Tag Archives: the action scene

The Action Scene #amwriting

I attended the Southwest Washington Writers Conference this last weekend. On Friday, I attended two master classes offered by sci-fi/fantasy author Jeff Wheeler. The first class was on worldbuilding and writing the first chapter, and while I understand that aspect of our craft well, I enjoyed hearing his take on it.

action scenesThe second master class was on the how of creativity. Those of you who follow my blog know how the subject of creativity fascinates me. If you haven’t read any of Jeff Wheeler’s work, here is the link to my 2013 review of his first book, the Wretched of Muirwood. It’s book 1 of one of my favorite fantasy series of all time.

The next day, I was privileged to be on a panel, What I wish I had Known, Four Veterans of the Indie Trenches. We talked about the pitfalls and pratfalls of our early years in this business and what we could have done differently.

But that is life. You learn from your mistakes and grow in the craft.

One of the seminars I attended on Saturday was offered by Lindsay Schopfer, From Body Language to Brawls. Again, I have a method for fight scenes, but as he pointed out, action is about so much more than mere brawling. That concept lines up with my theory that every scene is an action scene, even the quieter moments. Tempo and how we pace the intensity is as important as the plot-arc of every scene.

But Lindsay offered five questions about planning the action in each scene. They were different from how I normally think. I found them pertinent to the plot outline I am currently building for this year’s foray into NaNoWriMo.

strange thoughtsFirst, Lindsay pointed out that thinking is an action scene, as are conversations. He asked what a character does while thinking. He pointed out that Humphrey Bogart had a way of tugging on his ear when thinking, a habit that carried over into his movies. A side character with a certain amount of screen time but isn’t the POV character can be shown as real when they have a small personal habit that appears from time to time.

Lindsay cautioned new writers to go lightly, and I agree. If you give one or two side characters an occasional personal habit, you won’t muck up the visuals with a barrage of personal tics.

Next, he asked what their body language betrayed about them when they were worried. I liked that he brought that up because if our characters aren’t worried, they should be. How do we show our characters’ individual ways of handling worry? We all exhibit signs of anxiety in different ways.

Lindsay asked three more questions: how do our characters look when they’re happy or excited? How do they look when angry? When depressed?

You can show these emotions with either a facial expression or a physical reaction, combined with internal dialogue or conversations.

For me, the most challenging part of writing is balancing the visual indicators of emotion with exposition showing the more profound, internal clues.

We need to offer the reader a hint, a gesture, or a fleeting expression. Their imagination will do the rest.

It takes work and practice to write a narrative so that we aren’t telling the reader what to experience. We allow the reader to infer what to feel. Remember, we are still in the inferential layer of the Word Pond, the layer in which readers draw conclusions from the clues we offer them.

I suggest the Emotion Thesaurus by Angela Ackerman and Becca Puglisi as a good affordable reference guide to showing these emotions. Sometimes we hit a spot where we know what we need to say but not how to phrase it. This guide offers good hints for how to show what a character is feeling, someone to point the way.

However, I must point out that discretion is a good thing when it comes to showing emotions.

Enrico Mazzanti (1852-1910), Public domain, via Wikimedia CommonsWhen a character’s facial expressions take over the scene, they become cartoonish, two-dimensional displays of emotion with no substance. A landslide of microscopic showing can make your characters seem melodramatic. All that physical drama doesn’t show a character’s emotions. What is going on inside their heads?

You must relay the thought process that led to those physical reactions. You can lay the groundwork with some crucial bits of exposition. Just a bit, not too much.

The trick is to use words that offer the most information in the least amount of space. It’s a trick I’m still trying to master.

I will stop reading stories where the author leans too heavily on slowly painting visual descriptions of the characters’ internal struggles. Creased foreheads followed by stomach-churning, gut-wrenching shock and wide-eyed trembling of hands are a bit too in-depth for me. Pick one indicator and go with it.

Finally, Lindsay pointed out something I have also said before. Word count matters in a fight scene. When I write an action scene involving violence, I ask myself how long it will take a reader to read that blow-by-blow description of the melee.

A war is one thing – it takes up page after page because it is the driver of the story. But when a fistfight or sword fight takes up three pages of description, I can’t suspend my disbelief as a reader.

Physical fights in real life are fast, violent, and finished in a space of minutes. It’s not humanly possible to go on and on with no rest. That is why professional boxers have rounds – fight a while, rest a while, and so on for 15 rounds.

If it takes me forever to read that running commentary, I will skip forward, or worse, set the book aside.

2022 cover mock-upAnd this brings me to the core of this post. During NaNoWriMo, when I write new words as quickly as possible, I lean too heavily on the external, relying on a lot of smiling and shrugging. Conversations are action scenes, but too much “face time” is too much.

Those facial expressions and gestures are markers for the second draft, words signifying places where more work will be required to flesh out the scene. This is where writing becomes work.

If you haven’t seen this before, here is my list of surface emotions, code words I use in my outline to remind me of what action I should portray in a given scene:

  • Admiration
  • Affection
  • Anger
  • Anguish
  • Anticipation
  • Anxiety
  • Awe
  • Confidence
  • Contempt
  • Defeat
  • Defensiveness
  • Denial
  • Depression
  • Desire
  • Desperation
  • Determination
  • Disappointment
  • Disbelief
  • Disgust
  • Elation
  • Embarrassment
  • Ethical Quandary
  • Fear
  • Friendship
  • Grief
  • Happiness
  • Hate
  • Inadequacy
  • Indecision
  • Interest
  • Jealousy
  • Love
  • Lust
  • Powerlessness
  • Pride
  • Regret
  • Resistance
  • Revulsion
  • Sadness
  • Shock
  • Surprise
  • Temptation
  • Trust
  • Unease
  • Weakness

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Pacing and the Function of the Action Scene #amwriting

I love writing action scenes. Even though the first draft is only the foundation of the bigger picture, it is fun to write because of the action and events.

ScenesHowever, (cue the danger theme music), once I have set it aside for a while, I will have to begin the revision process. That is when writing becomes work. This is the moment I discover the child of my heart isn’t perfect – my action scenes are a little … confusing.

As I mentioned in Monday’s post, Pacing and the Function of the Transition Scene, we don’t worry about the details when we are in the zone and writing the first draft. We just write it as quickly as possible and get the story’s basics down before we forget the good ideas we had while we were at the store.

It’s a little terrifying how many things I find in my early drafts that must be changed to enable a reader to see the story the way I envision it.

I think of a story as being like an ocean. It has a kind of rhythm, a wave action we call pacing. Pacing is created by the way an author links events and transitions. Now we are going to look at how each action scene flows.

Our raw manuscript has a beginning, middle, and ending. We have linked our scenes with transitions, but our manuscript is not ready for a reader. We still need to flesh that skeleton out.

The functions of the action scene are:

  • to propel the plot forward,
  • to provide stumbling blocks to happiness,
  • to force change and growth on the characters.
2560px-Sargent,_John_Singer_(RA)_-_Gassed_-_Google_Art_Project

Gassed, by John Singer Sargent, via Wikimedia Commons and Google Art Project, PD|100

Genre fiction has one thing in common regardless of the tropes: characters we can empathize with are thrown into chaos-with-a-plot. Scenes of conflict are crucial to the advancement of the story. They should be inserted into the novel as deliberately as if one were staging a pivotal scene in a film.

Arguments and confrontations in real life are chaotic, leaving us wondering what just happened. We want to convey that sense of chaos in writing, but we must consider the reader. Readers want to see the scene and understand what they just read.

Readers want to see the logic behind a book’s plot. So, we must design every action scene to ensure they fit naturally into a narrative from the first incident onwards.

  • Book- onstruction-sign copyWhat motivated the action?
  • Why was the action justified in the character’s mind?
  • What could they have done differently?

Clarity is crucial. Threats can’t be nebulous. Whatever you have the characters do, their reasoning, even if it is flawed, must be made clear to the reader at the outset.

Vague threats mean nothing in real life other than causing us to worry about something that will never happen.

I look for info dumps, passive phrasing, and timid words. These telling passages are codes for me, laid down in the first draft. They are signs that a section needs rewriting to make it visual rather than telling. Clunky phrasing and info dumps are signals telling me what I intend that scene to be. I must cut some of the info and allow the reader to use their imagination.

220px-Sir_Galahad_(Watts)

Sir Galahad, by George Frederick Watts, 1888. PD|100

So, did the knowledge our characters and readers require emerge gradually with each action and transition sequence? Did each clue and vital piece of knowledge fall at the right point in the arc of the scene?

Once you understand the ultimate threat to our characters’ survival, you can dole out the necessary information in small increments, teasers to keep the readers reading, and the plot moving along.

Rumors and vague threats should be the harbinger of future events. But they only work if the danger materializes quickly and the roadblocks to happiness soon become apparent.

Resolving disaster is the story. Once the inciting incident has occurred, hold the solution just out of reach for the rest of the narrative until the final confrontation. Every time our protagonists nearly have it fixed, they don’t, and things get worse.

I use a spreadsheet to design action sequences, which takes a little time. You can use any way that works for you, but I suggest you do it on a separate sheet and save it in your outtakes file with a name specifying what that page details. HG_Tor_vs_dragon_.docx (It signifies: High Gate scene, Torvald vs. dragon. I use MS Word, so its file extension is .docx).

When I put action into a scene, I hope the reader doesn’t say, “She wouldn’t do that.” Random gore and violence muddy the story. Nothing should be random; everything must fall into place as if the next event is inevitable based on what has gone before.

The arc of an action scene is like any other: it begins, rises to a peak, and ebbs, ending at a slightly higher point of the story arc than when it started.

LIRF07172022_B

Whenever you must write scenes that involve violence, ask yourself these questions:

  • Is this scene necessary, or am I desperate? Am I trying to liven up a stagnant story arc?
  • What does this scene show about the world my protagonist lives in?
  • Will this event fundamentally change my protagonist and affect how they go forward?
  • What does this event accomplish that advances the plot toward its conclusion?
  • Why was this event unavoidable?

Blood and sex are often featured in the most profoundly moving stories I have read. However, those scenes only worked for me because they occurred for a reason. They were watershed moments in the protagonists’ lives.

Action scenes are not only about violence and chaotic events. They can convey the setting and mood and offer information about relationships without bloated exposition. Scenes of quiet action can change everything and still act as transition scenes.

LIRF07172022

Here we have a character who wants no part of anything remotely hinting at romance. Yet, there is an attraction that must be shown. We have the warning that significant events will occur later, forcing them to work together. However, in the meantime, one character is standoffish.

I get the most mileage from transitions when I make them scenes of action and information, and I have less of a tendency to dump information – my personal curse.

Large, violent events demand a purpose. Scenes of nonviolent action used as transitions can provide the characters and reader with the reasons for that action.

That ebb and flow of upheaval and relative calm that occurs over the arc of the story is pacing.

storyArcLIRF10032021

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Layers of a scene: Action #amwriting

Scenes are often comprised of people talking, a little action, and then more talking. Sometimes the action is minor, taking the characters from one place to another. Two characters talking in a coffee shop would have minimal action, but a lot of dialogue.

Other times the dialogue is minimal, and the action is violence. It can be sudden, as in a car wreck, or planned as in a battle.

At the outset of any story, our characters are in a comfortable place. An incident/event occurs, throwing them out of what they know and into disarray, beginning the real story.

Once they recover from the first obstacle, they realize they must do or find something important. Only a certain object or person will resolve the situation. To acquire what they need, the protagonist and their companions must enter unfamiliar circumstances.

They must struggle and make mistakes until they become accustomed to their new situation. This is where the action comes into the story.

I have read books were the author was so involved in setting traps and roadblocks for the protagonist and their nemesis that the story line wandered off and got lost. The author failed to entertain me.

Action scenes must fulfil several requirements:

  • They must entertain the reader.
  • They must create new circumstances.
  • They must force the character to grow and change.

The events the protagonist experiences must push the plot forward. In the process, the action should force the characters involved in it to become greater than they were, to find something within themselves they didn’t know existed.

I’m just going to get this out into the open: long, drawn-out fight scenes bore me to tears.

So many authors get hung up on the technical side of the fight—how the combatants were dressed, who hacked, who slashed, and so on. Scenes involving fighting should be written as controlled chaos. They must be logical and real and must give the impression of a chaotic event. Just as if the physical dispute were a dance, we choreograph it.

We all know the common fundamentals of the fight scene:

  1. Physical violence/weapons
  2. Shouting/screaming/other loud noises
  3. Damage to the immediate environment
  4. Injuries/death

Those are part of the elements that comprise the “push” of the action—the chaos. It takes time, but over the course of several hours, you can put the skeleton of your fight scene on paper. What is physically possible and what is not?

But what of a non-violent action scene? Perhaps the characters are sneaking into a room or attempting to board a crowded train. What furnishings does the immediate environment contain, and how does that affect their movements? What hinders the characters moving within their space? What aids them?

For much of the morning they rode in silence. The path climbed more steeply than Alf had imagined a fully laden cart or wagon could manage. The vertical wall of the Escarpment on the left side of the trail and a waist-high stone barrier with a terrible drop on the right made him jittery. It occurred to him that the low wall was little more than a robust fence, knee high to his horse.

The next step, after the action is laid down, is fine tuning it, so the reactions and responses of your characters are natural and real. If the scene is about dialogue, insert the action so it is minimal. It can be a slight buzz in the background that serves as a speech tag:

He forced himself to loosen his grip on the reins. “I suspect the little barrier is there mainly to keep the wagons from sliding over the edge in the winter. It does provide some comfort to know that, while I would be launched amazingly far, my horse would likely be saved.”

Dex looked at him sharply. “Don’t tell me you’re afraid of heights. This is nothing compared to what we’ll deal with when we leave Hemsteck.”

After the push, comes the “glide” where the characters assess what just happened, tend to their injuries, and decide what to do next. They must catch their breath and figure out where they went wrong.

Every now and then a manuscript comes to me that is impossible to navigate because the author is afraid to let their characters rest and regroup, and it basically becomes a nonstop beating for the protagonist. The author may fear that the reader will find it boring if he pauses the action for any reason. That continual pressure on the protagonist is exhausting to me as a reader.

If you don’t allow your characters to process the violence they just experienced, the story gets lost in the chaos. Once the reader can no longer suspend their disbelief, you have lost them.

Most of us understand verbal disputes and how they are constructed. But if physical violence is involved and you are not a martial arts aficionado or a weapons specialist, you may wish to consult someone who is and have them look at your scene. They will tell you what is physically possible and what is not.

Once I have a fight scene choreographed, I run it past my writing friends, Dave and Lee, both of whom will point out the areas where it is no longer believable.

To wind this post up, a constant assault of random action, scene after scene, makes no sense unless you allow the reader to put the events into perspective. Scenes inserted for shock value and with no pause for rest and reflection don’t allow the protagonist to demonstrate personal growth.

As a reader, I will put that book down, unfinished.


Credits and Attributions:

Death is Violent and Fast: Quarrel in a Pub, painting by Joos van Craesbeeck, ca. 1630 – 1635 PD|100 via Wikimedia Commons.

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