Scenes are often comprised of people talking, a little action, and then more talking. Sometimes the action is minor, taking the characters from one place to another. Two characters talking in a coffee shop would have minimal action, but a lot of dialogue.
Other times the dialogue is minimal, and the action is violence. It can be sudden, as in a car wreck, or planned as in a battle.
Once they recover from the first obstacle, they realize they must do or find something important. Only a certain object or person will resolve the situation. To acquire what they need, the protagonist and their companions must enter unfamiliar circumstances.
They must struggle and make mistakes until they become accustomed to their new situation. This is where the action comes into the story.
I have read books were the author was so involved in setting traps and roadblocks for the protagonist and their nemesis that the story line wandered off and got lost. The author failed to entertain me.
Action scenes must fulfil several requirements:
- They must entertain the reader.
- They must create new circumstances.
- They must force the character to grow and change.
The events the protagonist experiences must push the plot forward. In the process, the action should force the characters involved in it to become greater than they were, to find something within themselves they didn’t know existed.
I’m just going to get this out into the open: long, drawn-out fight scenes bore me to tears.
So many authors get hung up on the technical side of the fight—how the combatants were dressed, who hacked, who slashed, and so on. Scenes involving fighting should be written as controlled chaos. They must be logical and real and must give the impression of a chaotic event. Just as if the physical dispute were a dance, we choreograph it.
We all know the common fundamentals of the fight scene:
- Physical violence/weapons
- Shouting/screaming/other loud noises
- Damage to the immediate environment
Those are part of the elements that comprise the “push” of the action—the chaos. It takes time, but over the course of several hours, you can put the skeleton of your fight scene on paper. What is physically possible and what is not?
But what of a non-violent action scene? Perhaps the characters are sneaking into a room or attempting to board a crowded train. What furnishings does the immediate environment contain, and how does that affect their movements? What hinders the characters moving within their space? What aids them?
For much of the morning they rode in silence. The path climbed more steeply than Alf had imagined a fully laden cart or wagon could manage. The vertical wall of the Escarpment on the left side of the trail and a waist-high stone barrier with a terrible drop on the right made him jittery. It occurred to him that the low wall was little more than a robust fence, knee high to his horse.
The next step, after the action is laid down, is fine tuning it, so the reactions and responses of your characters are natural and real. If the scene is about dialogue, insert the action so it is minimal. It can be a slight buzz in the background that serves as a speech tag:
He forced himself to loosen his grip on the reins. “I suspect the little barrier is there mainly to keep the wagons from sliding over the edge in the winter. It does provide some comfort to know that, while I would be launched amazingly far, my horse would likely be saved.”
Dex looked at him sharply. “Don’t tell me you’re afraid of heights. This is nothing compared to what we’ll deal with when we leave Hemsteck.”
After the push, comes the “glide” where the characters assess what just happened, tend to their injuries, and decide what to do next. They must catch their breath and figure out where they went wrong.
Every now and then a manuscript comes to me that is impossible to navigate because the author is afraid to let their characters rest and regroup, and it basically becomes a nonstop beating for the protagonist. The author may fear that the reader will find it boring if he pauses the action for any reason. That continual pressure on the protagonist is exhausting to me as a reader.
If you don’t allow your characters to process the violence they just experienced, the story gets lost in the chaos. Once the reader can no longer suspend their disbelief, you have lost them.
Most of us understand verbal disputes and how they are constructed. But if physical violence is involved and you are not a martial arts aficionado or a weapons specialist, you may wish to consult someone who is and have them look at your scene. They will tell you what is physically possible and what is not.
Once I have a fight scene choreographed, I run it past my writing friends, Dave and Lee, both of whom will point out the areas where it is no longer believable.
To wind this post up, a constant assault of random action, scene after scene, makes no sense unless you allow the reader to put the events into perspective. Scenes inserted for shock value and with no pause for rest and reflection don’t allow the protagonist to demonstrate personal growth.
As a reader, I will put that book down, unfinished.
Credits and Attributions:
Death is Violent and Fast: Quarrel in a Pub, painting by Joos van Craesbeeck, ca. 1630 – 1635 PD|100 via Wikimedia Commons.