Tag Archives: giving your characters agency

Pinning Down the Themes when your Characters Have Agency #amwriting

My writing mind has temporarily lost momentum in my current work. At this point, I’m unsure how to proceed with a pivotal chapter. This has me momentarily stalled on that book.

how the universe works themeFortunately, Irene is editing the final draft of a book I finished during lockdown. She sends me one or two chapters with notes for final revisions each evening. That makes me happy—it’s been a while since I published a book.

When I am stalled on a first draft, it helps to stop and consider the central themes. Theme is one of the elements that drive a plot. This novel’s central theme is redemption, which hasn’t changed.

But this novel is in the first draft stage, and things have already shifted from what was initially plotted. And now I find that some of my characters aren’t as well-planned as I thought they were.

This happens at some point in every first draft. I don’t know the themes of three important characters.

My male protagonist’s void is the death of his brother, and his theme is living through grief. I have that theme pretty well established, but the three side characters are still unclear. Their themes are mysteries at this point. I don’t know their voids as well as I thought, so it’s back to the drawing board.

This happens because the characters have agency and have taken the plot in a different direction than was planned. They are still headed toward the intended destination but are taking the plot through unfamiliar territory.

plot is the frame upon which the themes of a story are supportedAgency is an integral aspect of the craft of writing. It means allowing your characters to make decisions that don’t necessarily follow the original plot outline. This gives them a chance to become real, the way Pinocchio wanted to be a real boy and not a puppet.

A fourth personality has emerged. She’s a side character, and I like the chemistry she has with the others. But her introduction means I must revise my plot outline. Fortunately, clues are emerging.

This constant adjusting of plot and theme is why it takes me more than a year to finish a novel’s first draft. My work is character-driven, and sometimes these people are driving in a demolition derby.

Now I need to refer back to my stylesheet and look at the calendar. I will adjust events to match the timeline when a significant change happens. Adjusting my outlines is a simple process because I create them in Excel. I can delete or move events along the timeline as needed.

My story has a specific ending, but the detours have confused me. Going back to the outline and seeing where the plot took a different turn helps me find my way when I am stuck. It sometimes jars things loose, giving me a flash of inspiration about these characters.

Themes are fundamental underpinnings of the story and can be difficult to get a grip on. They’re subtle, an aspect of our work that is rarely stated in a bald fashion. And despite not being blatantly obvious, themes unify the events of a story. They are idea threads that bind the beginning to the middle and end.

theme_meme_lirf06302020Sometimes we can visualize a complex theme but can’t explain it. If we can’t explain it, how do we show it? For me, that is the real struggle. Grief is a common theme that can play out against any backdrop, sci-fi or reality-based, where humans interact emotionally. But it is a complex theme, and people all react differently to it.

Sometimes themes emerge out of a character’s void, which is how the main theme for this story came about.

  • VOID: Each person lacks something, a void in their life. What need drives them?

Their verbs can also suggest themes.

  • VERBS: What is their action word? How does each character act and react on a gut level?

Mood words for meditationHighlighting a strong theme is challenging, even when I begin with a plan. But once I have identified these personal themes, I’ll be able to write their stories. I’ll use actions, symbolic settings/places, allegorical objects in the setting, and conversations to reinforce their personal themes. Their subthemes will support the foundational thread of redemption.

Writing requires a lot of mind-wandering on my part. I spend a lot of time playing solitaire on my computer and thinking about the plot.

When I’m stuck, it always comes back to the themes and subthemes. I have to look again at their individual voids and verbs, the aspects that define them as people. I may have to assign different verbs to them, as they aren’t reacting to each other the way I initially thought they would.

Once I know how their gut-reactions affect them, I will know their personal themes. They will become real, three-dimensional people, the way the protagonist is.

So, that is what I am working on in my current first-draft project this week. NaNoWriMo got it off to a good start, but now the real work begins.

 

 

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Side Characters – Someone Must Die #amwriting

We who write live inside our imaginations. The story unfolds before us when we are laying down the first draft, and the characters reveal themselves as we write. The side characters make themselves known to us, and gradually, we come to understand who they are and why they are willing to endure the hardships and support our protagonists in their efforts.

WritingCraft_Dark_EnergySometimes, the story demands a death, and 99% of the time, it can’t be the protagonist. But death must mean something, wring emotion from us as we write it. Since the character we have invested most of our time into is the protagonist, we must allow a beloved side character to die.

Killing a side character should not be a means of livening up a stale plot. It must be an organic part of the storyline, move the other characters, force them to continue despite the struggle.

But who is Character B as a person? When the first draft is done, side characters can seem two-dimensional. The second draft is where we inject emotion into the narrative. We must make Character B’s sacrifice feel like the tragedy it is.

We form our characters out of Action and Reaction. This chemistry happens on multiple levels.

First, it occurs within the story as the characters interact with each other. At the same time, the chemistry happens within the reader who is immersed and living the story. The reader begins to consider the characters as friends.

That emotional attachment is why every sacrifice our characters make must have meaning. It must advance the plot, or your reader will hate you.

As I write my first draft, I uncover hints of an individual’s speech habits, history, and personal style. I begin to see a person with values and discover their boundaries. I begin to know what they will (or will not) do.

At the outset, my characters have secrets they believe no one knows, secrets they will take with them to the grave. As I write, these secrets unfold before me, and I feel such love for them, for all their flaws and insecurities.

Before I became a writer, I was a reader. I am still a reader and go through one or two books a week. I seek out stories in all genres featuring characters I can empathize with. I want to meet characters who behave and respond to the inciting incident naturally, in a way that makes me say, “Yes, this is exactly how they would react.” As each subsequent event unfolds, they continue to behave as individuals. No one acts out of character.

If Character B must die, I want to feel as if I have lost a dear friend. Character B’s motivations must be clearly defined.

  • You must know how Character B thinks and reacts as an individual.
  • What need drives them?
  • What lengths will they go to in the effort to achieve their goal?
  • Conversely, what will they NOT do? What are their moral boundaries, and what is out of character for them?

Next, ask what would inspire this person to sacrifice themselves for others?

We have designed the plot, so we know the magnitude of the obstacles our characters face. The choices they make in those situations can change the story. Character B’s decisions are as crucial to the plot as are those of the protagonist.

In literary terms, agency is the power of an individual character to act independently, to choose their own path.

When we allow the protagonist/antagonist agency, they will make choices that surprise us. When we are writing the first draft, our characters will make decisions that might take the narrative in a new direction. I love it when that happens.

Character B dies. Why? What purpose does that death serve?

The character of Spock in the Star Trek franchise is a classic example of a person who would and did sacrifice themselves. In The Wrath of Khan (via Wikipedia):

Star_Trek_II_The_Wrath_of_KhanMortally wounded, the antagonist, Khan, activates a “rebirth” weapon called Genesis, which will reorganize all matter in the nebula, including Enterprise. Though Kirk’s crew detects the activation and attempts to move out of range, they will not be able to escape the nebula in time without the ship’s inoperable warp drive. Spock goes to restore warp power in the engine room, which is flooded with radiation. When McCoy tries to prevent Spock’s entry, Spock incapacitates him with a Vulcan nerve pinch and performs a mind meld, telling him to “remember.” Spock repairs the warp drive, and Enterprise escapes the explosion, which forms a new planet. Before dying of radiation poisoning, Spock urges Kirk not to grieve, as his decision to sacrifice himself to save the ship’s crew was a logical one. An epilogue shows Spock’s space burial and reveals that his coffin is on the surface of the Genesis planet, foreshadowing the events of Star Trek III: The Search for Spock. [1]

Spock explains his decision by saying, “Logic clearly dictates that the needs of the many outweigh the needs of the few.”

Captain Kirk answers, “Or the one.”

It becomes easy to give our characters an active role in choosing their fate when they have unique personalities.

When I first began writing, allowing my characters to grow their own way was difficult. I had this notion that the original plot was engraved in stone. Eventually, I learned to relax and let them do as they would.

And yet, they harbor secrets to the end, things that surprise and shock me.

StarWarsMoviePoster1977You, as the author, must understand what drives and motivates even the walk-on, disposable characters. Are they “a red shirt,” that iconic Star Trek symbol of the throw-away character? Or are they a “Spock,” the beloved friend who offers themselves up to save others?

Why should we care if they die? Your job is to make us care.

When a character has history, has agency, and chooses to sacrifice themselves as Obi-Wan did for Luke or Spock for the Enterprise crew, you see their decision is not out of character.

The death of a character must raise the emotional stakes for both the protagonist and the reader. A complex, memorable novel rewards the reader for their investment of time by making the story feel personal.


Credits and Attributions:

[1] Wikipedia contributors, “Star Trek II: The Wrath of Khan,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Star_Trek_II:_The_Wrath_of_Khan&oldid=1015970109 (accessed April 18, 2021).

Images: Star Trek II: The Wrath of Khan (Paramount Pictures: 1982); art by illustrator Bob Peak. © 1982 Paramount Pictures; Fair use under United States copyright law.

Star Wars: Episode IV – A New Hope (Lucasfilm Ltd. Distributed by 20th Century Fox: 1977), art by illustrator Tom Jung. © 1977 Lucasfilm Ltd; Fair use under United States copyright law.

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Plotting and Agency #amwriting

Sometimes when I am writing the first draft of a novel, the characters take over, and the plot veers far away from what I had intended when I first began writing it. Even though I am a plotter, this happens because my work is character driven and sometimes, they’re erratic drivers.

When that happens, I have to sit down and look at my outline, then make adjustments. Usually, the ultimate ending never changes, but the path to that place can go quite far afield from what was originally intended. My task at that point is to keep the plot moving in such a way that it flows naturally. The characters must still act and speak as individually as I envision them.

This is called giving your characters “agency” and is an integral aspect of the craft of writing. Allowing your characters to make decisions that don’t necessarily follow the original plot outline gives them a chance to become “real.”

Many times, the way to avoid predictability in a plot is to introduce a sense of danger early, a response to an unavoidable, looming threat. How our characters react to that threat should feel unpredictable. When you let them act naturally, they will emerge as real, solid characters.

In literary terms, “agency” is the ability of a character to surprise the author, and therefore, the reader. If, when you are writing them you know their every response, it can feel canned, boring. Their reactions must surprise you occasionally.

For me, there are times when my characters drive the keyboard, making their own choices. Other times, they go along as I, their creator, has planned for them. Ultimately, they do what I intend for them, but always they do it their own way and with their own style.

Plotting, for me, means setting out an arc of events that I will then create connections to. Because my characters act independently, the order of events changes. New events are added. My plot outline must continually evolve with them so that I don’t lose control of the arc, and go off on a bunny trail to nowhere. This evolution of the outline happens because as I get to really know my characters, they make choices that surprise me.

They have agency.

When I begin planning a new novel, plotting is important because introducing an unavoidable threat early limits the habit I have of writing too much backstory. Plot outlines don’t allow much time for the characters to go about “life as normal” rather than going on an adventure. “Normal” is boring.

As they move through the events leading toward the final showdown each character will be left with several consequential choices to make in each situation. Allowing the characters to react to each incident that takes them out of their comfort zone is good.

The final event will happen in a situation where they have no choice but to go forward. By that point, their personalities are fully formed. How they react feels natural, because they have been growing as human beings over the course of the story.

Consequences are the most important aspect of any story when it comes to the choices my characters must make. I say this because if there are no consequences for bad decisions a character might make, everyone goes home unscathed and I won’t have much of a story.

So, while I am an outliner and plotter, I do fly-by-the-seat-of-my-pants to a certain extent. Those moments are beautiful, flashes of creativity that make this job the best job I ever had.

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The Character Arc: Agency and Consequences #amwriting

My favorite novels are literary fantasy, a genre which has a character-driven plot set in a fantasy world. I love books where the prose has been carefully crafted, the growth of the characters is the central theme, the events are  the means to enable that growth, and the fantasy setting frames the story.

Thus, I am a great fan of Tad William’s work, in all its many incarnations. When not writing, I am currently finishing reading The Witchwood Crown, and I must say, his work never fails to move me. On Friday, I will post my review here.

Tad Williams’ work is brilliant because he understands the character arc, and the importance of agency and consequences. No character is allowed to stagnate,  a lesson I have taken to heart.

Because I love character driven work, some of what I write is literary fantasy. I have found that, for me, the first half of the book is easy to write, but beginning at the midpoint of my first draft, I begin to struggle.

For many authors, the rough draft is challenging because we are pulling the story out of the ether. The good news is that once the first draft is finished, we can get down to actually writing the book.

The first draft is where we take an idea, a “what if” moment and give it form on paper. When it is finished, the rough draft is basically made of sections of brilliance interspersed with a catalogue of events: who did what, where they did it, and why.  We are beginning to know our characters, but in the original version, we may not have a handle on how to portray their reactions. The character arc is uneven and making the story seem real becomes a challenge.

The term character arc is used to describe the personal growth and transformation of a character/protagonist over the course of a story. Stories that interest me have a strong character arc:  the protagonist begins as one sort of person, and through the events he/she experiences, they are transformed, frequently changing for the better, but sometimes they change for the worse.

The third quarter section of your story begins with the midpoint crisis. It is crucial because the seeds planted by the events of the first half must bear fruit here, forcing a visible change (usually a positive change) in the behavior and outlook of the protagonist and his/her friends. Sadly, some books fail to live up to their promise when they arrive at this point, and the reader gives up.

In a book where the storyline follows the hero’s journey, at some point in this third section, the protagonists may lose their faith or have a crisis of conscience. This is your opportunity to learn who they really are as human beings. The events leading to this place have combined to break the character down to their lowest emotional state.

The protagonist must emerge from this section remade as a stronger person, ready to meet whatever awaits them at the final showdown. And you must make it believable, done in such a way that it feels natural to the reader.

If you are stuck with a character you can’t figure out, ask yourself what personal revelations come out about the protagonist, or conversely what does he discover about himself?

The way to avoid predictability in a plot is to introduce a sense of danger, an unavoidable threat. How our characters react to that event should feel unpredictable because they have agency.

In many ways, agency is the ability your character has to surprise you when you are writing them and their reactions. They seem to drive the keyboard, making their own choices.

When we give our characters agency, an unavoidable threat removes the option of going about life as normal but leaves characters with several consequential choices, the final one of which will be made in a stressful situation.

I used the word consequential relating to the choices your characters must make. I chose that word intentionally. If there are no consequences for bad decisions a character might make, what is the story about?

Why would a random trip to a convenience store interest a reader if something out of the ordinary does not occur? After all—we go out for bread every day, and it’s not too exciting. Frankly, I’m not interested in reading about Nadine buying a loaf of bread. But make her the witness to a robbery and things begin to get interesting. Better yet, give her options:

  1. She can hide and wait for the intruders to leave.
  2. She can decide to be a hero.
  3. What other options does Nadine have? What does she see when she looks around the store?

Whatever Nadine chooses to do, there will be consequences. If things go awry, she could become a hostage. If she goes unnoticed but tells the police what she knows, she and her family could be in danger.

Once she is in the middle of these consequences, Nadine will have more crisis points to face, and a lack of bread will only be one of them. She will have many decisions to make, and each choice will drive the plot.

The obstacles your characters face and the choices they make in those situations are the story. Giving your characters an active role and allowing them agency is what drives a great, absorbing story.

At the outset, giving my characters agency is difficult to write. This is because, in the rough draft, the protagonist and her motives are still somewhat unformed. What I keep in mind is faithfulness in following the hero’s journey and allowing her choices to force her personal growth.

In one of my current works-in progress, my main character has been put through a personal death of sorts. Her world has been shaken to the foundations, and she no longer has faith in herself or the people she once looked up to. To write this story, I must discover the answers to these questions:

  • How is she emotionally destroyed by the events?
  • How was her own personal weakness responsible for this turn of events?
  • How does this cause the protagonist to question everything she ever believed in?
  • What makes her pull herself together and just keep on going?
  • How has she evolved after this personal death and rebirth event?

In all my favorite novels, this low point is a crucial part of the hero’s journey. It is the place during which she is taken down to her component parts emotionally, and rebuilds herself to be more than she ever believed she could be.

By the time you finish writing this part, you should have come to know your character and how they will react in any given situation.

Paying close attention to making this section emotionally powerful in your first draft will pay off when you begin the second draft. In the first draft, use all the adverbs and modifiers you need because you must get the idea down before you forget it.

In the rewrite, these words will be the guide you need to make the prose evolve into a greater, more polished version of the original.

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#amwriting: give your characters agency

In literature, the word agency is used to define an active vs. a reactive character. Active characters have agency, where passive characters are pushed into predictable actions and boring outcomes.

Chuck Wendig, in his wonderful post on this subject, nails down the heart of this issue: Character agency is, to me, a demonstration of the character’s ability to make decisions and affect the story. This character has motivations all her own. She is active more than she is reactive. She pushes on the plot more than the plot pushes on her. Even better, the plot exists as a direct result of the character’s actions.”

In other words, the character must drive the plot. Until you nail down just who your characters are and what they want, your plot will go nowhere. In this regard, you must give your characters permission to NOT BE PASSIVE.

I am an ‘outliner,’ but I am also a ‘pantser.’ By this I mean that I have an idea, a “What if…” moment, and that evolves into an outline, a guide that is the jumping off point. Once I begin writing, the story goes through a radical evolution, driven by the personalities who inhabit that world.

Because my work evolves drastically over the course of four drafts, the moment I set pen to paper, I start building a stylesheet, also known in the industry as a ‘bible,’ a list of names, places, and relationships, updating it as I go. This is critical so that in the editing process any subtle shifts of spellings or names (and a multitude of other horrible things) can be rectified and made consistent.

We begin with a static idea for the story. We think we know who goes where, what our characters will do, and we think we know how it will end.

You must give your plot structure. In other words, create a good story arc to begin with, but allow your characters to surprise you, taking the story indirections you didn’t originally envision.

We know that the way to avoid obviousness in a plot is to introduce a big threat. How our characters react to that threat should be unpredictable because they have agency.

When we give our characters agency, this threat removes the option of going about life as normal but leaves characters with several consequential choices, the final one of which will be made in a stressful situation.

I used the word consequential relating to the choices your characters must make. I chose that word intentionally. If there are no consequences for bad decisions a character might make, what is the story about?

Why would a random trip to a convenience store interest a reader if something out of the ordinary does not occur? After all—we go out for bread every day, and it’s not too exciting. Frankly, I’m not interested in reading about Bubba buying a loaf of bread. But make him the witness to a robbery and things begin to get interesting. Better yet, give him options:

  1. Bubba can hide and wait for the intruders to leave.
  2. Bubba can decide to be a hero.
  3. What other options does Bubba have? What does he see when he looks around the store?

Whatever Bubba chooses to do, there will be consequences. If things go awry, he could become a hostage. If he goes unnoticed but tells the police what he knows, he and his family could be in danger.

Once he is in the middle of these consequences, Bubba will have more crisis points to face, and a lack of bread for toast will only be one of them. He will have many decisions to make, and each choice will drive the plot.

The obstacles your characters face and the choices they make in those situations are the story. Giving your characters an active role and allowing them agency is what drives a great, absorbing story.


Quotes and Attributions:

Quote from JUST WHAT THE HUMPING HECK IS “CHARACTER AGENCY,” ANYWAY? ©2014 Chuck Wendig, posted June 03, 2014  http://terribleminds.com/ramble/2014/06/03/just-what-the-humping-heck-is-character-agency-anyway/ accessed July 25, 2017.

#amwriting: ensuring consistency: the stylesheet, © 2016 Connie J. Jasperson, posted August 3, 2016 https://conniejjasperson.com/2016/08/03/amwriting-ensuring-consistency-the-stylesheet/ accessed July 25, 2017.

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