When I first began writing, I wasn’t concerned with the nuts-and-bolts aspects of a tale–I wrote stories to read to my children, and I wrote stories I wanted to read. The stories lived in my mind, and I got a great deal of pleasure from writing them. It never occurred to me to submit them to a publisher, and I wouldn’t have known how to do that anyway.
It wasn’t until my youngest child was in high-school that I began thinking about writing as a vocation, and began looking for places to submit my work. So my evolution as a writer was: I began by writing songs in high-school and also writing poetry, graduated to writing fairytales for my kids and short stories for myself, and finally began my serious attempt at a novel in 1996.
I began writing for my own pleasure, and had no idea of how to plot a novel. Since that first attempt at a novel, I have completed six novels, and am working on 3 more at this time. Each book has been an improvement over the previous one. Through working with good editors and educating myself, I feel like I finally understand how a good novel is constructed.
In my early books, I didn’t understand the way a good story worked. I knew one when I read one, but I didn’t really understand what made that story immersive and memorable.
I had a grasp of how to create characters, and I had a good idea for the basic plot, but I was weak in the area of structuring the novel. Once I realized that weakness, I set out to resolve it.
For the last two years, that has been the area I’ve worked hardest on putting into practice, and for those who have beta-read my yet to be published work, that change in my understanding of how to write a novel is clear.
Now, I have an instinctive understanding that the evolution of the story can be graphed out in an arc–the Story Arc. I had heard of this concept, and in writing groups some authors will talk about it as if they understand it, but when you read their work it’s clear they don’t.
It wasn’t until Scott Driscoll, author of Better You Go Home gave a seminar on it last year that the pieces fell into place for me.
Some books are character-driven, others are event-driven. ALL of them follow an arc. For my personal reading pleasure, I prefer Literary Fantasy, which has a character-driven plot. Events happen, often in a fantasy setting, but the growth of the characters is the central theme, and the events are just the means to enable that growth.
I write literary fantasy, with some emphasis on the fantasy. My own books, as in Huw the Bard, tend to be more character-driven than action oriented, as the Hero’s Journey is what intrigues me, but large events occur that cause personal growth. Whether your books are character- or event-driven, there must be an arc to the story.
We have talked about the way the manuscript can be divided into quarters. Let’s consider the midpoint. The midpoint of the story arc begins the second half of the book. The first calamities have occurred and up to this point, the characters have been reacting to the antagonist’s moves.
The midpoint of the story arc is the Turning-Point, the place where there is no turning back. Consider J.R.R.Tolkien’s The Hobbit: At the midpoint, Bilbo is committed to seeing the Dwarves regain their home, and Smaug is routed, but at great cost. Now, he can see only disaster ahead of them, if Thorin continues down the moral path he has chosen. Bilbo has been changing, but now he shows his true courage, by hiding the Arkenstone. Then he takes matters into his own hands in order to head off the impending war. Bilbo tries to ransom the Arkenstone , but Thorin refuses to see reason. He banishes Bilbo, and battle is inevitable.
This arc is the same in every good, well-plotted novel: in the first half of the book everything had gone to hell, emotions were high, and the situation was sometimes chaotic, but the protagonist thought he had a grip on it. The Midpoint is the place where the already-high emotions really intensify, and the action does too. From this point on, the forces driving the plot are a train on a downhill run, picking up speed, and there is no stopping it or turning back now. The characters continue to be put to the test, and the subplots kick into gear.
The second half is where the villain shines–the evil one is on a roll and it’s his ballgame. The truth underlying the conflict now emerges, and it culminates in the third calamity, the third plot point. This is also where the villain’s weaknesses begin to emerge, and the hero must somehow exploit them.
The third quarter of the book, from the midpoint to the third plot point is critical. These events tear the hero down, break him emotionally and physically so that in the final fourth of the book he can be rebuilt, stronger, and ready to face the villain on equal terms.
The third quarter of the book frequently sets the hero on the path to enlightenment, but first he must undergo a symbolic death and rebirth.
If you want to read classic fantasy where this type of story arc is really clear and yet the stories are strongly character driven, you should read:
Magi’i of Cyador and Scion of Cyador by L. E. Modessit Jr. (2 books)
The Belgariad by David Eddings (5 book series)
Memory, Sorrow, and Thorn by Tad Williams (4 paperbacks, 3 hard bound or ebooks)
Good post, as always. Similar to you I prefer character -driven plots, often with several key characters. I’m intrigued about the application of the story arc to a series- trying to have coherent individual books, with plot resolutions, yet bigger over arching arcs through the whole series. Eddings Belgeriad didn’t quite manage it for me (love the book, but felt like a tour guide), but Erikson’s Malazan series did. George Martin is almost the opposite- there is no resolution of the journey, except when they get killed!!
Personally I’ve evolved- my first book didn’t quite tick the arc box, as originally it was half a complete book. The 3rd to 6th have- as you say, we learn as writers!!
LikeLike
@Ross–That is the literary aspect of Eddings’ work–he approached it from the view that Garion’s growth hinged on the place he went, what he learned at each place about the world he would eventually rule, and he learned who he as person was, (Although he also discovered his true family history in the process.) THAT was what I loved about The Belgariad!
LikeLike
So…it’s kinda like a football game?
LikeLike
@Stephen–yes. Yes it is exactly like a football game–one where you hope your QB doesn’t give the game to the other team in the final fifteen seconds. #DOH
LikeLike
Pingback: Elements of the story: Conversation, gestures, and actions | Life in the Realm of Fantasy
Pingback: FMP: Story Research and Development 1 – Sam Friend