#FlashFictionFriday: Mind Wandering (short essay)

I love this image. I found it at Wikimedia Commons and fell in love with the symmetry and the way the colors complement each other, so opposite and yet so pleasing. It inspires my creativity, pushes away the subconscious boundaries we set for ourselves in our daily lives. It makes me wonder what lies beyond the borders. What mysterious thing could be waiting there for me to discover?

When people first learn I am an author with no day job, the first thing they ask (after what the heck are you thinking) is where I get ideas for my tales.  I usually give them some song-and-dance about adapting modern relationships and values to mythological world situations, and while it’s true, it’s not the whole truth.

The truth is, these things just pop into my head, and I think “Wow – that would be a good story.”  I will be riding in the car listening to music, not thinking about anything in particular, and have a flash of brilliance – What if the dark ages never happened? Or How would Europe look if the Druids had conquered Europe instead of the Romans?

If I am smart, I will write the idea down, because I’m 64 years old and the old harddrive is full—too many cute kitty pictures and Weird Al videos, with no room for anything else.

The flow of random thoughts really is the river of creativity for me. Having the time to just sit and daydream is as rare as the March sun around here, but it does happen, and that is when my ideas come to me.  Letting your mind roam free and allowing the possibilities to enter your stream of consciousness (or not, as they will) is good for you.  Fifteen or twenty minutes a day of simply watching the world go by will rejuvenate you.

Some people will say, “I don’t have time to waste daydreaming,” and that’s all right for them. I personally need to throw open the windows of my mind and let the breezes clear away the musty ideas which get in the way of my creativity. For me, the path to writer’s block is paved with “I don’t have time to relax!”

Don’t get me wrong, I get up at 6:30 am and immediately begin blogging. After noon I read for several hours and then I do revisions or work on my current Work In Progress. I read before I go to sleep.  I do two weekly book review blogs besides this blog and all in all I work 10 to 16 hours a day at this job, but it is interspersed with various household tasks and errands.  I also take the time to let my mind rest, simply watching the town go by from my porch.

Some people call it meditation, and some people call it a waste of time. I call it necessary.  I think of my mind as if it were an ‘idea farm.’ Just as a wise farmer allows his fields to occasionally lie fallow, it’s important to let your mind rest. Letting farmlands lie fallow is one of the best ways of allowing the land to replenish its nutrients, and regain its fertility. Letting your mind roam with no particular direction is essential in lowering your stress levels (!) which immediately improves your health and your thought processes.

So I suppose when I am asked where I get ideas for my tales I should tell them the truth:

I don’t really know!


Credits and Attributes

Bruges, View from Rozenhoedkaai, blue hour. By Arcalino / Wikimedia Commons / CC BY-SA 3.0

Wikimedia Commons contributors, “File:Bruegge View from Rozenhoedkaai.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:Bruegge_View_from_Rozenhoedkaai.jpg&oldid=198969137 (accessed July 28, 2017). Photo: Arcalino / Wikimedia Commons, via Wikimedia Commons

4 Comments

Filed under #FlashFictionFriday

#amwriting: give your characters agency

In literature, the word agency is used to define an active vs. a reactive character. Active characters have agency, where passive characters are pushed into predictable actions and boring outcomes.

Chuck Wendig, in his wonderful post on this subject, nails down the heart of this issue: Character agency is, to me, a demonstration of the character’s ability to make decisions and affect the story. This character has motivations all her own. She is active more than she is reactive. She pushes on the plot more than the plot pushes on her. Even better, the plot exists as a direct result of the character’s actions.”

In other words, the character must drive the plot. Until you nail down just who your characters are and what they want, your plot will go nowhere. In this regard, you must give your characters permission to NOT BE PASSIVE.

I am an ‘outliner,’ but I am also a ‘pantser.’ By this I mean that I have an idea, a “What if…” moment, and that evolves into an outline, a guide that is the jumping off point. Once I begin writing, the story goes through a radical evolution, driven by the personalities who inhabit that world.

Because my work evolves drastically over the course of four drafts, the moment I set pen to paper, I start building a stylesheet, also known in the industry as a ‘bible,’ a list of names, places, and relationships, updating it as I go. This is critical so that in the editing process any subtle shifts of spellings or names (and a multitude of other horrible things) can be rectified and made consistent.

We begin with a static idea for the story. We think we know who goes where, what our characters will do, and we think we know how it will end.

You must give your plot structure. In other words, create a good story arc to begin with, but allow your characters to surprise you, taking the story indirections you didn’t originally envision.

We know that the way to avoid obviousness in a plot is to introduce a big threat. How our characters react to that threat should be unpredictable because they have agency.

When we give our characters agency, this threat removes the option of going about life as normal but leaves characters with several consequential choices, the final one of which will be made in a stressful situation.

I used the word consequential relating to the choices your characters must make. I chose that word intentionally. If there are no consequences for bad decisions a character might make, what is the story about?

Why would a random trip to a convenience store interest a reader if something out of the ordinary does not occur? After all—we go out for bread every day, and it’s not too exciting. Frankly, I’m not interested in reading about Bubba buying a loaf of bread. But make him the witness to a robbery and things begin to get interesting. Better yet, give him options:

  1. Bubba can hide and wait for the intruders to leave.
  2. Bubba can decide to be a hero.
  3. What other options does Bubba have? What does he see when he looks around the store?

Whatever Bubba chooses to do, there will be consequences. If things go awry, he could become a hostage. If he goes unnoticed but tells the police what he knows, he and his family could be in danger.

Once he is in the middle of these consequences, Bubba will have more crisis points to face, and a lack of bread for toast will only be one of them. He will have many decisions to make, and each choice will drive the plot.

The obstacles your characters face and the choices they make in those situations are the story. Giving your characters an active role and allowing them agency is what drives a great, absorbing story.


Quotes and Attributions:

Quote from JUST WHAT THE HUMPING HECK IS “CHARACTER AGENCY,” ANYWAY? ©2014 Chuck Wendig, posted June 03, 2014  http://terribleminds.com/ramble/2014/06/03/just-what-the-humping-heck-is-character-agency-anyway/ accessed July 25, 2017.

#amwriting: ensuring consistency: the stylesheet, © 2016 Connie J. Jasperson, posted August 3, 2016 https://conniejjasperson.com/2016/08/03/amwriting-ensuring-consistency-the-stylesheet/ accessed July 25, 2017.

7 Comments

Filed under writing

#amwriting: sit down and write

This last weekend, I attended the 2017 PNWA Conference. I had the chance to connect with friends whom I rarely get to see in person elsewhere, and met many, many new friends.

I immersed myself into four days of seminars on writing craft, with the intention of kickstarting the rough draft of the one manuscript which has stalled for the last two months.

Let’s be clear—I always have three or four projects in various stages of completion, so I always have one novel in the first, rough draft. Usually, I have no difficulty getting my idea onto the paper but, as I have mentioned before, life sometimes throws us curve balls. When that happens, I have no trouble writing blog posts or making revisions on finished manuscripts as requested by my intrepid beta readers and editor. But it is then that completing whatever story is in the rough draft form becomes a struggle for me.

So, let’s talk about getting past that mysterious thing some people call writer’s block, the horrible nightmare that is only a temporary lull in the creative process. This is when you hear those voices mocking you, “you claim to be a writer but you haven’t written a new word in days.” (Or weeks, or months.)

First, you must understand that this is not a permanent, career killing disability. It is a fleeting, dry period where the project you want to work on is not moving forward. But other writing can and should happen!

My recommendation is to sit down and write your way through it—don’t abuse yourself over whatever project you have that is stalled. Clear your mind of those little mental voices of doom and guilt because they are the carrion birds whose songs of despair lure you along the path to failure.

Focus on writing something completely unrelated instead.

In a seminar I attended this last weekend, taught by the award-winning sci fi/fantasy author and current SFWA president, Cat Rambo, she admitted that rather than beat herself up for a momentary lapse of creativity, she works her way through the rough patches with timed stream-of-consciousness writing sessions. She does this every day and shoots for 2000 new words a day, whether they are good words or not.

The way I interpreted her comments, she does this in the NaNoWriMo style, where you set a timer and write whatever nonsense comes into your head for a certain length of time and do not stop writing for any reason whatsoever until the timer goes off.

Cat’s advice? If all you can do when you sit down for that timed writing session is to write “I can’t think of anything” repeatedly, just write that. She said (and she is right) that after a few minutes of that sort of boredom, your creative mind will rebel, your subconscious mind will take over and push you in new directions. When I do this, I usually end up with some of my best ideas embedded in those long strings of rambling words.

Those nuggets of good writing and ideas are straw I can spin into gold.

My personal advice is to not set absurdly unrealistic goals for your work. Target goals are good, but in my opinion, setting too a high wordcount for new words on your rough draft each day is a good way to set yourself up to fail, as you can’t sustain it. I find that when I am involved in NaNoWriMo, which is a different kind of writing, I can put down 2000 to 4000 words each morning–but that kind of output is not sustainable over more than just the month of November. My usual output is 1000 to 2000 new words per writing session.

Consider setting your minimum goal of writing for at least one fifteen-minute increment per day, working straight with no stopping.  Repeat the fifteen-minute sessions as many times as you like each day, if you are really fired and inspired to write.

I am a fulltime author, but even when I was holding down three part-time jobs, I still managed to write every evening. When my children were still at home, I wrote when they were doing homework, or I wrote after they went to bed. I made my time to write by choosing to only watch the TV shows that meant the most to me and ditching the rest. That meant that most evenings I had at least one hour (but sometimes two or three) of good writing time after dinner was done and the kitchen was clean.

I understand if you are emotionally invested in some TV shows, but you must choose to make time to write—choose your entertainment wisely and don’t waste what could be writing time on shows you don’t absolutely love.

So, what about multiple projects? I find that having multiple projects in the works is good for me, as switching from one to another allows me to rest my writing mind. I am fortunate, in that writing is my full-time career.  Because it is my job, I always have three or four projects going, so I do have a certain, inviolable time of the day that I will work no matter what. On Sundays, I write all the blog posts I might need for that week, both for this blog and for several other websites where I have a regular column.

I need to keep regular office hours to be productive, so the morning hours of 6:00 a.m. to 12:00 p.m. are divided like this:

6:00 to 8:00, I work on adding new words to the current rough draft.

8:00 to 9:00, if I don’t have a writing group to attend, I handle my social media stuff—a nasty but necessary task that is part of the job if you don’t have a personal PR person but hope to connect with both readers and other writers.

I don’t have a PR person.

9:00-10:00, (again if I don’t have a writing group) I take a break from writing and make a stab at cleaning my house.

10:00 – 12:00 I do revisions on other projects as my editors ask for them or I edit for clients.

I always take a break at noon and either take a walk or sit on my back porch and just watch the world go by.

In the afternoon, I make maps or do other support work that may be required for one or another of my projects, depending which is firing my mind most intensely, or if I have a client’s manuscript to edit I will go back to that.

I’m no different than any other writer—I do have times when the well of creativity runs dry. But I have the support of other authors, and I have the mental tools I need to pull me out of those rocky spots. I hope this post offers you some idea of how to jumpstart your creativity, and remember–I am always here to talk you off the ledge.

5 Comments

Filed under writing

#FlashFictionFriday: Talisman (reprise)

 

Talisman

 

The evening sun lingers,

Red, golden,

Unwilling to set.

 

Time seems to stop.

This moment

Will be a talisman,

 

Hanging in my heart.

Warming me

When winter’s fist is closed.


Talisman, Copyright © 2017 Connie J Jasperson, All rights reserved, originally published Apr. 7, 2017 on Life in the Realm of Fantasy, http://conniejjasperson.com

Puget Sound Sunset, By Vladimir Menkov (Own work) [GFDL (http://www.gnu.org/copyleft/fdl.html), CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0/) or CC BY 2.5 (http://creativecommons.org/licenses/by/2.5)%5D, via Wikimedia Commons

3 Comments

Filed under #FlashFictionFriday

#amwriting: Asymmetric Information and the Arc of the Scene

 Most authors understand that there is an arc to the overall novel–the Story Arc  which  consists of:

  1. Exposition, where we introduce our characters and their situation.
  2. Rising Action, where we introduce complications for the protagonist
  3. Climax, the high point of the action, the turning point of the narrative
  4. Falling Action, the regrouping, and unfolding of events that will lead to the conclusion
  5. The resolution, in which the problems encountered by the protagonist are resolved, providing closure for the reader.

Within the larger story, there are many smaller stories, “scenes” created with this same arc, that come together to create this all-encompassing drama. The way these scenes unfold is what keeps our readers interested and invested in the narrative until the end of the book.

In his seminar on the arc of the scene, author Scott Driscoll explains how the main difference in the arc of the scene vs. the overall arc of the novel is this: the end of the scene is the platform from which your next scene launches. This means each scene begins at a slightly higher point on the novel’s narrative arc than the previous scene did, driving the narrative.

In my mind, this means that novels are like Gothic Cathedrals–smaller arcs of stone support the larger arcs until you have a structure that can withstand the centuries. Each small arc of the scene builds and strengthens the overall arc of the greater novel.

These small arcs of action and reaction ensure the plot doesn’t stall and create tension that drives the story to the four cardinal points of the story arc.

Conversations are scenes that form a fundamental part of the overall arc: they begin, rise to a peak, and ebb. They inform us of something we must know to understand the forthcoming action. Conversations propel the story forward to the next scene. A good conversation is about something and builds toward something. J.R.R. Tolkien said “Dialogue has a premise or premises and moves toward a conclusion of some sort. If nothing comes of it, the dialogue is a waste of the reader’s time.”

That is true of every aspect of a scene: action, conversation, reaction. A scene that is is all action can be confusing if it has no context. If there is no silent witness (an omniscient presence if you will) a properly placed conversation can give the reader the context needed to understand the reason for the action.

A certain amount of context can arrive through internal monologue, but it must be done in such a way that the reader is not faced with a wall of italics. There are two problems with long mental conversations:

  1. italics are daunting in large chunks.
  2. it can become a thinly veiled cover for an info dump.

Plot points are driven by the the characters who have the critical knowledge. The fact that some characters are working with limited information is what creates the tension.

Consider the concept of asymmetric information–a situation in which one party in a business transaction has more or superior information compared to another. In business, one individual’s pursuit of pure self-interest can prevent other companies from effectively entering and competing in an industry or market. He/she has the critical knowledge they don’t have and effectively eliminates his competition. He has a monopoly.

That monopoly of information creates a crisis. In the novel, a conversation scene should be driven by the fact that one person has knowledge the others need. Idle conversation will bore your reader to tears, so ditch the smalltalk.

We deploy info, but we don’t dump it in one large chunk though–the reader must find it out at the same time as the other characters, over the first 3/4 of the novel.

We do this in small arcs that combine to form the overall story arc. Events occur, linked by conversations, forming small arcs (scenes) that support the structure of the novel.

By creating small arcs in the form of scenes, we offer the reader the chance to experience the rise and fall of tension. This is a pulse which never completely falls but is always increasing toward the high point of the book, giving the reader small rewards of emotional satisfaction along the way to the big event, the grand climax.


Credits and Attributions:

This post first appeared on Life in the Realm of Fantasy as The Arc of the Scene by Connie J. Jasperson © 2015 in July of 2015. It has been re-edited and recycled.

Image: Page one of the U.S. Patent and Trademark Office filing by Charles Darrow for a patent on the board game Monopoly. The original uploader was JohnDBuell at English Wikipedia (Transferred from en.wikipedia to Commons.) [Public domain], via Wikimedia Commons https://upload.wikimedia.org/wikipedia/commons/1/11/DarrowPage1.png

4 Comments

Filed under writing

#amwriting: regaining the mojo

Events in my family during May, June, and most of this month have hampered my mojo, stalling my creative mind. Many projects and plans have fallen by the way and I don’t really mind. This year I will not have my books in the bookstore at the PNWA conference (which kicks off on Thursday), as I just had no time and no way of getting them to the right people by the due date. But that isn’t a big deal, really—I will go to the signing event and visit my friends’ tables and buy their books, so all will be well.

Now, with my son on the mend and back in his own home, I am somewhat at sea. For four weeks, I spent two hours every morning doing wound care on his injured hand, and the rest of the day cooking, cleaning, and entertaining a houseguest. That became my schedule, and writing took the back seat, limited to writing blog posts on the fly—writing if and when I had the time.

Now, I have no demands on my time, no rigid schedule to adhere to. In a way, it’s like suddenly finding myself retired again, only this time I’m not killing time by painting flowerpots. (The last time, it looked like a Mexican pottery stand exploded on our front steps.)

Things have settled back to normal here, and I am struggling to get back into the habit of creative writing. While I have been inspired to write technical posts on writing craft for this blog, and do revisions on my finished novel as my editors ask for them, the rough draft of my new work in progress has languished, receiving erratic, haphazard attention.

Once again, just as I did years ago when I first challenged myself to ‘win’ NaNoWriMo, I am forcing myself to sit down and write from 6:00 am until noon. For me this kind of self-discipline is critical—other people may work better with a less rigid schedule, but I need to keep office hours to be productive.

I work “back and forth” when writing, rather than writing in a linear fashion, although each manuscript starts out in linear way. Each section is written when I am inspired to work on that part of the tale. Like assembling a quilt, I write connecting scenes to ‘stitch’ the sections together when the draft is complete. This is why I make a detailed outline, so I won’t get lost. Now  am revisiting what I have already done on the first draft of this book, finding that I have written the framework for a pretty good story. My notes are all detailed, and the backstory is on file in a separate file so I can access it or update when I have questions. This ensures I will know why certain things are happening.

The maps are drawn, and cover art has been selected—all these things were done in May. The first 50,000 words are written; the book is at the ½ point. The story arc has pretty much followed the original outline with only a few major divergences. The stylesheet is up to date because each change to the originally outlined story was noted as the changes were made. This means I know exactly where I left off in May, and what must happen to these characters to complete this book.

I am itching to get back to it as I want this first draft finished before November, if possible.  I need to have it done by then because November is NaNoWriMo, a month of divine madness—each year I write a patchwork of short stories, novellas, and doggerel, all of which become fodder for the rest of the year.

As an author, I am self-employed. This means I succeed or fail by my own efforts. I choose to succeed, and for me, that means finishing each book to the best of my ability. I am inherently lazy, a self-confessed slacker who would rather read a book or play video games than work—thus I must enforce the puritan work ethic my ancestors brought to America and which somehow passed me by.

10 Comments

Filed under writing

#FlashFictionFriday: Stolen Heaven

Hydrangea_cropped_July_11_2017_copyright_cjjasperson_2017 copy

Sunlight gently falling

On blue,

Lighting the green

Branches that support you,

Leaves that frame you.

Blue the color of

Heaven on good day,

Framed by a green

Limes would envy.

Sleep eluded me and

I was there at dawn,

Witnessing the splendor of

Heaven,

Stolen for a few brief moments

And illuminated by the sun.


Attributions:

Hydrangea © Connie J. Jasperson 2017 (author’s own photo)

Stolen Heaven © Connie J. Jasperson 2017

3 Comments

Filed under #FlashFictionFriday, Poetry, writing

#amwriting: lay, lie, laid

A few days ago, a discussion in an  author’s’ online chat room raised a question, “Is it lay, lie, or what?”

Thus, it’s time to revisit my post on one of the more misused verbs in the English language: the verb lay.’ In my own work, I often have to stop and make sure I am using it correctly. Do I mean to lay down or lie down? It boils down to a simple concept: is the object of the verb RECLINING  or was it PLACED THERE?

“Lay” is a verb meaning to put or place something somewhere. It has a direct object. Its principal parts are “lay,” “laid,” “laid,” and “laying.”

What the words refer to is the action: If you set it (object) there, it is laying there. Lay it there. Lay it on the pillow.

If it is resting or reclining, it is lying there. Lie down. Lying down. Lie down, Sally. (Clapton had it wrong? Say it isn’t so!)

The internet is your friend. Quote from the wonderful website Get it Write: The verbs to lie and to lay have very different meanings. Simply put, to lie means “to rest,” “to assume or be situated in a horizontal position,” and to lay means “to put or place.” (Of course, a second verb to lie, means “to deceive,” “to pass off false information as if it were the truth,” but here we are focusing on the meaning of to lie that gives writers the most grief.)

This is where things get tense: present, past, and future.

A ring lay on the pillow. 

But I needed to rest:

So what this all boils down to is:

 

But just to confuse things:

A living body lies down and rests as is needed.

A dead body is cleaned up and laid out by other people if said corpse was important to them. However, after having been laid out the corpse is lying in state to allow mourners to pay their respects.


Attributions and Credits:

This post first appeared on Life in the Realm of Fantasy on July 15, 2015, as Lay, Lie, Laid, © 2015-2017 by Connie J. Jasperson, all rights reserved.

Quote from: To Lie, or To Lay, Get it Write online, http://www.getitwriteonline.com/archive/051402lielay.htm, accessed July 11, 2017

4 Comments

Filed under writing

#amwriting: personality and the fight scene

I am in the process of getting one of my works in progress, Billy Ninefingers, ready for publication. This tale takes place in the world of Waldeyn, and Huw the Bard makes an appearance, although not in the opening chapters.

The book opens on a sunny day, and my characters are wearing armor. Their conversation tells us they’re nervous about the trail they are on. Through their casual comments, we learn that the world they live in is dangerous, and people must hire guards to protect them from more than just highwaymen if they choose to travel. The three paragraphs of that conversation are all the reader needs to know about the work my characters do and the trail they are riding. That scene ends and the next scene takes them and the merchant they are guarding to their destination, the dark, dirty town of Somber Flats.

The second scene is the setup for the inciting incident, the moment we meet the first antagonist, Bastard John. When he enters the scene, it is one of the few times when the Bastard will be in such a place that we can see who he is as a person. The inciting incident makes no sense unless the reader knows that the Bastard is an obnoxious bastard, and proud to be so-named.

At this point, an argument ensues, which turns violent. Scenes involving fighting are controlled chaos—controlled on the part of the author. There must be a reason for the fight, one that goes beyond the need for livening things up. When it comes to fighting, I keep it concise and linear, as drawn-out fight scenes bore me to tears.

Most authors get hung up on the technical side of the fight–how they were dressed, who hit who with what weapon, and so on. These are necessary elements of the scene that good, responsible research and an author’s diligence can resolve.

But there is a larger consideration to your battle: you must have a good reason for the conflict. No one is going to stick with a novel where random, convoluted battles happen for no good reason. They hack, they slash, blood flows, the winner walks away–but why did it happen? What is the purpose of injecting that conflict into the narrative? In Billy Ninefingers, besides the obvious fact that he is seriously injured in the fight, which is the core plot point of the book, I had two other goals with that fight scene:

  1. I needed to show how the Bastard is jealous and acts on any thought that passes through his alcohol-soaked mind.
  2. In the resolution of that scene, my intention was to demonstrate that Billy, even with his life in ruins, has a sense of fair-play.

Each character in the fight is, and must remain, a unique individual. There should be no blurring of personalities, which can happen when an author focuses to intently on the action of the fight scene, writing it as if they lived it. For the author, acting out the action ensures that the moves are reasonable and make sense, but you aren’t done writing that scene just because the hacking, slashing, and gunshots are on paper. You must go back to the first part of that section, and make sure you haven’t lost the individuality of the characters in the chaos. Each character must be portrayed in the actions sequence in such a way the reader doesn’t say, “He wouldn’t do that.”

Consider the people you know. Picture the ones you like to spend time with. What is it about them that captured your interest in the first place? I’m not talking lovers here, so set the irresistible chemistry aside and think about their mannerisms, their habits.

That sense of uniqueness is what we must give our characters through their habitual movements and speech, and it is crucial we maintain those differences when we describe a fight scene.

Our bodies, as well as our faces, are in constant motion. You can show this in small, unobtrusive ways by sitting back and visualizing your scene as if you were the witness rather than a participant, making it real in your mind before you commit it to paper.

In conversation, people miss a few beats when they are speaking. They gather their thoughts and speak in short bursts. They shift in their chair, or stand up, or wave a hand to emphasize a point. They turn, and sometimes mumble.

Every character’s mannerisms are individual, uniquely theirs. You, as the author, visualize them this way, but the difference between success and failure as an author is the ability to commit their personalities to paper. Many authors don’t succeed at this—they either fail to give enough subtle clues to the reader, or they are too specific. The fine line between enough and too much is where the author’s artistry comes in.

Through physical actions and conversational interactions, we make our characters knowable and likable (or not, as the case may be). Their actions as they interact with their environment and each other illustrate the world they exist in. Each scene is your opportunity to convey the setting and the mood of your characters without resorting to an info dump.

Especially when describing a fight scene, the author must give the impression of detail, offering the reader a framework to hang his imagination on. We use our words sparingly and with intention, painting the idea and the atmosphere of the conflict as if painting  the scene in the style of the impressionists.

I love it when I can suspend my disbelief and become immersed in the story, getting wrapped up in the fight because the battle is crucial, and the good people must win.

4 Comments

Filed under writing

#amgaming: Stardew Valley, by Chucklefish Games

I’ve mentioned before that I spend a certain amount of time playing computer games, especially when I am trying to avoid doing any serious writing. Just like the books I read when dodging work, I love to talk about whatever game I’m playing.

Today I am reviewing Stardew Valley, an open-ended country-life RPG which was built by indie programmer, Eric Barone under the alias Concerned Ape, and published by Chucklefish Games. It was released for Microsoft Windows in February 2016, with ports for OS X, Linux, PlayStation 4 and Xbox One appearing later that same year.

I love old-school, indie-built RPGs, and Stardew Valley is one of the more absorbing games I’ve played lately.

But first, the Blurb:

You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!

My Review:

The art and graphics are excellent and colorful. Each setting is fun to roam around in. If I have any complaint, it’s the amount of walking back and forth over the same ground that one has to do to complete the many tasks, and the game clock keeps ticking while you struggle to get your farm up and running. Fortunately, from day one of the game there are many places to forage from, and what you find can be sold to buy more supplies.

In this game, I always play a female character, but you can create a male character just as easily. You can choose one of five farm maps, each with different pros and cons. I prefer the one with extra foraging opportunities, but there is one with more mining resources and another with a fishing river.

In all the scenarios, the farm plot is initially overrun with boulders, trees, stumps, and weeds, and the player must work to clear them to rebuild the farm: you will be tending to crops and livestock to generate revenue so you can further expand the farm’s buildings and facilities.

I started over with different characters, once I figured out what I didn’t know when setting up the first character. That’s how I discovered the joy of having 4 completely different games going at once. (I laugh, but really I’m cringing.) Because I like each of the different storylines, I play whichever game I’m in the mood for, as none of the storylines are finished. I have married my each characters off to different bachelors, which generates a different storyline and completely different cutscenes every time.

There are ten marriageable characters, and each generates a different storyline. You can marry anyone you choose, male or female. If you marry a member of your own sex, you will be offered the option of adopting children.

Friendships are important, and you can gain a lot of friends by doing odd jobs which will be posted on the community bulletin board. Romance happens slowly because figuring out what the character you are wooing likes can be difficult.

The mines are difficult, with some tough monsters. The creatures are fun, and some are hard to beat, but you do gain strength, and the wise miner brings food, so nothing is impossible. Fishing takes a bit of work, and it’s not easy to learn, and figuring out how things work is challenging.

You will spend game time walking from place to place. A day on the farm typically takes 15 minutes of real time. Every task eats time—for instance, a walk to town consumes half an hour of the character’s game-day. Added to the challenge is the 3 hours (6-to-9:00 am or longer in game-time, not real time) you will devote to trying to get your chores done each morning so you can get going on cutting wood, fishing, or mining. All those tasks are important if you want to improve your farm.

This game contains many adult situations and isn’t really for young children. This game also teaches budgeting and planning, real-life skills many adults don’t have a great grip on. You do have to be careful with your gold. I suggest you add chickens and cows as soon as possible because, in Stardew Valley, mayonnaise is money—it’s the first reliable source of daily income, producing revenue even in the winter.

During recent weeks here at la Casa del Jasperson, the road of real life has been too rocky for me to write. Hence, I’ve found this game to be quite the enjoyable time-sink. As of this post, I have not completed all the side quests, but since May 13th I have put well over 100 hours into it.

I purchased Stardew Valley on Steam for my PC and play with an X-Box controller, but the game is available for the Nintendo PS4.

I give Stardew Valley 5 out of 5 stars, as it is an excellent example of indie produced RPG games.


Attributions:

Stardew Valley Screenshot, © 2016 Eric Barone, via Wikipedia

Comments Off on #amgaming: Stardew Valley, by Chucklefish Games

Filed under Game Reviews, writing