieval European gardens were leeks, garlic, onions, turnips, rutabagas, cabbages, carrots, peas, beans, cauliflower, squashes, gourds, melons, parsnips, aubergines (eggplants)—the list goes on and on. And fruits?

Wikipedia says:

Fruit was popular and could be served fresh, dried, or preserved, and was a common ingredient in many cooked dishes. Since sugar and honey were both expensive, it was common to include many types of fruit in dishes that called for sweeteners of some sort. The fruits of choice in the south were lemons, citrons, bitter oranges (the sweet type was not introduced until several hundred years later), pomegranates, quinces, and grapes. Farther north, apples, pears, plums, and wild strawberries were more common. Figs and dates were eaten all over Europe but remained rather expensive imports in the north. [1]

For the most part, my characters eat a medieval/agrarian diet. In medieval times, peasants ate more vegetables, grains, fruits, and nuts than the nobility. The primary source of protein would be eggs and cheese, and fish. Herbal teas, ale, ciders, and mead were also staples of the commoner’s diet because drinking fresh, unboiled water was unhealthy. Medieval brews were more of a meal than today’s beers.

In my world of Waldeyn, the setting for Billy Ninefingers, when food is mentioned, it’s likely to be oat or bean porridge, soup or fish stew, ale or cider, or bread and cheese.

Billy is captain of a mercenary company and an innkeeper, and for most of his story, he does the cooking. I keep the food simple and don’t make too big a deal out of it. The conversations that happen while he is trying to feed the Rowdies are more important than the food. The food is the backdrop.

avacado dinner saladKnowing what to feed your people keeps you from introducing jarring components into your narrative. In Mountains of the Moon, set in the world of Neveyah, my people have a melding of familiar New World ingredients for their diet and do a lot of foraging. For a good list of what this diet might entail, go to this link: Indigenous cuisine of the Americas. You will be amazed at the variety of common foods that originated in the Americas.

When it comes to writing about meals, I feel it’s best to concentrate on the conversations. The food should be part of the scenery, a subtle part of worldbuilding. The conversations that occur around food are the places where new information can be exchanged, things we need to know to move the story forward.


CREDITS AND ATTRIBUTIONS:

[1] Wikipedia contributors, “Medieval cuisine,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Medieval_cuisine&oldid=896980025 (accessed Feb 06, 2022).

The Medieval Plow (Moldboard Plow) PD|100, File:Plow medieval.jpg – Wikipedia (accessed Feb 06, 2022).

Pieter Bruegel the Elder – Peasant Wedding (1526/1530–1569) PD|100 via Wikimedia Commons.

Village Scene with Well, Josse de Momper and Jan Brueghel II PD|100 via Wikimedia Commons.

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#NaNoPrep, Setting: Creating the Big Picture

Today we’re going to visualize the place where our proposed NaNoWriMo 2021 novel is set.

WritingCraft_NaNoPrep_101Where do you see your story taking place? In the real world? A fantasy realm? Space? An alternate dimension? Alternate Earth? Setting is what we are focusing on today.

Much of my work is set in a world called Neveyah. To explain the geography, flora, and fauna there, I need to see how the War of the Gods changed the landscape of three worlds.

What follows is cut directly from my storyboard, which was begun in 2007 when we started planning an anime-style RPG game. The story evolved out of the three paragraphs that answer the following question.

For my planned work, religion is a central driving force. Why is religion so important?

There are eleven deities: six gods and five goddesses. Tauron, the Bull God, is the only god with no wife. He is the youngest of the gods, resentful and jealous of his brothers. He decides to murder his brother, Ariend the Mountain God, and steal his wife, Aeos, the Goddess of Hearth and Home.

Gods are immortal and cannot die. Tauron carves an immense spear out of Ariend’s world and seals his brother in it, thrusting it into the earth and creating the Valley of Mal Evol. He then begins stealing Ariend’s world, binding it to his.

Aeos finds her husband’s prison and recaptures it, saving what she can of his world and binding it to her world of Neveah so that she can be a guardian to his people.

The War of the Gods is central to Neveyah’s religion, a trauma that shapes their lives. One can never escape the visible scar, the immensity that divides the world in half: the Escarpment. It is an impossibly high black wall topped by mountains. The people of Neveyah can’t survive in the heights where Ariend’s people live, and his people can’t survive in the lowlands. It is the wound where the World of Cascadia was joined to the World of Neveyah. Below is the World Map of Neveyah, which I created in 2007.

Map of Neveyah, color copy compressedEvery series set in this world happens at a different point in their history. The current novel is set in the year 131 AS (After the Sundering). The Tower of Bones series begins in the year 3254 AS. In that era, the Sundering of the Worlds is almost a legend, yet the black wall of the Escarpment topped by the Mountains of the Moon still testifies to the reality of the event.

At this point in storyboarding a book, I ask myself, “What kind of society do my characters live in?” For my NaNoWriMo project this year:

Plot-exists-to-reveal-characterIt’s a low-tech agrarian society. Tribal villages are communal, run by a council of elders. Everyone contributes to the community’s storehouses and benefits equally. While some earn more and others less, there is no class disparity. Ivan lives in Weiland, the main citadel of a western tribe, Weila.

Widden, an eastern tribe, has chosen to break away from the traditions that helped rebuild their world. They abandon the practices that brought the tribes safely through the first years. The Tribeless people would prefer to forget the past. Instead of building with stone and brick, they clear-cut forests because it’s faster, and dump their waste into streams in the name of expediency, thinking it all just goes away. Poverty is a way of life in tribeless towns, and jobs that pay a decent wage are scarce. Many people are forced into workhouses, which the Merchant Class perpetuates as a source of free slave labor. The upper-class lives like royalty, while the large underclass lives hand-to-mouth.

Each culture has logical reasons for their way of life. Both cultures have positive qualities, and both have negatives. Neither understands why the other chooses their way.

So, there is a wide disparity between the cultures of the tribes and the tribeless. Finally, I ask myself, “Where does the story open?”

My story opens in a Tribal town, Weiland.

Why do I need those paragraphs that describe the world and their society?

I still need to see that raw, just-born environment. A theme running through the series is the balance of nature and how delicate it is. My protagonist is a shaman, keenly aware that what the tribes have gained in the 125 years since they emerged from the safety of the catacombs and spread across the land can be lost, perhaps forever.

No matter where you set your novel, your characters identify with the community where they live. This is true of murder mysteries and thrillers as well as fantasy and sci-fi stories.

An exercise I find helpful to practice worldbuilding is to close your eyes and visualize your real-world environment. Then, without looking around, write a word picture of it. Once you have written a paragraph or two that describes your personal world, you understand how worldbuilding works. You can visualize your characters’ community and write a two-paragraph word picture of that imaginary place.

WritingCraft_mapsIf our work is set in an actual location, we should know where to find resources for appropriate slang, urban myths, and other local peculiarities. I suggest adding a list of where to easily access the resources about your chosen community to your storyboard. My co-Municipal Liaison, Lee French, reminds us that we don’t have to immerse ourselves immediately, just lay the groundwork for November.

Sci-fi writers should bookmark or list sites for any science you may need. If it takes place on a spaceship, you should have a good idea of what the ship looks, sounds, and smells like, a floorplan, and maybe consider what might power it.

Fantasy writers, if your novel is set in a made-up universe/world/town, what are the big-picture parameters of your setting? Again, you don’t have to know everything in precise detail, but you should put down some starter notes.

If you’re writing in the real world as we know it but with sci-fi or fantasy elements, such as zombies, magic, dragons, or future tech, you’ll want to think about how those elements affect your society.

My world has creatures that cast certain magic as weapons or defensively. Their presence in the wild makes traveling without guards dangerous. Below is an image of an excerpt from the bestiary page in my storyboard.

Just note your ideas because we will flesh out the details later. For now, all you need is the overview.

Previous in this series: Creating a storyboard.

#NaNoPrep: part 1: What’s the Story?

Excerpt from World of Neveyah Storyboard Glossary,

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Worldbuilding part 4: Designing the Parameters of Science and Magic #amwriting

Personal power and how we confer it is the layer of worldbuilding where writers of science and writers of magic come together.

  • WritingCraftWorldbuildingScienceVSMagicMagic and the ability to wield it confers power. Magical creatures, elves, mythical races, mythological gods and demigods – these are some of the many natural and supernatural components of fantasy.
  • Science and superior technology also confer power. Science fiction embraces current physics and theoretically possible technology, taking them into the near or distant future.

Speculative fiction is comprised of two overarching genres: science fiction and fantasy. The choice to make the technology of science or the technology of magic the primary source of power in your story determines which side of the coin lands up. The way you choose to go determines the sub-genre.

A novel set firmly in the technology of the past with no magic is not mainstream sci-fi. If it falls in late Victorian or early Edwardian times and uses the technology available in that era in advanced ways, it could be a branch of sci-fi called Steampunk.

If it takes place in an earlier era and contains magic, magical creatures, or advanced technology, it is an Alternate World fantasy (magic) or sci-fi (tech). If it has no magic or advanced technology, it could be a different genre altogether: historical fiction.

Science fiction has strict parameters established by its readers. The wise author will pay attention to those limits if they want their work to resonate with that audience.

I have said this before, but I feel the need to repeat it. Science is not magic, and it should not feel to a reader as if it were. It is logical, rooted in the realm of both factual and theoretical physics.

David_Teniers_the_Younger_-_The_AlchemistAuthors of sci-fi must do the research and understand the scientific method. This path of testing and evaluation objectively explains nature and the world around us in a reproducible way. The physics of our current technology, everything from toasters and cellphones to microwave ovens and spaceships has been created using scientific discoveries by people who understand the scientific method.  

Skepticism and peer review are fundamental parts of the process.

An important thing for authors to understand is who their readers are. Those who read and write hard science fiction are often employed in various fields of science, technology, or education in some capacity.

They know the difference between physics and fantasy.

The same goes for those who read fantasy: they are often employed in fields that require critical thinking.

Often, readers of both genres are avid gamers. Gamers learn to develop skillsets within strict parameters to advance in the game. Thus, logic and limitations define how much enjoyment they get from a gaming or reading experience.

I read a great many books in all genres. If I have one complaint, it is that many authors indulge in mushy science or magic. They make it up as they go, which is what we all do, but they don’t bother to cover their tracks.

When they get to the editing stage, they don’t go back and look for the contradictions in their magic or science, the places where a reader can no longer suspend their disbelief.

Magic is also a science and should be held to the same standard as physics. Having magic conveys power in the same way that having superior technology does.

If magic is a tool that your characters rely on, it must be believable. I write fantasy, so the science of magic is an underlying, invisible layer that is part of my worldbuilding process.

915px-An_alchemist_in_his_laboratory._Oil_painting_by_a_follower_o_Wellcome_V0017631The following is my list of places where the rules of believable magic and technology converge in genre fiction:

  1. The number of people who can use either magic or technology should be limited.
  2. The ways that characters can use magic or technology should be limited.
  3. Characters with those abilities or equipment should be limited to one or two kinds of magic/technology. Only specific mages/technicians can make use of all forms of magic/technology.
  4. There must be strict, inviolable rules regarding what each kind of magic/technology can do.
  5. The author must clearly define the conditions under which this magic/technology will work.
  6. There must be some conditions under which the magic/technology will not work.
  7. There must be limits to the damage magic/technology can do as a weapon or the healing it can perform.
  8. The wielder of this magic/technology might pay a physical/emotional price for using it.
  9. The wielder of this magic/technology should pay a physical/emotional price for abusing it.
  10. The learning curve for magic should be steep and sometimes lethal.

For the narrative to have a realistic conflict, the enemy must have access to equal or better science/magic.

Often in the case of magic, the protagonist and their enemy are not from the same “school.” When this is the case, the author has two systems and sets of rules to design for that story.

The same goes for technology. One group may have found a way to exploit physics that places the other group at a disadvantage. This disparity is where the tension comes into the story.

We authors must create the rules of magic or the limits of science for both the protagonist and antagonist. We must do it in the first stages of the writing process. If you have been creating your stylesheet, take the time to include a page defining the laws of physics/magic that pertain to your universe.

It will only require fifteen minutes to half an hour to brainstorm and create a system that satisfies the above ten requirements. This way, you will be sure the logic of your magic/technology has no hidden flaws.

When you take the time to research science technologies or create magic systems, you create a hidden framework that will support and advance your plot. Limits force us to be creative, to find alternative ways to resolve problems.

There can be an occasional exception to a rule within either science or magic, but it must be clear to the reader why that exception is acceptable.

There must be an obvious, rational explanation for that exception.

An_Alchemist_attributed_to_Joost_van_Atteveld_Centraal_Museum_20801Science or magic is only an underpinning of the plot. They are foundational components of the backstory. 

The only time the reader needs to know these systems exist is at the moment it affects the characters and their actions. When Gandalf casts a spell, or Sulu fires his phaser, the reader knows the characters have these abilities/technologies.

The best background information comes out only when that knowledge affects the story. It emerges naturally in actions, conversations, or as visual components of the setting.

By not baldly dropping the history or science/magic on the reader in paragraph form, the knowledge becomes a normal part of the environment rather than an info dump.


The previous posts in this series can be found here:

Designing the Story (includes creating a stylesheet)

Worldbuilding Part1: Climate

Worldbuilding Part 2: Maps, Place-names, and Consistency

Worldbuilding Part 3: Designing the Parameters of Science and Magic

This Post: Worldbuilding Part 4: Creating the Visual World


Credits and Attributions:

Wikimedia Commons contributors, “File:David Teniers the Younger – The Alchemist.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:David_Teniers_the_Younger_-_The_Alchemist.jpg&oldid=528972179 (accessed July 18, 2021).

Wikimedia Commons contributors, “File:An Alchemist attributed to Joost van Atteveld Centraal Museum 20801.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:An_Alchemist_attributed_to_Joost_van_Atteveld_Centraal_Museum_20801.jpg&oldid=531124885 (accessed July 18, 2021).

Wikimedia Commons contributors, “File:An alchemist in his laboratory. Oil painting by a follower o Wellcome V0017631.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:An_alchemist_in_his_laboratory._Oil_painting_by_a_follower_o_Wellcome_V0017631.jpg&oldid=303482875 (accessed July 18, 2021).

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Worldbuilding Part 3: Creating the Visual World #amwriting

One of the most valuable tools an author can have to aid them in worldbuilding is the stylesheet. It costs nothing to create but is a warehouse of information about your work-in-progress. If you’re smart, it contains a glossary of created words, names, a list of sites where you got your research, and myriad notes that relate to that novel.

The post on creating this essential tool is here: Designing the Story (includes developing a stylesheet).

WritingCraftWorldbuildingIf you are writing a contemporary novel or historical work set in our real world, this is where you keep maps and maybe a link to Google Earth.

The original plot and characters of Mountains of the Moon began life as a storyline for an anime-based RPG that never went into production.

I had created the maps for the game, so I knew the topography was as much an antagonist as was the ultimate threat posed by the minions of the Bull God. I had to first build and then destroy the ecology for the game because the dangerous environment and creatures capable of elemental magic are a core plot point in the story, a threat with which the protagonist must learn to coexist.

The world of Neveyah, where Mountains of the Moon is set, is an alien environment. Yet it’s familiar, based on the world I live in, the Pacific Northwest. The plants and geography are directly pulled from the forested hills of Southern Puget Sound and Western Washington State.

The foods they have available to them are primarily those available in the pre-Columbian Americas, although chickens and sheep aren’t native to this continent. I also invented plants that served as medicines and were helpful as tools or dyes.

In 2010, I wrote the proto novel of what later became Julian Lackland as my first NaNoWriMo project. I drew on the landscape around me to create the world of Waldeyn, where the Billy’s Revenge series is set. I used familiar landscape and flora, but in this case, I invented creatures born of magic. These are beasts whose predations limit travel and the ability of technology to advance beyond the waterwheel. The quest for indoor plumbing is a thorn in the side of my favorite innkeeper, Billy Ninefingers.

How do you fit the visual world into a narrative without dumping it on the reader? I try to use the scenery to show the mood and atmosphere.

Ivan drew his cloak around himself, listening to the soft rattling of branches moving with the breeze. The occasional calls of night birds went on around him, as if he weren’t full of doubt and indistinct fears, as if he didn’t exist to them. Leaves fell, brown and harvest-dry, drifting, spiraling down to the forest floor.

For a moment, he caught the faint, disgusting scent of a water-wraith and drew his blade in case he had to rouse the others.

3-Ss-of-worldbuilding-LIRF07182021The “three S’s” of worldbuilding are critical: sights, sounds, and smells. Those sensory elements create what we know of the world. Taste rarely comes into it, except when showing an odor.

Inside the lair, the caustic atmosphere burned her eyes and throat. “Shallow breaths,” she reminded herself. The nest was huge, but Sofia climbed in and quickly grabbed the egg, slipping it inside her shirt, next to her skin. She switched the round rock into its place, positioning it as the egg had been.

 Silently, she ran back to the entrance, slipping from boulder to boulder until she disappeared into the shrubbery. Once hidden in the thick undergrowth, she breathed deeply, but the metallic aftertaste of the bitter air lingered.

In my part of the world, Douglas fir and western red cedar are the most common tree species. They both can reach up to 80 – 100 meters with a trunk up to 3 meters across. Western hemlock is shorter, only 60 meters, but has a larger trunk, up to 4 meters wide. Once a familiar tree, it became less common as old-growth forests were cut down and replaced with plantations of fast-growing Douglas fir.

Modern forest management has developed an understanding of the interdependence of diverse forest species, so a more natural approach to managed forestry has evolved.

These are the native forest trees I see in the world around me, along with big-leaf maples, alders, cottonwood, and ash. This is the world I visualize when I set a story in a forest.

What makes up your written world? How does your environment affect the way your characters live?

Darkness had fallen, but the alley’s gritty pavement still radiated a low heat. Wanda raised her eyes to see the new moon high in the black velvet sky, the distant stars obscured by the glow of neon signs and halogen streetlamps.

The odors behind the Flamingo Bar and Grill offered a pungent counterpoint to the aromas of burgers and barbecue emanating from inside. Above the back door, the weak bulb flickered but remained on, illuminating the litter.

Just a few more minutes and Bill would emerge. She knelt beside the dumpster, the gun pointed, cocked, and ready.

You might believe you can’t picture a place you haven’t been. Why?

Open your eyes and look around.

Sunset_Cannon_Beach_05_August_2019At this moment, inside your room and outside your door, you have all the elements you need to create an alien or alternate world.

These elements might exist before your eyes, or they live in your memory. Use what you know.

Reshape your environment, reuse it, and make it your fictional world.

 


The previous posts in this series can be found here:

Designing the Story (includes creating a stylesheet)

Worldbuilding Part1: Climate

Worldbuilding Part 2: Maps, Place-names, and Consistency

This Post: Worldbuilding Part 3: Creating the Visual World

Up Next: Worldbuilding Part 4: Designing the Parameters of Science and Magic


Credits and Attributions:

Sunset by Connie J. Jasperson © 2019, All Rights Reserved.

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Worldbuilding part two: maps, place names, and consistency #amwriting

My first novels were complete messes to edit. I didn’t have a clue about how to structure a plot and what to avoid. Surviving those editing experiences taught me many ways to smooth the path to a finished novel.

When a manuscript is first accepted, editors at all the large publishing houses begin creating a list of names, places, and created words. This document also contains a glossary and other information that pertains only to that manuscript. My editor refers to this as a stylesheet. Other editors refer to this as a “bible.”

WritingCraft_mapsSome people use a program called Scrivener, which is not too expensive, but which I found quite frustrating. Nevertheless, I understand that it works well for many people, so it may be an investment to consider.

For myself, I don’t need a fancy word-processing program. I use Microsoft Office 360 because I have used Microsoft software since 1993, and I’ve adapted to each upgrade they have made. I use Word for writing and editing and Excel to make stylesheets for each novel or tale I write. I make stylesheets for every book I edit.

If you prefer, you can use a pencil and paper and keep these lists in a ring binder. Or you can use Google Docs/Sheets or OpenOffice, both of which are free.

The stylesheet can take several forms, but it is a visual guide to print out or keep minimized until it’s needed. I copy and paste every invented word or name onto my list, doing this the first time they appear in the manuscript. If I am conscientious about this, I’ll be less likely to contradict myself later inadvertently.

Regardless of how you create your stylesheet, I suggest you include these elements:

  1. Names and invented words, all spelled the way you want them.
  2. The page or chapter where the word first appears.
  3. The meaning of each invented word.
  4. Maps, something rudimentary to show the layout of the world.
  5. Calendar.

This list is especially crucial for fantasy authors because we invent entire worlds, religions, and magic systems.

sample-of-rough-sketched-mapMaps are essential tools when you are building the world. Your map doesn’t have to be fancy. You need to know north, south, east, west, where rivers and forests are relative to towns, and locations of mountains.

You also need some idea of distances and how long it takes to travel using the common mode of transportation.

All you need is a pencil-drawn map, lines and scribbles telling you all the essential things. Use a pencil, so you can easily update it if something changes during revisions.

If you aren’t artistic and want a nice map later, this little map will enable them to provide you with a beautiful and accurate product. You will have a map that contains the information needed for readers to enjoy your book.

I also keep a calendar of events for each novel, and believe me, that calendar has saved me several times.

Map of Eynier Valley for HTB copy copy

Places written on a map tend to be ‘engraved in stone,’ so to speak. Readers will wonder where the town of Maldon is when the only village on the map at the front of the book that comes close to that name is listed as Malton.

To prevent that from happening, double-check what you have written on the map, and then do a global search for every possible variant of that name in your manuscript.

Just because you invented the world doesn’t mean you know it like the back of your hand.

That world is constantly evolving in your mind. I have been writing in the world of Neveyah since 2009, and I still contradict myself, which is why the stylesheet is so important.

Every story I write that is set in that world must have the right sights, sounds, and smells. When it comes to worldbuilding, the stylesheet is crucial.

What is the name of the world in which the story opens? The file name you give this document should contain it. My oldest stylesheet is labeled Neveyah_stylesheet.xls and has been evolving with each book in that series.

What did you name the town/village where the protagonists are living? Place names can give the reader an idea of the kind of world your town or village is set in.

I live in an area where the indigenous people were pushed aside and their land taken over and settled by a mixture of Scots, Irish, Germans, and Scandinavians. Our place names reflect all those cultures.

Forty miles west of my house is a coastal city named Aberdeen, and next to it is a city named Hoquiam, a city whose name has its origin in Native Culture.

This is how the countries of Canada and the US are from coast to coast; signs of European ancestry mingled with traditional names reflecting the tribes who were there first.

Are there forests? Mountains? Rivers? My part of the world has large tracts of forests, many wide rivers, and is mountainous, with numerous volcanos.

Each of these areas will affect how your communities live, what resources they have for building, and how long it takes to go from one place to another.

You can’t travel in a straight line over mountains or forests. Sometimes you must travel parallel to a river for a long way until you come to a place shallow enough to cross.

Stowe_River_Basin_Midwest_Neveyah_2020And we’ll just toss this out there – while you can drop a tall tree across a narrow creek, building bridges over rivers requires a certain amount of engineering. Cultures from the Stone Age on to modern times have had the skills needed to make bridges.

Archeology and history both tell us that humans, as a species, are tribal by nature. We band together for protection, shelter, better access to resources, and companionship.

We are creative, and archaeology shows us that our ancestors were capable of far more than we have traditionally believed.

Humans have always created communities where resources are plentiful, but climate changes.

History and geology tell us that what was once a good place may become a desert over time. Your maps should take all the terrain your characters must deal with into consideration.

We based our societies on our oral histories and family connections. How our ancestors lived in their chosen area and what their traditions became were shaped by the climate and the lay of the land. The resources available to them were the reasons they stayed and built communities.

Those aspects of worldbuilding will form the backdrop of your story. If you make a stylesheet, your invented world will be consistent and contain all the elements that make it feel solid to a reader.

Neveya_Map_Nov_2020

 


Credits and Attributions:

Map of Mearth, © 2015 Connie J. Jasperson, All Rights Reserved.  

Map of the Eynier Valley for Huw the Bard, © 2015 Connie J. Jasperson, All Rights Reserved.

Map of the Stowe River Basin, World of Neveyah, © 2021 Connie J. Jasperson, All Rights Reserved.

Map of Neveyah, World of Neveyah, © 2021 Connie J. Jasperson, All Rights Reserved.

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Society, the hidden underpinning of worldbuilding #amwriting

Authors all know that the physical setting of a story and the immediate environment must be absolutely clear in their mind. But there is a hidden aspect to worldbuilding, one that is nearly invisible to the casual reader.

Whether you are writing real-world environments or sci-fi/fantasy, a significant part of the world your characters inhabit is their society.

This aspect of worldbuilding is a fundamental underpinning of any novel, but it is one that goes virtually unseen. How people live, and their place in society is an invisible component of any story.

All societies are made up of layers. What those layers are is listed below. What makes your story different is how you apply the layers and yet keep them subtle to the reader.

We build the society in our minds, and to us, it is rock solid. It helps to write a page or two of background info, just for yourself. The reader doesn’t need to know the details or the history, only that it is.

My Tower of Bones series was initially invented as the setting for an anime-based platform-style RPG (Role Playing Game) that was never built. We intended to create a Final Fantasy style world and game, but the tech crash happened, and the game didn’t materialize.

However, I had retained the rights to my maps, my characters, and my storyline. This worldbuilding eventually became the basis for the Tower of Bones series. Mountains of the Moon is the original story that the series grew out of, although it was the fourth book to be completed and published.

Companies like Square-Enix have it right. Over the last three decades, they’ve consistently produced anime-based RPG games that are considered classics. These games have a rabid following because they share one commonality: they all have unforgettable characters, memorable worlds, and deep, involving storylines.

When I was asked to write the storyline for the game, I began with my protagonist, a hapless yokel named Wynn Farmer. I created a word-picture of his world and how the dangerous environment shaped his society.

Then I made a list of questions about the society Wynn lived in.  The answers formed the picture of his world and his place in it.

With that done, I set it aside to use as reference material for when I needed to know how a particular character would react in a given situation. We intended to determine what was important enough to be a cutscene later, but never got to that stage. Cutscenes are generally a short transitional animation, marking places where the storyline advances and giving deeper insight into the characters, their motives, and their ultimate quest.

This is the method I still use today when I create a new world.

I have posted the following lists before, so if you have already seen them and are bored now, thank you for stopping by.

Society is always composed of many layers and classes. How is your society divided? Who has wealth? are there

  • Nobility?
  • A servant class?
  • A merchant class
  • A large middle class?
  • Who makes up the most impoverished class?
  • Who has the power, men, women—or is it a society based on mutual respect?

Do they have a written language? This is really important if you are setting your people in a medieval world or in a really low-tech society because it determines how knowledge is passed on. Low-tech generally equals an oral tradition.

  • How are people educated?
  • Who is allowed to learn to read and write?
  • How are bards, storytellers, and other disseminators of knowledge looked upon?
  • How is monetary wealth calculated?
  • Do they use coins? What is their monetary system? If you are inventing it, keep it simple. (I generally use gold, divided into tens: 10 coppers=a silver/ 10 silvers=a gold)

Ethics and Values: What constitutes morality?

  • Is marriage required?
  • How are women treated?
  • How are men treated?
  • How are same-sex relationships viewed?
  • How are unmarried sexual relationships seen in the eyes of society?
  • How important is human life? How is murder punished?
  • How are treachery, hypocrisy, envy, and avarice looked upon?
  • What about drunkenness?
  • How important is the truth?
  • What constitutes immorality?
  • How important is it to be seen as honest and trustworthy?

Religion and the Gods: How important is religion in this tale? If it is central, ask yourself: Is there one god/goddess or many? If the worship of a deity is a vital part of your tale, you must design the entire theology. You must know the rituals and understand how their deity holds their hearts. You must know how that deity considers his/her worshipers.

  • What sort of political power does the priestly class wield?
  • What is the internal hierarchy of the priesthood?
  • Who has the power?
  • Is this religion a benevolent entity or all-powerful, demanding, harsh?
  • How does the priesthood interact with the community?
  • Who can join the priesthood?
  • Do people want to join the priesthood, or do they fear it?
  • How is the priesthood trained?

Level of Technology: What tools and amenities does this society have available to them? What about transport?

  • Hunter/Gatherers?
  • Agrarian/farming
  • Greco-Roman metallurgy and technology?
  • Medieval metallurgy and technology?
  • Pre-industrial revolution or late Victorian?
  • Modern day?
  • Or do they have a magic-based technology?
  • How do we get around, and how do we transport goods? On foot, by horse & wagon, by train, or by space shuttle?

Government: There will be a government somewhere, even if it is just the local warlord. Someone is always in charge because it’s easier for the rest of us that way:

  • Is it a monarchy, theocracy, or a democratic form of government?
  • How does the government fund itself?
  • How are taxes levied?
  • Is it a feudal society?
  • Is it a clan-based society?
  • How does the government use and share the available wealth?
  • How is the government viewed by the citizens?

Crime and the Legal System: What constitutes criminal behavior, and how are criminals treated?

Foreign Relations: Does your country coexist well with its neighbors?

  • If not, why? What causes the tension?

Waging War: This is another area where we have to ask what their level of technology is. It is critical for you as the author to understand what sort of weapons your characters will bring to the front, and also what the enemy will be packing. Do the research and choose weaponry that fits your established level of technology.

  • What kind of weaponry will they use?
  • How are they trained?
  • Who goes to battle? Men, women, or both?
  • How does social status affect your ability to gain rank in the military?

These lists are a jumping-off point, something for you to consider. The answers to these questions always lead to my considering other larger concepts, ideas and values that combine to make up a civilization. Please feel free to use this roster to form your own inventory of ideas about society.

Know your world, know the society, and write with authority.

Give your readers just enough detail to show that your world is real and substantial. You don’t need to go into detail about how that world came to be. You, as the author, are the only one who needs to know those details.


Credits and Attributions

Potions of this post were first published here on Life in the Realm of Fantasy as “Creating Societies,” © 2018 by Connie J. Jasperson. https://conniejjasperson.com/2018/09/24/creating-societies-amwriting,  published September 24, 2018.

Sword image via Wikimedia Commons contributors, “File:Espadon-Morges.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:Espadon-Morges.jpg&oldid=350432233 (accessed March 18, 2020).

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