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Idea to story, part 11: Genre and expected tropes #writing

Two months ago, we began our series, Idea to Story. The previous ten installments are listed below, but over the last ten weeks, we have met our protagonists and the ultimate antagonist. We know what their world is like and have given them a worthy quest. Also, we know how this story must end.

As we were meeting the characters, we realized that the sample plot is for a “Romantasy,” a subgenre of Fantasy, and we gave it a title that plays to that category, Valentine’s Gambit. If we choose to publish this story, we know which “shelf” (category) in the e-bookstore will best fit it: Fantasy Romance.

We will want to read books in that genre by well-known authors. This way we will know what our target market wants. The tropes may be anticipated by the reader, but we want our novel to incorporate them in a creative and unique way.

The expected tropes we have included when we plotted the story arc are:

  • Enemies to lovers Romance
  • Child in jeopardy
  • Quest
  • Gaining control of magic
  • Wise mentor
  • Battling the powerful enemy

This will ensure our novel fits its genre and subgenre. But what exactly are genres? Publisher and author Lee French puts it this way, “Literary genres are each a collection of tropes that create expectations about the media you consume.”

For a deep dive into the many genres that exist, go to List of writing genres – Wikipedia. Be prepared to spend some time looking into every aspect of the category you think you write in. If you do the research, you will be better able to market your work to its intended audience.

Genre and tropes are intertwined. If we are going to find readers for this novel, we must understand who we’re trying to sell it to.

We need to know what that reader expects to find in their favorite kind of book. Genres are like a display of fruit at the grocery store. Each kind of fruit has it’s own spot in the display, such as bananas and oranges and grapes. But each kind of fruit, such as apples, are divided into several varieties, and each variety of apple is a little different from its neighbor.

In novels, the different subgenres (flavors) within a genre are created by the tropes the author has chosen to include in the narrative.

Mainstream (or general) fiction is an all-purpose term that publishers and booksellers use to describe works that should appeal to the broadest range of readers and has a chance for commercial success. Mainstream authors often blend genre fiction stylistic practices with those considered unique to literary fiction. It will be both plot- and character-driven and may have a narrative style that is not as lean as modern genre fiction, but won’t be pretentiously stylistic.

Science fiction features futuristic settings, science, and technology, along with space travel, time travel, faster-than-light travel, parallel universes, and extraterrestrial life.

  • Hard Sci-fi is characterized by attention to detail in theoretical physics, chemistry, and astrophysics. Accurately depicting worlds that more advanced technology may make possible is critical.
  • Soft Sci-fi leans toward the social sciences, exploring psychology, economics, political science, sociology, and anthropology.
  • Other main sub-genres of Sci-fi include Space-operasCyberpunk, Time Travel, Steampunk, Alternate history, Military, Superhuman, Apocalyptic, and Post-Apocalyptic. Go to the internet and look up the typical tropes of these subgenres. Then write me an awesome Space Opera – my favorite sci-fi subgenre.

The main thing to remember is this: Science and Magic cannot coexist in the genre of science fiction. The minute you add magic to the story, you have Fantasy.

Fantasy is a fiction genre that commonly uses magic and other supernatural phenomena as a primary plot element, theme, or setting. The genre of Fantasy has its share of snobs when it comes to defining the sub-genres, the same way sci-fi and literary fiction do. The tropes are:

  • High Fantasy is set in an alternative, fictional world rather than the real world. It often includes elves, fairies, dwarves, dragons, demons, magic or sorcery, wizards or magicians, invented languages, quests, and coming-of-age themes. Readers expect and demand multi-volume series. Often, the prose is more literary, and the primary plot is slowed by many side quests. Think William Morris and J.R.R. Tolkien.
  • Epic Fantasy can be dark and serious but is always epic in scope. It usually explores the struggle against supernatural, evil forces. Epic fantasy shares some typical characteristics of high fantasy, and its readers also demand multi-volume narratives. Tad Williams’s Memory Sorrow and Thorn is a classic Epic Fantasy.
  • Paranormal Fantasy often focuses on romantic love. It includes elements beyond scientific explanation. Think ghosts, vampires, and the supernatural.
  • Urban Fantasy can be set in historical, modern, or futuristic periods, and the settings may include fictional elements. It must be primarily set in a city.
  • Romantasy contains all the elements of a classic fantasy story. However, the developing relationship between the two main characters is as central to the story as the primary quest. It must have a happy ending for the protagonists.

Every genre has a subgenre of horror. In Romance, the horror subgenre might be Gothic or Paranormal, but the focus must be on a developing romance. The roadblocks will not feature blood or gore, but terror and a perception of danger will be a feature the pair must overcome.

Romance—Novels of this type of genre fiction place their primary focus on the relationship and romantic love between two people and must have an emotionally satisfying and optimistic ending. The story will be character-driven, and the roadblocks must be believable but surmountable. There must be a happy ending for the couple, or it will not be received well by readers of Romance.

I mention Classic (Literary) Fiction last because it is the most complicated and least understood genre of all. These works are considered difficult to read because the style of the prose uses a wide range of vocabulary and may be experimental. This requires the reader to go over certain passages more than once, which many readers dislike doing. However, these books can be satisfying as they present ideas that require the reader to think beyond their usual bounds. Stylistic writing, heavy use of allegory, and the deep exploration of themes and ideas are strongly represented in these novels.

Our final installment in this series will explore how to recognize and make use of the themes that emerge in our work. We will focus on the themes in our sample Romantasy, idea threads that will wind through the narrative, and subtly reinforce our characters’ stories.


Previous in this series:

Idea to story, part 1: novel, poetry, memoir, or short story? #writing | Life in the Realm of Fantasy

Idea to story part 2: thinking out loud #writing | Life in the Realm of Fantasy

Idea to story part 3: plotting out loud #writing | Life in the Realm of Fantasy

Idea to story part 4 – the roles of side characters #writing | Life in the Realm of Fantasy

Idea to story part 5 – plotting treason #writing | Life in the Realm of Fantasy

Idea to story part 6 – Plotting the End #writing | Life in the Realm of Fantasy

Idea to story part 7 – Building the world #writing | Life in the Realm of Fantasy

Idea to story part 8 – world-building and society #writing | Life in the Realm of Fantasy

Idea to story part 9 – technology and world-building #writing | Life in the Realm of Fantasy

Idea to Story part 10 – science and magic as world-building #writing | Life in the Realm of Fantasy

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#NovemberWriter: Creating Plausible Magic and Legitimate Science #writing #PrepTober

Many authors will begin writing novels on November 1st. Some will be genre fiction such as fantasy, romance, or sci-fi, etc. I read sci-fi and seek out fantasy, but I’m also a born skeptic.

MyWritingLife2021BLogic is an area many first-time authors ignore because some magic or theoretical science they believe is original has captured their imagination. Taken individually, these ideas may be good, but if the author doesn’t thoroughly think it through, the reader won’t be able to suspend their disbelief.

Science and magic are two sides of the personal-power coin. Therefore, the tropes of science, the paranormal, and magic must be written in such a way that we can easily and wholeheartedly suspend our disbelief.

Open your storyboard if you have one and create a new page or open a new document. Title the document “Rules for the Paranormal” and save it in your story file. (Or Rules for Science, or Magic, etc.).

You are going to develop a system that describes the limits of your chosen trope. By creating unbreakable boundaries, you create opportunities for conflict.

Hint: make a “glossary,” a list of the proper spellings for all words that relate to or are unique to the kind of skill your characters have access to. Trust me, this will save your sanity later on.

In designing a story where superpowers, super weapons, or magic are crucial elements, we have to keep an important idea in mind:

  • Science is not magic.

scienceThe writer of true science fiction must know the difference, especially when creating possible weapons. Superweapons and superpowers are science-based. Think Stan Lee’s Spider-Man. The theory behind superweapons and /or superpowers might be improbable. But it’s logical and rooted in the realm of theoretical physics.

Authors of sci-fi must research their ideas and understand the scientific method. This way of testing and evaluation objectively explains nature and the world around us in a reproducible way. Sci-fi authors must look things up, read scientific papers, and ask questions.

An important thing for authors to understand is who their intended readers are. Those who read and write hard science fiction are often employed in various fields of science, technology, or education in some capacity. They know the difference between physics and fantasy.

The paranormal is not science or magic. It is something else entirely and works best when the opening pages establish that the supernatural exists as a part of that world but has limitations. The paranormal should follow a logic of some sort. Start with a premise: Ghosts, vampires, shapeshifters, werewolves, or any kind of supernatural entity exist in that world.

Ask yourself, what are the conditions under which they cannot exist?

  • If ghosts, can they interact with the physical world? Why or why not?
  • What powers do the paranormal characters have?
  • Under what conditions do their powers not work?
  • What harms them? (Sunlight? A silver bullet? Something must be their kryptonite, or there is no story.)

Magic is not science, but it should be.

magicMagic works best when the local population in that world accepts that it exists and has limitations. When you think about it, magic should only be possible if certain conditions have been met. It should follow a set of rules.

For me, magic as an element of a fantasy novel only works under the following conditions:

  • the number of people who can use it is limited.
  • the ways in which it can be used are limited.
  • the majority of mages are limited to one or two kinds of magic and only certain mages can use every type of magic.
  • there are strict, inviolable rules regarding what each brand of magic can do and the conditions under which it will work.
  • there are some conditions under which the magic will not work.
  • the damage it can do as a weapon or the healing it can perform is limited.
  • the mage or healer pays a physical/emotional price for the use of magic.
  • the mage or healer pays a hefty price for abusing their gifts.
  • the learning curve is steep and sometimes lethal.
  • Is your magic spell-based rather than biological/empathic?
  • If magic is spell-based, can any reasonably intelligent person learn it if they find a teacher or are accepted into a school?

Fulfilling these conditions sets the stage for you to create the science of magic. This is an underlying, invisible layer of the world. By creating and following the arbitrary rules of this “science,” your story won’t contradict itself.

What challenges do your characters have to overcome when learning to wield their magic/superpower or super weapon?

  • Is the character born with the ability to use the superpower or magic? Or was it learned or conferred?
  • Are they unable to fully use their abilities?
  • If not, why not?
  • How does their inability affect their companions?
  • How is their self-confidence affected by this inability?
  • Do the companions also face learning curves?
  • What has to happen before your hero can fully realize their abilities?

Personal power and the desire for dominance are where the concepts of science, magic, and the paranormal converge.

In all my favorite science fiction and fantasy novels, the enemy has access to equal or better science/magic/superpower. How the protagonists overcome their limitations is the story.

Epic Fails memeConflict forces the characters out of their comfortable environment. The roadblocks you put up force the protagonist to be creative. Through that creativity, your characters become stronger than they believe they are.

You must also clearly state the limits of science for the antagonist. Take the time to write it out and be sure the logic has no hidden flaws. If the protagonist and their enemy are not from the same school of magic or science, you should take the time to write out what makes them different and why they don’t converge.

That document is just for your reference. When you create a science, technology, or magic system, you build a hidden framework that will support and advance your plot.

Within those systems, there can be an occasional exception to a rule. However, a good reason for that exception must exist, and it must be clear to the reader why that exception is acceptable.

An important thing to consider when using magic or technology is this: the only time the reader needs to be informed that these systems exist is when the characters need new information, and only if that knowledge affects their actions. Otherwise, write the chosen trope as if it is a natural part of the environment rather than wasting words on a needless info dump.

Everything will be in place for a free-wheeling dive into the consequences of your protagonist’s struggle.

The fundamental tropes of science, magic, or superpowers offer your characters opportunities for success. But to be believable, those opportunities must not be free and unlimited.

Magic, science, and superpowers share common ground in one area—they offer characters an edge in whatever struggle they face.

30 days 50000 wordsHowever, neither science nor magic can support a poorly conceived novel. Science, the supernatural, and magic are just tropes, tools we use to help tell the story. Strong, charismatic characters, mighty struggles, and severe consequences for failure make a brilliant novel.

Do a little planning now so that when you begin writing your novel, you will see your characters clearly. You will know what they are capable of and what they can’t do. Those limitations will offer you many opportunities to take the story in an original direction.

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Beginning a new #writing project—where to start?

When I have an idea for a new writing project, I ask myself, “What genre will be best for this story?” This is important because how I incorporate certain expected tropes will determine what kind of reader will be interested in this novel.

MyWritingLife2021I write what I am in the mood to read, so my genre is usually a fantasy of one kind or another. However, I sometimes go nuts and write women’s fiction.

I think of a novel as if it were a painting created from words. The story is the picture, and the genre is the frame. When selecting the frame for a picture, what are my choices? Perhaps a heavily carved and gilded frame (literary fiction), or maybe simple polished wood (fiction that appeals to a broader range) … or should we go with sleek polished steel (sci-fi)? I’ll usually opt for the simple wooden frame.

The many subgenres of fantasy usually incorporate aspects of magic, mythical beasts, vampires, or other races, such as elves or dwarves, into the story. These tropes are often used as the set-dressing part of worldbuilding, even when they are characters in that story.

strange thoughts 2But regardless of the genre, the basic premise of any story can be answered in eight questions that we will ask of the characters.

  1. Who are the players?
  2. Who is the POV character?
  3. At what point in their drama does the story open?
  4. What does the protagonist have to say about their story?
  5. How did they arrive at the point of no return?
  6. What do they want, and what will they do to get it?
  7. What stands in their way, and how will they get around it?
  8. How does their story end? Is there more than one way this could go?

So, now we discover who the players are. My stories always begin with the characters, but the ideas for them come to me out of nowhere.

Characters usually arrive in my imagination as new acquaintances inhabiting a specific environment. That world determines the genre.

The idea-seed that became the three Billy’s Revenge novels came about in 2010 when I was challenged to participate in something called NaNoWriMo. It wasn’t really a challenge—it was more of a dare, and I can’t pass one of those up.

Anyway, I had been working on several writing projects for the previous two years and didn’t want to begin something new. But one autumn evening, a random thought occurred to me. What happens when a Hero gets too old to do the job? How does a Hero gracefully retire from the business of saving the world?

Then I thought, perhaps he doesn’t.

Maybe there are so few Heroes that there is no graceful retirement. And then I wondered, how did he find himself in that position in the first place? He had been young and strong once. He must have had companions. Why did he not quit when he was ahead? At that point, I had my story.

Julian_Lackland Cover 2019 for BowkersAnd thus Julian Lackland and Lady Mags were born, and Huw the Bard and Golden Beau. But they needed a place to live, so along came Billy Ninefingers, captain of the Rowdies, and his inn, Billy’s Revenge. When I first met Billy and his colorful crew of mercenaries, I was hooked. I had to write the tale that became three novels: Julian Lackland, Billy Ninefingers, and Huw the Bard. 

The fantasy subgenre for that series is “alternate medieval world” because the characters live in a low-tech society with elements of feudalism. Waldeyn is an alternate world because I imagined it as a mashup of 16th-century Wales, Venice, and Amsterdam with a touch of modern plumbing. I gave women the right to become mercenary knights as a way of escaping the bonds of society.

It’s never mentioned in the books, but I have always seen Waldeyn as a human-colonized world. Magic occurs in that world as a component of nature, and it affects the flora and fauna. It spawns creatures like dragons, but the dangerous environment and creatures aren’t the point of those books. I see it as a colony cut off from its home world, one that nearly lost the battle to survive but found a way to make it work. Now, a millennium later, they no longer remember their origin and don’t care.

Once I have an idea for a protagonist, I imagine them as people who begin sharing some of their stories the way strangers on a long bus ride might.

I sit and write one or two paragraphs about them as if meeting them for a job interview. They tell me some things about themselves. At first, I only see the image they want the world to see. As strangers always do, they keep most of their secrets close and don’t reveal all the dirt.

However, that little word picture of the face they show the world is all I need to get my story off the ground when the real writing begins.

Excalibur London_Film_Museum_ via Wikipedia

Excalibur London_Film_Museum_ via Wikipedia

The unspoken bits of human error and hidden truths they wish to conceal are still mysteries. But those secrets will be pried from them over the course of writing the narrative’s first draft.

Knowing who your characters might be, having an idea of their story, and seeing them in their world is a good first step. Write those thoughts down so you don’t lose them. Keep writing as the ideas come to you, and soon, you’ll have the seeds of a novel.

And I will be here to read it.

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How the Written Universe works: Exploring Tropes #amwriting

Epic fantasy, like all genre fiction, has certain tropes that readers look for and expect to find in one way or another. Tad Williams injected new life into the genre in 1988 with the epic fantasy, The Dragonbone Chair. Simon’s story is volume one of the trilogy, Memory, Sorrow, and Thorn.

how the universe works tropesThe events set in this world are linked by family, warped by lies and secrets kept across three generations. Themes of hubris, truth vs. falsehood, heroism, and coming of age power this truly epic fantasy series.

In literature, the word trope describes commonly recurring literary and rhetorical devices or genre-specific themes and motifs. Literary tropes define almost every writing category, including poetry, television, and art. Tropes can be found in all literature.

What Williams did with The Dragonbone Chair was to take the tropes we expect to find and turn them on their head.

We lesser mortals hope to do that with our work, no matter the genre in which we write. We know what we want to read and attempt to make our work recognizably sci-fi, western, romance, or whatever.

We must play to the readers’ expectations and exceed them. To do that, we must give the expected tropes an original twist.

I love reading epic fantasy. Traditionally, epic fantasy features several recognizable elements, such as elves/fairies, dwarves, dragonsthe hobbit, demons, magic or sorcery, and multilayered quests. They often have constructed languages, coming-of-age themes, and multivolume narratives.

The way that Tad Williams changed epic fantasy was to take what J.R.R. Tolkien did with Middle Earth and create his own world, Osten Ard. It’s completely foreign, yet has a relatable flavor because it is built around a traditional fantasy model and takes clues from our real world history.

He peopled this world with human and non-human races, all of whom have roots in human history and folklore, but with his own spin on them.

With Jiriki, we have Williams’ introduction to his version of the fair folk. He and his people are recognizably elvish but with a trace that feels almost Japanese. They are a people who suffered a violent schism that split their society into two separate cultures, Norns and Sithi.

Norns are the bad elves.

Just sayin’.

300px-The_Dragonbone_ChairBinabik‘s people, the Qanuc, are called trolls by the humans and Sithi. They are a cross between Tolkien’s dwarves and hobbits, made wiser and less concerned about gold. The Hunën are brutish giants who serve the Norns and are often at war with the Qanuc.

There are often warriors embodying certain typical characteristics, such as the paladin or, conversely, the black knight. In Osten Ard, the broken knight, Sir Camaris, fills the paladin’s role. He is a noble knight serving the king and the religion of Usires Aedon, a riff on Medieval Christianity. Every death at his hands is a blot on his soul, and his commitment to honor is what ultimately ruins him.

As I mentioned in Monday’s post on Theme, Simon (the kitchen boy) and Miriamele (the princess) are the main protagonists and have the roles of unlikely heroes. Together and separately, they face overwhelming odds and must find courage in the darkest moments.

The hero represents hope, the human belief that salvation is just around the next corner.

Often in epic fantasy, the first villain is not the real villain. They may be the henchman of the true antagonist or a would-be usurper of the Evil One’s throne. Pryrates is evil. His henchman, Inch, is also evil.

They get what they deserve because they are not nearly as evil as the truly evil mind orchestrating the chaosIneluki, the Storm King. He is clever, immortal, and possesses a tragic backstory.

Inch and Pryrates are merely cruel and greedy for power over others.

When we write any novel, certain tropes will find their way into the narrative, often emerging from our subconscious without our noticing. The tropes appear because we know what we look for in a story and our subconscious mind wants to write that narrative.

Sometimes, we hear the comment that “certain tropes are overused.” This blanket statement is incorrect because a literary trope is a fundamental aspect of a subgenre.

They can be poorly written and framed by cliché treatments. Readers can and do eventually become bored with the books available when nothing written with a new and exciting spin emerges in their favorite genre.

Maybe you’re tired of Romance’s central trope, tired of happy endings.

magicIn that case, it’s time to widen your reading horizons and try reading something in a different subgenre. Maybe you’d like a space opera or a portal fantasy. You’ll never know what you are missing if you don’t read outside your favorite genre.

Maybe you will like it, and maybe not. But no one says you have to finish a book you hate.

Even if a friend swore that they loved it.

If you’re tired of the commonalities in the books you read, be adventurous. You might like something you wouldn’t usually read, which could inspire you to change up your palate.

You might paint the tropes of your genre with brilliant new colors.

And that can only be good for the readers.

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