Yes, we now find ourselves in the deepest depths of January. The days are short and dark, and my desk is piled high with the visions and revisions of my current works-in-progress. I stare at the mountain of work that demands my attention and my mind is consumed with solving that eternal paradox, “Who gave me this damned cold? Which little germ-factory that I call a grandchild is the culprit?”
Alas, the responsible party is most likely sitting in his kindergarten class having a snack and discussing tactics for beating “Lego Star Wars” with his mates while Grandma suffers the agonies of the damned.
In the meantime, cold or no cold, I must somehow wind up the tale before me. My characters have already been through quite a lot, and they aren’t in tip-top condition. Still, they have a job to do and they are going to do it or die in the process.
At this juncture my characters are lurking high in the branches of fir trees outside the stone walls of a mountain keep, observing the small village surrounding the castle they need to enter. They need to decide how to enter the haunted castle, and they need to make a plan for getting to the rogue-mage and eliminating him. Once he is dead, the spells he’s layered over his guards will be broken and my team should be able to leave safely.
Once inside the keep, they will have to make their way through the halls, killing off the bespelled guards as they come to them until they have finally met the mage they have been sent to kill.
They’ve already fought a dragon and been caught in an avalanche. They’ve fought many other elemental creatures and each other.
Now here they are, poised on the edge of finishing this adventure and Grandma’s too stoned on NyQuil to concentrate long enough to get them to where they can kill the evil bad dude.
This could take a while.
It’s just so much wo-o-o-ork…..
Actually this game looks fun. I think I’ll just rest in the play-room for a moment….