In the previous post, we talked about scene framing. Scenes are word pictures, portraits of a moment in a character’s life framed by the backdrop of the world around them. Everything depicted in that scene has meaning.
But the scenes themselves are pictures within the larger picture of the story arc. Think of the story arc as a blank wall. We place the scenes on that blank wall in the order we want them, but without transition scenes, these moments in time appear random, as if they don’t go together.
Transitions bookend each scene, and the way we use those transitions determines the importance of the passage. The bookends determine the narrative’s pacing.
Transition scenes get us smoothly from one event or conversation to the next. They push the plot forward. Action, transition, action, transition—this is pacing.
The pacing of a story is created by the rise and fall of action.
- Action: Our characters do
- Visuals: We see the world through their eyes; they show us something.
- Conversations: They tell us something, and the cycle begins again.
Do.
Show.
Tell.
I picked up my kit and looked around. No wife to kiss goodbye, no real home to leave behind, nothing of value to pack. Only the need to bid Aeoven and my failures goodbye. The quiet snick of the door closing behind me sounded like deliverance.
The character in the above transition scene completes an action in one scene and moves on to the next event. It reveals his mood and some of his history in 46 words and propels him into the next scene.
He does something: I picked up my kit and looked around.
He shows us something: No wife to kiss goodbye, no real home to leave behind, nothing of value to pack. Only the need to bid Aeoven and my failures goodbye.
He tells us something: The quiet snick of the door closing behind me sounded like deliverance.
The door has closed, there is no going back, and he is now in the next action sequence. We find out who and what is waiting for him on the other side of that door.
All fiction has one thing in common regardless of the genre: characters we can empathize with are thrown into chaos with a plot.
Remember the blank wall from above and the random pictures placed on it?

Our narrative begins as a blank wall strewn with pictures. We take those pictures and add transition pictures to create a coherent story out of the visual chaos.
This is where project management comes into play—we assign an order to how the scenes progress.
- Processing the action.
- Action again.
- Processing/regrouping.
Our job is to make the transitions subliminal. We are constantly told, “Don’t waste words on empty scenes.” To be honest, I know a lot of words, and wasting them is my best skill.
Our bookend scenes are not empty words. They should reveal something and push us toward something unknown. They lay the groundwork for what comes next.
What makes a memorable story? In my opinion, the emotions it evoked are why I loved a particular novel. The author allowed me to process the events and gave me a moment of rest and reflection between the action.
I was with the characters when they took a moment to process what had just occurred. That moment transitions us to the next scene.
These information scenes are vital to the reader’s understanding of why these events occur. They show us what must be done to resolve the final problem.
The transition is also where you ratchet up the emotional tension. As shown in the example above, introspection offers an opportunity for clues about the characters to emerge. A “thinking scene” opens a window for the reader to see who they are and how they react. It illuminates their fears and strengths, and makes them seem real and self-aware.
Internal monologues should humanize our characters and show them as clueless about their flaws and strengths. It should even show they are ignorant of their deepest fears and don’t know how to achieve their goals.
With that said, we must avoid “head-hopping.” The best way to avoid confusion is to give a new chapter to each point-of-view character. (Head-hopping occurs when an author describes the thoughts of two point-of-view characters within a single scene.)
Fade-to-black is a time-honored way of moving from one event to the next. However, I dislike using fade-to-black scene breaks as transitions within a chapter. Why not just start a new chapter once the scene has faded to black?
One of my favorite authors sometimes has chapters of only five or six hundred words, keeping each character thread separate and flowing well. A hard scene break with a new chapter is my preferred way to end a nice, satisfying fade-to-black.
Chapter breaks are transitions. I have found that as I write, chapter breaks fall naturally at certain places.
Every author develops habits that either speed up or slow down the workflow. I use project management skills to keep every aspect of life moving along smoothly, and that includes writing.
In my world, the first draft of any story or novel is really an expanded outline. It is a series of scenes that have characters talking or doing things. But those scenes are disconnected. The story is choppy, nothing but a series of events. All I was concerned about was getting the story written from the opening scene to the last page and the words “the end.”
The second draft is where the real work begins. I set the first draft aside for several weeks and then go back to it. I look at my outline to make sure the events fall in the proper order. At that point, I can see how to write the transitions to ensure each scene flows naturally into the next.
Yes, that first draft manuscript was finished in the regard that it had a beginning, middle, and ending.
But I was too involved and couldn’t see that while each scene was a picture of a moment in time, it was only a skeleton, a pile of bones.
By setting it aside for a while, I’m able to see it still needs muscles and heart and flesh. Transitions layer those elements on, creating a living, breathing story.
Credits and attributions:
IMAGE: Title: The Sciences and Arts
Artist: Hieronymous Francken II (1578–1623) or Adriaen van Stalbemt (1580–1662)
Genre: interior view
Date: between 1607 and 1650
Medium: oil on panel
Dimensions: height: 117 cm (46 in); width: 89.9 cm (35.3 in)
Collection: Museo del Prado
Notes: This work’s attribution has not been determined with certainty with some historian preferring Francken over van Stalbemt. See Sotheby’s note. Sold 9 July 2014, lot 57, in London, for 422,500 GBP
Wikimedia Commons contributors, “File:Stalbent-ciencias y artes-prado.jpg,” Wikimedia Commons, https://commons.wikimedia.org/w/index.php?title=File:Stalbent-ciencias_y_artes-prado.jpg&oldid=699790256 (accessed March 12, 2024).
In a novel or story, each scene occurs within the framework of the environment.
The Dragonriders of Pern series is considered science fiction because McCaffrey made clear at the outset that the star (Rukbat) and its planetary system had been colonized two millennia before, and the protagonists were their descendants.
The scenes we are looking at today have two distinct environments to frame them. In both settings, the surroundings do the dramatic heavy lifting. This chapter is filled with emotion, high stakes, and rising dread for the sure and inevitable tragedy that we hope will be averted.
Sallah enters the shuttle just as the airlock door closes, catching and crushing her heel. She manages to pull it out so that she isn’t trapped, but she is severely injured.
This is an incredibly emotional scene: we are caught up in her determination to seize this only chance, using her last breaths to get the information about the thread spores to the scientists on the ground.
So, let’s take a look at theme, the thread that binds emotions and points of no return together. It’s time to take another look at how
Saunders gives us the character of Ray Abnesti, a scientist developing pharmaceuticals and using convicted felons as guinea pigs as part of the justice system. The wider world has forgotten about those whose crimes deserve punishment, whose fate goes unknown and unlamented.
Then there is the theme of compassion. Abnesti explores love vs. lust for his own amusement. The different drugs Jeff is given prove that both are illusionary and fleeting. Yet Saunders implies that the truth of love is compassion. Jeff’s final action shows us that he is a man of compassion.
A common theme in science fiction is the use of drugs to alter people’s behavior and control them emotionally. That theme is explored in detail here, ostensibly as a means to do away with prisons and reform prisoners. But really, these experiments are for Abnesti, a psychopath, to exercise his passion for the perverse and inhumane and for him to have power over the helpless.
This short story was as powerful as any novel I’ve ever read, proving that a good story stays with the reader long after the final words have been read, no matter the length. His questions resonate, asking us to think about our true motives.
But what happens when a few insignificant cracks appear in that construction? What is the point of no return for the people living downstream?
We must identify this plot point, and by mentioning it in passing, we make it subtly clear to the reader that this moment in time will have far-reaching consequences. Knowing something might be wrong and seeing the workers unaware of a problem ratchets up the tension.
Nick Carraway, the
Fitzgerald is deliberately unclear if this act is deliberate or accidental—the murkiness of Daisy’s intent and the chaos of that incident lend an atmosphere of uncertainty to the narrative. If Nick had turned back at any of the above-listed points, Daisy wouldn’t have been driving Gatsby’s yellow Rolls Royce and wouldn’t have killed Myrtle in a hit-and-run accident.
When I am writing a first draft, the crucial turning points don’t always make themselves apparent. It’s only when I have begun revisions that I see the opportunities for mayhem that my subconscious mind has embedded in the narrative.
Then, there’s hunting down and killing the trash and recycling so that we don’t live in a slum, alongside the unlovely side-quest for a clean bathroom. I do these tasks, but they don’t “bring me joy.” I do them so I can get to the good stuff, the best part of the day—which is writing.
Motivations drive emotions, and emotions drive the plot. People have reasons for their actions, and I needed to give my bad guy a good one. Now I know why he must go there.
Sometimes, the story demands a death, and 99% of the time, it can’t be the protagonist. But death must mean something, wring emotion from us as we write it. Since the characters we have invested most of our time into are the antagonist and protagonist, we must allow a beloved side character to die.
Motivations add fuel to emotions. Emotions drive the scene forward.
Characters aren’t fully formed when you first lay pen to paper. They evolve as you go, growing out of the experiences you write for them. Sometimes, these changes take the story in an entirely different direction than was planned, which involves a great deal of rewriting. It helps me remain consistent if I note those changes on my outline because then I don’t forget them.
I highly recommend the
At any gathering of authors, a determined group will proclaim that thoughts should not be italicized under any circumstances. While I disagree with that view, I do see their point.
In a good story, bad things have happened, pushing the characters out of their comfortable rut. They must become creative and work hard to acquire or accomplish their desired goals.
Mood is long-term, a feeling residing in the background, going almost unnoticed. Mood shapes (and is shaped by) the emotions evoked within the story.
Robert McKee tells us that emotion is the experience of transition, of the characters moving between a state of positivity and negativity.
These visuals can easily be shown. Grief manifests in many ways and can become a thread running through the entire narrative. That theme of intense, subliminal emotion is the underlying mood and it shapes the story:
This is part of the inferential layer, as the audience must infer (deduce) the experience. You can’t tell a reader how to feel. They must experience and understand (infer) what drives the character on a human level.
As we read, the atmosphere that is shown within the pages colors and intensifies our emotions, and at that point, they feel organic. Think about a genuinely gothic tale: the mood and atmosphere
However, there is an accessible viewpoint just at the entrance, and we can go there and just absorb the peace. Several years ago, I shot this photo from that platform.
Action and interaction – we know how the surface of a pond is affected by the breeze that stirs it. In the case of our novel, the breeze that stirs things up is made of motion and emotion. These two elements shape and affect the structural events that form the plot arc.
So, how can we use the surface elements to convey a message or to poke fun at a social norm? In other words, how can we get our books banned in some parts of this fractured world?
Creating depth in our story requires thought and rewriting. The first draft of our novel gives us the surface, the world that is the backdrop.
Beta Reading is the first look at a manuscript by someone other than the author. The first reading by an unbiased eye is meant to give the author a view of their story’s overall strengths and weaknesses so that the revision process will go smoothly. This phase should be done before you submit the manuscript to an editor. It’s best when the reader is a person who reads for pleasure and can gently express what they think about a story or novel. Also, look for a person who enjoys the genre of that particular story. If you are asked to be a beta reader, you should ask several questions of this first draft.
Editing is a process unto itself and is the final stage of making revisions. The editor goes over the manuscript line-by-line, pointing out areas that need attention: awkward phrasings, grammatical errors, missing quotation marks—many things that make the manuscript unreadable. Sometimes, major structural issues will need to be addressed. Straightening out all the kinks may take more than one trip through a manuscript.
A good proofreader understands that the author has already been through the editing gauntlet with that book and is satisfied with it in its current form. A proofreader will not try to hijack the process and derail an author’s launch date by nitpicking their genre, style, and phrasing.
The problem that frequently rears its head among the Indie community occurs when an author who writes in one genre agrees to proofread the finished product of an author who writes in a different genre. People who write sci-fi or mystery often don’t understand or enjoy paranormal romances, epic fantasy, or YA fantasy.
Repeated words and cut-and-paste errors. These are sneaky and dreadfully difficult to spot. Spell-checker won’t always find them. To you, the author, they make sense because you see what you intended to see. For the reader, they appear as unusually garbled sentences.
At some point, your manuscript is finished. Your beta readers pointed out areas that needed work. The line editor has beaten you senseless with the
Also, the two combine to help in deciding how long it will take to complete a task.
While I had finished the RPG game’s plot and the synopsis, I didn’t have some details of the universe and the world figured out. So, in a burst of creative predictability, I went astrological in naming the months. I thought it would give the player a feeling of familiarity.
Time has a tendency to be elastic when we are writing the first draft of a story where many events must occur. Sometimes, many things are accomplished in too short a period for a reader to suspend their disbelief.
What if your fantasy world uses leagues as a measure of distance? A league is 3.452 miles or 5.556 kilometers. Generally speaking, a horse can walk 32 miles or 51.5 K in a day.
Many readers have a route they walk or run daily to maintain their health. These readers will know how long it takes to walk ten blocks. They will also know how far a healthy person can walk in one hour on a good road.
The part of the world where I live has large tracts of forests, many wide rivers, and is mountainous, with numerous volcanos. Our roads are often winding and sometimes travel in switchbacks up and over many of these obstacles. It takes time to go places even though the original road-builders plotted the roads through the most accessible paths.
Travel and events take time. A calendar, either fantasy or the standard Gregorian calendar we use today, and a simple hand-drawn map will help you maintain the logic of your plot.






