Over the years, I have learned many tricks to help people get a jump on their NaNoWriMo project.
Most writers will start an entirely new story. Some have an outline, but others are flying blind, or in author speak, “pantsing it.” Other writers will continue writing the first draft of an unfinished work-in-progress.
I am a planner, but I’m also a pantser. I’m just writing to a loose outline. All I need is a little free time in advance of November to let my mind wander.
When I first began writing, I found Excel useful, but any document or spreadsheet program will work. The outline becomes my permanent stylesheet for that novel. I think of outlining as pantsing it in advance—a visual aid for winging it later.
Once I’m done winging it through the story and am in revisions, some scenes will make more sense when placed in a different order than originally planned. An outline allows me to view the arc of the story from a distance, so I can see where it might be flatlining. Perhaps an event should be cut completely as it no longer works. (I always save my outtakes in a separate file for later use.)
Over the years of editing and reviewing books, I’ve assembled a list of questions that help me nudge a novel from an idea into an outline. If I make notes as I think of things, I’ll never lose those characters or their story. Even if I can’t get to it right away, I’ll have all the essential stuff in a document and saved.
The first two questions I ask are what genre do I think I’m writing in, and what is the underlying theme? I prefer to write character-driven fantasy. A world will emerge with the characters, and I will make notes as bits and pieces of that environment occur to me. I have a deep streak of gallows humor in my personality, so humor in the face of disaster will be a theme. This theme comes out in most of my work.
Next, I ask the creative universe who the protagonist is. I create a brief personnel file, less than 100 words. It’s a paragraph with all the essential background information. Sometimes it takes a while to know what a character’s void is (a deep emotional wound), but it will emerge. I note the verbs, adjectives, and nouns the character embodies, as those give me all the necessary information.
Let’s create a protagonist. He doesn’t have a story yet, but that will come along once I have a few other people figured out.
Brand (MC) (Fire-mage, armsmaster, 36, divorced. Brown hair, brown eyes, suntanned.) Parents were mages, now deceased. VOID: Deep sense of failure. A convergence of personal tragedies led to a failed suicide attempt. VERBS: Act. Fight. Build. Repair. Protect. Create. ADJECTIVES: wary, sarcastic, hopeful, dedicated, considerate. NOUNS: sorrow, guilt, purpose, compassion, wit.
Does Brand have close friends? If not, will he gather companions? This question is important. If he doesn’t have friends at first, I will leave space on that page to add them when they emerge from my imagination. As I contemplate Brand’s story, perhaps a love interest will show up later, or maybe not.
What happens to take Brand out of his comfort zone? Sometimes I don’t have the answer to this for quite a while. Other times, it’s the spark that starts the story.
The entire arc of the story rests on how I answer the following question. What is Brand’s goal, his deepest desire? Currently, it looks like he’s hoping to regain his self-respect. That will become a secondary quest when a more immediate problem presents itself.
What stands in his way? Who or what is the Enemy?
Let’s name the enemy Silas. What is his deepest desire? How does Silas control the situation at the outset? Once I know who the antagonist is and what they want, I give them the same personnel file I give all the other characters—I identify a void, verbs, adjectives, and nouns for him.
Once I have Silas described in a paragraph, I can determine the quest. Silas is the key to what Brand must achieve. A believable villain is why Brand’s story will be fun to write.
Now we come to creating the plot. I decide where the story begins, then list a few possible scenes, using keywords to show mood and intention.
Meditating on mood words often precipitates a flash of brilliance that has nothing to do with anything. What if …
Newly arrived in the border town of Axeton, Brand discovers an ancient gate sealed with a magic lock. Beyond it, a faint path leads into the Deadlands, but where does it go? No towns exist in the moors, and no country wants to claim the Deadlands. The elemental creatures are too dangerous. Could it be a beastmaster searching for rare elemental creatures to use as weapons? If so, who has that skill, and what could they intend to do with them?
This plot twist forces me to rearrange the outline, and now I have to change Silas’s paragraph to make him a beast master. He can’t be two-dimensional, a cartoon villain, so why does he do evil with this talent? Why does he think he is the hero? The answers to those questions should give Silas a personality. We should feel some empathy for him.
How does Brand react to the pressure Silas exerts? Side characters may emerge as Brand works his way through the problems, people who will influence the plot’s direction. As the outline evolves, I will see many places where the struggle can deepen the relationships between the protagonist and their cohorts/romantic interests.
Later, after I have the characters figured out, I will work on the plot outline and try to shape the story’s arc. This is where roadblocks and obstacles do the heavy lifting, and my outline will contain ideas I can riff on. Brand will have to work hard to achieve his goal, but so will Silas.
Information and the lack of it drive the plot. Brand can’t have all the information. Silas must have more answers than Brand and be ruthless in using that knowledge to achieve his goal. My outline will tell me when it’s time to dole out information. What complications arise from Brand’s lack of information? My outline will offer hints for what he can do to rescue the situation.
With each chapter, Brand and his companions acquire the necessary information, but each answer leads to more questions. Conflicts occur when Silas sets traps, and by surviving those encounters, Brand gains more information about Silas’s capabilities. He must persevere and use that knowledge to win the final battle.
I could actually use this example as the genesis of a story, but I have a different outline in progress. Having my characters in place and an outline on hand helps keep me on track when I am pantsing it through NaNoWriMo. New flashes of brilliance will occur as I am writing, and hopefully they will make the struggle real. But two fundamental things will remain constant:
Brand’s determination to block Silas and wreck the enemy’s plans is the plot.
Brand’s growth as a character as he works his way through the plot is the story.
I just finished reading a sci-fi book set ten years from now, in 2032. It was a free Kindle book, but I felt overcharged.
Never once did the super-heroic and uber-capable protagonist fear for her life no matter what ridiculously dangerous situation popped up.
Take a look around in your local secondhand bookstore. A brilliant source of information on low-tech agricultural life and culture came in the form of a book I found at a second-hand bookstore in Olympia in the mid-to-late-1980s. It was called ![Fairy of Eagle Nebula By NASA [Public domain], via Wikimedia Commons](https://conniejjasperson.com/wp-content/uploads/2017/10/fairy-of-eagle-nebula-by-nasa-public-domain-via-wikimedia-commons.png?w=500)
The second master class was on the how of creativity. Those of you who follow my blog know how the subject of creativity fascinates me. If you haven’t read any of Jeff Wheeler’s work, here is the link to my 2013 review of his first book, the
First, Lindsay pointed out that thinking is an action scene, as are conversations. He asked what a character does while thinking. He pointed out that Humphrey Bogart had a way of tugging on his ear when thinking, a habit that carried over into his movies. A side character with a certain amount of screen time but isn’t the POV character can be shown as real when they have a small personal habit that appears from time to time.
When a character’s facial expressions take over the scene, they become cartoonish, two-dimensional displays of emotion with no substance. A landslide of microscopic showing can make your characters seem melodramatic. All that physical drama doesn’t show a character’s emotions. What is going on inside their heads?
And this brings me to the core of this post. During NaNoWriMo, when I write new words as quickly as possible, I lean too heavily on the external, relying on a lot of smiling and shrugging. Conversations are action scenes, but too much “face time” is too much.
In some circles, 40,000 words is a novel, but in fantasy, it is less than half a book.
A detailed history of everyone’s background isn’t required. As a reader, all we need is a brief mention of historical information in conversation and delivered only when the protagonist needs to know it.

Rather than obsess about my lack of creativity, I decided to have fun with it. Several young writers in my NaNoWriMo region have said they used a plot generator to jumpstart their ideas, so I thought I’d give that a try.
Cursed
This plot generator has clearly been studying J.R.R. Tolkien, as it has managed to plagiarize the first paragraph of The Hobbit right down to the punctuation.
When I write poetry, I look for words that contrast vividly against each other. I choose action words that begin with hard consonants, emotion words that begin with softer sounds.
Concise writing is difficult for me because I love descriptors. So, I have to make my action words set the mood. To do that, I must use contrasts.
The drive to understand why some books enthrall me and others leave me cold keeps me reading and looking for new stories.
Now that I have identified who most of my characters are, I am designing the structure of the plot. I need to use actions and events to show the story, but I also must bring out the backstory for my two MCs. I have to shed light on the friction and the attraction and force them together in situations they don’t want to be in. I also have to show them as individuals, independent of each other. As I work on the plot, the verbs that each character embodies will come to me.
We can write it several different ways still using only three words, and all of them would indicate that Nelson has left the scene. Each time we substitute a synonym for the word walked, we change the atmosphere of that scene.
The above examples are basic, a bald telling of actions and moods. They are the core of the paragraph, the central idea. When we strip away the surrounding words, we can see how the variations of a primary verb can change the reader’s perception of an action scene.
The Conflict Thesaurus: A Writer’s Guide to Obstacles, Adversaries, and Inner Struggles (Volume 1) (Writers Helping Writers Series Book 8)
Activate: a thesaurus of actions & tactics for dynamic genre fiction
Unfortunately, although we asked for a ground-floor condo, we were assigned a second-floor unit. My husband is managing the stairs – slowly. On the good side, we have the god’s-eye view of a wide stretch of beach, the perfect deck overlooking it all.
Writing is going as well as ever, a little up and down. I’m building the framework for a new story, which I will begin writing on November 1st. The world is already built; it’s an established world with many things that are canon and can’t be changed. So, I’m working my way through the bag of tricks that help me jar things loose.
Protagonist HER: Anna Lundquist, an unemployed game developer. She inherited an old farm and has moved there. She embarks on creating her own business designing anime-based computer games. Anna is shy, not good with men unless discussing books or computer games. VOID: Loss of family. VERBS: Create, Build, Seek, Defend, Fight, Nurture. Modifiers: Adaptable, ambitious, focused, independent, industrious, mature, nurturing, private, resourceful, responsible, simple, thrifty.
Antagonist HIM: Matt Gentry, owner of MGPopularGames and Anna’s former boss, is angry at Anna for leaving his firm. On a skiing trip with an old fraternity brother who owns an art supply store in Starfall Ridge, he sees her entering Nic’s coffeeshop. Matt discovers that Anna is now living in that town. He learns she has started her own company and is building an anime-based RPG. He goes back to Seattle and files an injunction to stop her, claiming that he owns the rights to her intellectual property. VOID: Narcissist. VERBS: Possess, Control, Desire, Covet, Steal, Lie, Torment.


The view from our condo is one that never fails to soothe me. Tillamook Head is just off to the north. A mile out to sea, resting atop a sea stack of basalt, is the notorious 
The final aspect of narrative voice or style arises from our deeply held beliefs and attitudes. We may or may not consciously intend to do it, but our convictions emerge in our writing, shaping character and plot arcs.
Whether or not we are aware of it, our societal and religious beliefs emerge in our writings. Subliminal fears of climate change, worry about a world on the edge of economic collapse, and our hopes for a better society come out in our plot arcs and world-building. How they appear may have nothing to do with real life, but they add color to our worlds.







