Tag Archives: Final Fantasy VI

Final Fantasy XV and Unremembered Things

225px-Ff12castI’m just going to come out and say it–I play console-based RPG video games, and I love it. I am still playing Final Fantasy XII, and finding new things to love about it.

I’m not a huge fan of first-person-shooter games, because I prefer swords and magic,  although I do like a good story-line with well-developed characters. That’s why I am a true Final Fantasy Fanatic–the stories are intricate and compelling, and the characters are multifaceted and strike a chord in the player’s psyche.

So I am quite intrigued by the upcoming release of Final Fantasy XV. Off the top, it looks a bit reminiscent of Final Fantasy VIII in that there are many elements of the first-person shooter in it, and the characters appear to be more real-world.

One of the things that interests me about this upcoming game is the dynamic weather system, with transient effects such as rain affecting things such as the characters’ clothing. In Final Fantasy XII, the  changing weather is an integral part of the game, and the type of creatures encountered changes when the weather does.

FF_XV_screenshotAnother element that intrigues me is Time: a day-and-night time system will affect the appearance of monsters on the world map. One in-game day equates to one hour real-time, and characters who do not sleep have decreased combat ability. Just like in the watershed RPG Final Fantasy VI, camping during the night is necessary for characters to maintain combat performance and level up. The cool thing here is that experience points earned in battle during the day are converted into new levels during camping periods. Camps form a safe haven during exploration, and cooking in them using ingredients from both towns and the wilds grants character bonuses. I expect that no time will be wasted by actually cooking, but I like the notion that the characters must adhere to real-world constraints, or become sickly.

The gamers’ website, VG24-7 released some screen-shots of the action on their  Monday, Jan . 26, 2015 blogpost , and I like the look of this thing. It will be released for PlayStation 4, which I currently do not own, and it may push me to get one.

5squallAs you can imagine, I normally go more for sword and sorcery games, but I adored Final Fantasy VIII, in which the main character, Squall Leonhart, used a gun-sword, and the characters were set in a more real-world type of society. You have to admit, that is an awesome concept for a weapon. Even I would never have thought that one up!

>>>—<<<

Since we are talking about new releases, and my other passion is books, Rachel Tsoumbakos has a new book that will be coming out soon, and it looks as awesome as her previous books. It’s called Unremembered Things, and I must admit that title has me quite intrigued. For an excerpt and a chance to enter the Rafflecopter Giveaway of some pretty awesome prizes, check out  Carlie M.A. Cullen‘s blog today! But wow! What a cover:

unremembered_things_cover_for_kindle

4 Comments

Filed under Adventure, Battles, Books, Fantasy, Games, Humor, Literature, Publishing, Self Publishing, writer, writing

16 bit Inspiration

Final-Fantasy-VI-final-fantasy-vi-24610210-800-600Final Fantasy VI, originally released for the Super Nintendo Entertainment System in America as Final Fantasy III,  was one of my favorite games ever–I had it for both the SNES and the Playstation.

(From Wikipedia) “The action takes place on a large, unnamed world. During the course of the game, its geography and landscape change due to various developments in the game’s plot. During the first half of the game, the world is divided into three major continents and referred to as the World of Balance. The northern continent is punctuated by a series of mountain ranges and contains many of the locations accessible to the player. Most of the southern continent has been taken over by the Empire, while the eastern continent is home to a large patch of land called the Veldt where monsters from all over the world can be found. Halfway through the game, the world’s geographical layout is altered, resulting in its three large continents splitting into several islands of various size situated around a larger continent at their center. This altered layout of the game’s locations is referred to as the World of Ruin.

final-fantasy-vi-20060509061309295“In contrast to the medieval settings featured in previous Final Fantasy titles, Final Fantasy VI is set in a steampunk environment. The structure of society parallels that of the latter half of the 19th century, with opera and the fine arts serving as recurring motifs throughout the game, and a level of technology comparable to that of the Second Industrial Revolution. 

“Railroads and steamships are in use, and a coal mining operation is run in the northern town of Narshe. Additionally, several examples of modern engineering and weaponry (such as a chainsaw, drill and automatic crossbow) have been developed in the Kingdom of Figaro. However, communication systems have not reached significant levels of development, with letters sent by way of carrier pigeon serving as the most common means of long-distance communication.”

I loved that game!  I played it and beat it four times, and still to this day love it.  One of the things I loved the most about it is the sheer, unabashed love of FUN that the creators injected into it.

Final_Fantasy_VI_Opera_by_Saint_KaedeThere is a wonderful scene that takes place in an Opera House, complete with an entire opera, that is performed during a 12 minute race to save Terra from a demented octopus intent on killing her. The opera can be seen and heard here via YouTube, in its full glory.  In the original game, the music was performed on a midi and was really good, but the original composer has since released fully orchestrated versions of all the music he composed for the Final Fantasy empire at Square/Enix over the years, up to Final Fantasy IX.

distant worldsThe music of these games attracts me as much as the incredible story-lines and great artwork.  The primary composer of music for the main series was Nobuo Uematsu, who single-handedly composed the soundtracks for the first nine games. I just recently purchased Distant Worlds, his 2007 compilation of the work he did for the franchise, and it is part of what I listen to when writing.

There is something so evocative about his music, it helps me concentrate.

And so, today I leave you with another YouTube example of Uematsu’s work, Love Grows, from The epic Final Fantasy VIII, featuring the enigmatic Squall Leonhart as the reluctant hero.  Great stories, awesome side-quests–those early Final Fantasy games couldn’t be beaten for sheer entertainment value.

I am still playing Final Fantasy XII on the PS2, perhaps not obsessively, but still enjoying it. I have Final Fantasy XIII for my PS3 – but I have to admit that I am unable to get completely into it. The story-line seems awesome, and the graphics are gorgeous, but I can’t seem to get too far into it.

Perhaps I’ve grown up a bit, and have my own fantasies to write.

667px-PlayStation_3_Logo_neu.svg

Comments Off on 16 bit Inspiration

Filed under Adventure, Battles, Books, Dragon Age, Final Fantasy, Humor, Japan, writer, writing