Character Development: Managing the Large Cast of Characters

This has been a productive summer for me. My sister, who kindly gives all my manuscripts a final reading and critique before I send them off to be line edited, is now reading the novel I accidentally began last November. I have inadvertently started a second book featuring these characters, which, only a week ago, I had no intention of writing.

WritingCraftSeries_character-arcI had no intention of writing book one either, but there it is. These characters won’t let go of me, so now I’m storyboarding a new plot.

But enough about that.

Today, we’re continuing our discussion of characters and characterization. Ordinarily, I keep the ensemble narrow, limiting point of view to only one, two, or three characters at most. I keep the supporting cast limited to four or five, as that’s all I personally can keep separate and unique.

Also, I keep my stylesheet/storyboard updated whenever a large change occurs, such as a character’s name being a duplicate. Any number of evolutionary occurrences can happen in the first draft, and for the sake of continuity, the stylesheet is how I keep track of them.

What if your plot is in a setting where the events affect a large group of characters, all of whom must interact with each other? How do you keep the threads straight and generate sympathy for each of them?

First, writers absolutely must acquire and read novels written by best-selling authors and dissect their work. That’s the only way to discover what works for you as a reader and what doesn’t. You also discover what the public is buying in that genre.

I write fantasy novels, but my published short stories are a mix of sci-fi, fantasy, and contemporary women’s fiction. I read in all genres.

What I really want as a reader is a damn good story, and I don’t care about the genre.

Give me a novel that rings my bells and rattles my world. After that first reading, I will sit down and dissect that book line by line, trying to see what hooked me. I may have bought the book for the blurb and the cover, but it was the characters who sucked me into their world.

So, let’s talk about books with large casts of characters. How does one keep them separate, prevent the reader from becoming confused, and ensure the plot rolls forward at a good pace?

Nine_Perfect_Strangers_Liane_MoriartySeveral years ago, I read Nine Perfect Strangers by Australian author Liane Moriarty, and I talked about it on this blog. The book details the experiences of nine people booked into an exclusive Australian health spa and three staff members.

Moriarty’s characters are immediately engaging. They sucked me into their world in the opening pages. I couldn’t set the book down, as I wanted to know everyone’s dark secrets. I was hooked; I had to know what led each person to book themselves into that very unusual health spa.

By the time I reached the truly startling conclusion, I looked forward to the informational epilogues just because I didn’t want to let go of the characters.

Moriarty introduces us to the cast by opening with Yao and his experience as an EMT and introducing us to Masha as she suffers a heart attack.

Ten years later, the story picks up when nine people meet at an exceedingly remote health spa. The brochure advertising it promises to change their guests’ lives, guaranteeing a complete transformation in only ten days.

All the reviews are glowing, but none explain how such a change will be accomplished. Each guest arrives with secrets and personal reasons for wanting to be remade into something better than what they believe they are. Several chapters in, Masha is revealed as the benevolent antagonist, and Yao has become her disciple.

Structurally, the novel is a bit jerky, and the ending is a series of infodumps.

But it works.

Liane Moriarty’s characters are captivating because, at the outset, she establishes each as an individual in physical appearance, personality, history, and endows them with a mystery.

Each character is a “fish out of water.” They are thrust immediately into an unknown and possibly dangerous environment.

I had no trouble following who was who. Every character has an unmistakable surface persona, an outward personality that is different from the others, and their names are unique.

Soon after meeting them, we see glimpses of weaknesses and fears, the sorrows and guilts that drive them.

The nine guests have each signed contracts prior to arriving at the wilderness spa. When it becomes clear that the rules they have agreed to obey are iron-clad and strictly enforced, each guest becomes angry and afraid.

Yet, they are willing to continue because of what they hope to gain on a personal level.

All the characters’ stories combine and connect to make a larger, powerful story of personal transformation.

So, what did I learn from reading that novel?

Neil_Gaiman_QuoteI had a reaffirmation of sorts; the reassurance that no writer can follow every writing group rule and no book that does would be worth reading.

Info-dump-epilogues often follow Moriarty’s endings, but only an experienced writer or another editor would notice (as I did) or care.

This little bunny-trail habit is a trait I’ve observed in all Moriarty’s books. The lingering epilogue is her fingerprint, a style of storytelling that is immediately recognizable as hers. In some ways, the imperfections of her structure add to the flavor.

To keep our imaginary people unique, it’s crucial to reveal snippets of their character arcs with each scene. Then we must blend those secrets into the evolving plot. Moriarty is a master at this.

Her narratives are smooth and easily readable, and for me, the lingering backstory dump at the end of her novels isn’t a deal-breaker.

Plot-exists-to-reveal-characterEvery successful writer has habits that are technical wrongs, habits that don’t fly when offered to a critique group. Yet, these patterns persist in their work over their career because they are part of that author’s creative process.

I love discovering how and where a successful author commits a large technical no-no but doesn’t derail the story. It reinforces my belief that good writing and great characterization require developing a voice and style.

Most readers read for fun and are forgiving of the flaws that we who write and edit for other writers notice. Good prose, compelling storylines, and strong character arcs engage the reader and overcome most writing wrongs.


Previous posts in this series:

Storyboarding character development 

Character Development: Motivation drives the story 

Character Development: Emotions

Character Development: Showing Emotions

This post: Character Development: Managing the Large Cast of Characters

Next up: Character Development: Point of View

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#FineArtFriday: The Hay Harvest by Pieter Bruegel the Elder, 1565

Haymaking,_Pieter_Brueghel_the_Elder (1)Artist: Pieter Bruegel the Elder (1526/1530–1569)

Title: The Hay Harvest

Genre: genre art

Date: 1565

Medium: oil on panel

Dimensions: Height: 117 cm (46 in) Width: 161 cm (63.3 in)

According to the Web Gallery of Art, Haymaking, also known as The Hay Harvest, belongs to the Series of the Months. All the other panels in this series are dated 1565. July and August are the months when most summer crops are harvested. This painting and the August panel (The Corn Harvest) show the bringing-in of the harvest.

Workers scythe grain in the large field toward the center of the painting. In the foreground, other laborers harvest vegetables and pick berries. Everyone works to bring in the food, men, women, and children, as winter isn’t that far away, and the hay will sustain the draft animals in the long cold months ahead.

While each painting in the series shows the traditional occupation of that month, Bruegel’s real subject is the landscape itself, its ever-changing appearance.

I have always loved Bruegel the Elder’s work because he portrays the gathering of food as a fundamental human activity. He shows us that the quantity of food we have on our tables is determined by the knowledge and labor of others.

The variety of foods we have available to us is dictated by the form of the landscape. To carve a living from the earth a farmer must understand and care for the land that sustains them. They must know what areas of soil will be best for each crop and use that knowledge when laying out how the fields will be planted, as each crop has different nutrient requirements. Within one valley, many types of soils will exist, so what serves to grow hay may not work for more delicate vegetables.

In the lush bounty of this painting, Bruegel the Elder shows us the wisdom of farmers, knowledge that sustains us to this day. He illustrates the way all people who grow and gather our food are bound to the land.

In this regard, we who grow food in our back gardens understand and respect the labors of those small farmers who grow produce for our local markets.

About the series, Months of the Year, via Wikipedia:

(Bruegel’s) famous set of landscapes with genre figures depicting the seasons are the culmination of his landscape style; the five surviving paintings use the basic elements of the world landscape (only one lacks craggy mountains) but transform them into his own style. They are larger than most previous works, with a genre scene with several figures in the foreground, and the panoramic view seen past or through trees. Bruegel was also aware of the Danube School‘s landscape style through prints.

The series on the months of the year includes several of Bruegel’s best-known works. In 1565, a wealthy patron in Antwerp, Niclaes Jonghelinck, commissioned him to paint a series of paintings of each month of the year. There has been disagreement among art historians as to whether the series originally included six or twelve works. Today, only five of these paintings survive and some of the months are paired to form a general season. Traditional Flemish luxury books of hours (e.g., the Très Riches Heures du Duc de Berry; 1416) had calendar pages that included the Labours of the Months, depictions set in landscapes of the agricultural tasks, weather, and social life typical for that month.

Bruegel’s paintings were on a far larger scale than a typical calendar page painting, each one approximately three feet by five feet. For Bruegel, this was a large commission (the size of a commission was based on how large the painting was) and an important one. In 1565, the Calvinist riots began and it was only two years before the Eighty Years’ War broke out. Bruegel may have felt safer with a secular commission so as to not offend Calvinist or Catholic. Some of the most famous paintings from this series included The Hunters in the Snow (December–January) and The Harvesters (August). [1]

About the Artist, Via Wikipedia:

Pieter Bruegel (also Brueghel or Breughelthe Elder c. 1525–1530 – 9 September 1569) was the most significant artist of Dutch and Flemish Renaissance painting, a painter and printmaker, known for his landscapes and peasant scenes (so-called genre painting); he was a pioneer in making both types of subject the focus in large paintings.

He was a formative influence on Dutch Golden Age painting and later painting in general in his innovative choices of subject matter, as one of the first generation of artists to grow up when religious subjects had ceased to be the natural subject matter of painting. He also painted no portraits, the other mainstay of Netherlandish art. After his training and travels to Italy, he returned in 1555 to settle in Antwerp, where he worked mainly as a prolific designer of prints for the leading publisher of the day. Only towards the end of the decade did he switch to make painting his main medium, and all his famous paintings come from the following period of little more than a decade before his early death, when he was probably in his early forties, and at the height of his powers.

As well as looking forwards, his art reinvigorates medieval subjects such as marginal drolleries of ordinary life in illuminated manuscripts, and the calendar scenes of agricultural labours set in landscape backgrounds, and puts these on a much larger scale than before, and in the expensive medium of oil painting. He does the same with the fantastic and anarchic world developed in Renaissance prints and book illustrations.

He is sometimes referred to as “Peasant Bruegel”, to distinguish him from the many later painters in his family, including his son Pieter Brueghel the Younger (1564–1638). From 1559, he dropped the ‘h’ from his name and signed his paintings as Bruegel; his relatives continued to use “Brueghel” or “Breughel”. [2]


Credits and Attributions:

Wikimedia Commons contributors, “File:Haymaking, Pieter Brueghel the Elder.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:Haymaking,_Pieter_Brueghel_the_Elder.jpg&oldid=431869636 (accessed August 5, 2021).

[1] Wikipedia contributors, “Pieter Bruegel the Elder,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Pieter_Bruegel_the_Elder&oldid=1028859234 (accessed August 5, 2021).

[2] Wikipedia contributors, “Pieter Bruegel the Elder,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Pieter_Bruegel_the_Elder&oldid=1028859234 (accessed August 5, 2021).

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Character Development: Showing Emotions

Most authors who have been in writing groups for any length of time become adept at writing emotions on a surface level. We bandage our wounded egos and work at showing our characters’ inner demons. We spend hours writing and rewriting, forcing words into facial expressions.

depth-of-characterHappiness, anger, spite – all the emotions get a description. Eyebrows raise or draw together; foreheads crease and eyes twinkle; shoulders slump and hands tremble. Lips turn up, lips curve down, and eyes spark – and so on and so on.

Using facial expressions as dialogue tags can work when done sparingly and combined with a conversation.

But that solution can easily become a crutch that keeps us from delving deeper into our characters.

Also, it’s aggravating when it becomes repetitive.

And this brings me to the core of this post. In the early drafts of my most recent work in progress, I struggled to give my characters balanced personalities. During NaNoWriMo, when I was writing new words as quickly as I could, I leaned too heavily on the external, with a LOT of smiling and shrugging.

Those facial expressions were code words for the second draft, places where more work would be required to flesh out the scene.

Nothing is more ordinary than a story where a person’s facial expressions take center stage, hollow displays of emotion with no substance. Lips stretch into smiles, but the musculature of the face is only a small part of the signals that reveal the character’s interior emotions.

Then, there are the stories where the author leans too heavily on the internal. Creased foreheads are replaced with stomach-churning, gut-wrenching shock, or wide-eyed trembling of hands.

And don’t forget the recurring moments of weak-kneed nausea.

the balanced narrativeFor me, the most challenging part of writing the final draft of any novel is balancing the visual indicators of emotion with the more profound, internal clues.

It takes effort to write a narrative so that we aren’t telling the reader what to experience. We allow the reader to infer what to feel (remember we are still in the inferential layer of the Word-Pond). We must make the emotion feel as if it is the reader’s idea.

If you haven’t seen this before, here is my list of surface emotions:

  • Admiration
  • Affection
  • Anger
  • Anguish
  • Anticipation
  • Anxiety
  • Awe
  • Confidence
  • Contempt
  • Defeat
  • Defensiveness
  • Denial
  • Depression
  • Desire
  • Desperation
  • Determination
  • Disappointment
  • Disbelief
  • Disgust
  • Elation
  • Embarrassment
  • Ethical Quandary
  • Fear
  • Friendship
  • Grief
  • Happiness
  • Hate
  • Inadequacy
  • Indecision
  • Interest
  • Jealousy
  • Love
  • Lust
  • Powerlessness
  • Pride
  • Regret
  • Resistance
  • Revulsion
  • Sadness
  • Shock
  • Surprise
  • Temptation
  • Trust
  • Unease
  • Weakness

These are emotions you can show with either a facial expression or a physical reaction, combined with internal dialogue or conversations.

emotion-thesaurus-et-alI have mentioned The Emotion Thesaurus by Angela Ackerman and Becca Puglisi. Sometimes all we need is a hint of how to show what a character is feeling, someone to point the way when we’re suffering from a blank mind.

Just don’t go overboard when describing emotions, as it can turn into mawkishness, maudlin caricatures of emotions, and over-the-top melodrama.

Readers form mental visions of the scenes you describe, and you don’t want them to find your protagonist’s reactions repulsive.

A few subtle physical hints and some internal dialogue laced into the narrative show a rounded character, one who is not mentally unhinged.

Each of us experiences emotional highs and lows in our daily lives. We have deep-rooted, personal reasons for our emotions.  Our characters must have credible reasons, too. A flash of memory or a sensory prompt can inspire emotions that a reader can empathize with.

Why does a blind alley or a vacant lot make a character nervous?

Why does a grandmother hoard food?

Why does the sight of daisies make an old woman smile?

Writing genuine emotions requires practice and thought. Motivation is the foundation of emotion in a narrative. If a character’s eyes light up at the sight of daisies, WHY does she react with that emotion?

Emotions that are undermotivated have no base for existence, no foundation. They lack credibility and leave us, the reader, feeling as if the story is shallow, a lot of noise about nothing.

Timing and pacing are essential. Let’s say the sight of a river sparks a memory.

The emotion hits, and the character processes it, experiencing a physical reaction.

If something sparks a memory that advances the plot or explains something about the character, simply mention it in passing. That way, you avoid dumping backstory, and the reader can extrapolate the needed information.

ozford-american-writers-thesaurusOpen the thesaurus and find words that carry visual impact in your narrative, and you won’t have to resort to a great deal of description.

Weak word choices separate the reader from the experience of the narrative, dulling the emotional impact of what could be a highly charged scene.

Balancing the internal and external reactions our characters experience is necessary. Otherwise, all we have is a bunch of drama queens on a quest for sanity instead of heroes looking to rid the world of evil.

The books I love are written with bold, strong words and phrasing. The emotional lives of their characters are real and immediate to me. Those are the kind of characters that have depth and are memorable.

Homework assignment: A good exercise for writing deep emotions is to create scenes involving characters you currently have no use for.

  1. My Coffee Cup © cjjasp 2013The setting is a coffee shop.
  2. You must create two to four characters.
  3. One of them is hiding a gun.
  4. One of them is angry.
  5. Give them conversations and mental dialogue and practice using their body language instead of dialogue tags.

Mixing body language into paragraphs in place of dialogue tags to show who is speaking serves several purposes:

  • It describes what they are thinking and feeling in fewer words.
  • It keeps the “he said, they said” problem down to a dull roar.

Again, common sense is required, or the scene becomes nothing but words followed by grimaces, foot shuffling, and paper rattling.

Remember, just as in all the many other skills necessary to the craft of writing a balanced narrative, practice is required.

PREVIOUS POSTS IN THIS SERIES:

Storyboarding character development 

Character Development: Motivation drives the story 

Character Development: Emotions

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Character Development: Emotions

Severe emotional shock strikes us with a one-two-three punch. When you dissect them, you will see that all emotions, from the mildest to the strongest, affect us both physically and mentally in a 1-2-3 order:

  1. Initial gut reaction
  2. Flash of mental processing
  3. Body language, expression, etc.

WritingCraftSeries_character-arcWhen we write mild reactions, it’s unnecessary to offer too many emotional descriptions because mild is boring.

But if you want to emphasize the chemistry between two characters, good or bad, strong gut reactions on the part of your protagonist are a good way to do so.

I often use examples of simple emotions from F. Scott Fitzgerald’s The Great Gatsby. The prose has power despite the fact it was written a century ago.

About The Great Gatsby, via Wikipedia:

The Great Gatsby is a 1925 novel by American writer F. Scott Fitzgerald. Set in the Jazz Age on Long Island, near New York City, the novel depicts first-person narrator Nick Carraway‘s interactions with mysterious millionaire Jay Gatsby and Gatsby’s obsession to reunite with his former lover, Daisy Buchanan.

The novel was inspired by a youthful romance Fitzgerald had with socialite Ginevra King and the riotous parties he attended on Long Island’s North Shore in 1922. Following a move to the French Riviera, Fitzgerald completed a rough draft of the novel in 1924. He submitted it to editor Maxwell Perkins, who persuaded Fitzgerald to revise the work over the following winter. After making revisions, Fitzgerald was satisfied with the text, but remained ambivalent about the book’s title and considered several alternatives. Painter Francis Cugat‘s cover art greatly impressed Fitzgerald, and he incorporated aspects of it into the novel. [1]

The following passages show us what is going on inside Nick Carraway, the protagonist. Every word is placed intentionally, put in that place for a reason, meant to evoke a strong reaction in the reader.

Here, Fitzgerald describes a feeling of hopefulness:

And so with the sunshine and the great bursts of leaves growing on the trees—just as things grow in fast movies—I had that familiar conviction that life was beginning over again with the summer.

Next, he describes shock:

It never occurred to me that one man could start to play with the faith of fifty million people—with the single-mindedness of a burglar blowing a safe.

Jealousy:

Her expression was curiously familiar—it was an expression I had often seen on women’s faces but on Myrtle Wilson’s face it seemed purposeless and inexplicable until I realized that her eyes, wide with jealous terror, were fixed not on Tom, but on Jordan Baker, whom she took to be his wife.

f scott fitzgerald The Great GatsbyThe discomfort of witnessing a marital squabble:

The prolonged and tumultuous argument that ended by herding us into that room eludes me, though I have a sharp physical memory that, in the course of it, my underwear kept climbing like a damp snake around my legs and intermittent beads of sweat raced cool across my back.

We not only see Nick’s emotions – we see his view of everyone else’s emotions, shown by his view of their physical reactions. We are never told what people feel but are shown through visual cues and conversations.

Choose a narrative POV and stick with it. Whether we are writing in the first-person or close third-person point of view, seeing the reactions of others is a key to conveying the sometimes-tumultuous dynamics of any group.

Writing emotions with depth is a balancing act. The internal indicator of a particular emotion is only half the story. We see those reactions in the characters’ body language.

This is where we write from real life. When someone is happy, what do you see on the outside? Bright eyes, laughter, and smiles.

When a friend looks happy, you assume you know what they feel on the inside. You presume they feel energized, confident.

So now you need to combine the surface of the emotion (physical) with the deeper aspect of the emotion (internal). Not only that, but we want to write it so that we aren’t telling the reader what to experience.

We allow the reader to decide what to feel. We must make the emotion seem as if it is the reader’s feeling.

If you have no idea how to begin showing the basic emotions of your characters, a good handbook that offers a jumping-off point is The Emotion Thesaurus by Angela Ackerman and Becca Puglisi.

Their entire series of Writers Helping Writers books is quite affordable and full of hints that you can use to give depth to your characters.

emotion-thesaurus-et-alJust don’t go overboard. They will offer nine or ten hints that are physical indications for a wide range of surface emotions. You can usually avoid dragging the reader through numerous small facial changes in a scene simply by giving their internal reactions a little thought.

I usually reread The Great Gatsby every summer, along with several other classic novels in various genres.

Fitzgerald’s prose is written in the literary style of the 1920s. It was a time in which we still liked words and the many ways they could be used and abused, hence the massive amount of Jazz Age slang that seems incomprehensible to us only a century later.

Students taking college-level classes in literature and English are often required to read The Great Gatsby and other classic novels from that era, such as James Joyce’s Ulysses.

While these novels are too complex for most people’s casual reading, there is a reason why these books are still required.

We twenty-first-century writers can learn something important from studying how Fitzgerald showed his characters’ thoughts and internal reactions. We can convey a wide range of emotions without resorting to cliché descriptions.

Next in this series, we’ll explore some of the trickier aspects of showing a character’s physical reaction.

Previous posts in this series:

Storyboarding character development 

Character Development: Motivation drives the story 


Credits and Attributions:

[1] Wikipedia contributors, “The Great Gatsby,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=The_Great_Gatsby&oldid=1036037007 (accessed July 31, 2021).

Quotes from The Great Gatsby by F. Scott Fitzgerald, © 1925 Charles Scribner’s Sons. PD|75 Fair Use.

Original Cover of The Great Gatsby by F. Scott Fitzgerald, © 1925 Charles Scribner’s Sons. Cover artist: Francis Cugat. PD|75 Fair Use.

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#FineArtFriday: Passion Flowers and Hummingbirds by Martin Johnson Heade

MJ_Heade_Passion_Flowers_and_HummingbirdsArtist: Martin Johnson Heade (1819–1904)

Title: Passion Flowers and Hummingbirds

Genre:  floral painting

Date: circa 1870–83

Medium: oil on canvas

Dimensions: Height: 39.3 cm (15.5 in); Width: 54.9 cm (21.6 in)


About this painting, via Wikimedia Commons:

[1] In Passion Flowers and Hummingbirds, Heade depicted two snowcap hummingbirds, small black-and-white birds found in Panama, and the most brilliantly colored species of passionflower, Passiflora racemosa, in a steamy, lush jungle setting.

The passionflower is so named because missionaries saw correspondences between the parts of the flower and the Passion (or sufferings) of Christ. For example, the ten petals represent the ten apostles present at the crucifixion, the corona filaments resemble the crown of thorns, and the three stigmas relate to the nails.

In this work, Heade successfully combined his scientific interests and his aesthetic sensitivity. He rendered the birds and the passionflowers accurately in a close-up view but also gracefully composed the winding stems across the surface of the picture and contrasted the cool greens and grays with the dazzling red of the flowers.

Although Heade was one of the first to reflect Darwin’s theories in his paintings of flowers in their natural habitats, other artists were subsequently affected by Darwin’s view of the vitality of plants and the interaction of plants with their environment. [1]

About the Artist, via Wikipedia:

[2] Martin Johnson Heade (August 11, 1819 – September 4, 1904) was an American painter known for his salt marsh landscapes, seascapes, and depictions of tropical birds (such as hummingbirds), as well as lotus blossoms and other still lifes. His painting style and subject matter, while derived from the romanticism of the time, are regarded by art historians as a significant departure from those of his peers.

Heade was born in Lumberville, Pennsylvania, the son of a storekeeper. He studied with Edward Hicks, and possibly with Thomas Hicks. His earliest works were produced during the 1840s and were chiefly portraits. He travelled to Europe several times as a young man, became an itinerant artist on American shores, and exhibited in Philadelphia in 1841 and New York in 1843. Friendships with artists of the Hudson River School led to an interest in landscape art. In 1863, he planned to publish a volume of Brazilian hummingbirds and tropical flowers, but the project was eventually abandoned.

He travelled to the tropics several times thereafter, and continued to paint birds and flowers. Heade married in 1883 and moved to St. Augustine, Florida. His chief works from this period were Floridian landscapes and flowers, particularly magnolias laid upon velvet cloth. He died in 1904. His best known works are depictions of light and shadow upon the salt marshes of New England.

Heade was not a widely known artist during his lifetime, but his work attracted the notice of scholars, art historians, and collectors during the 1940s. He quickly became recognized as a major American artist. Although often considered a Hudson River School artist, some critics and scholars take exception to this categorization. Heade’s works are now in major museums and collections. His paintings are occasionally discovered in unlikely places such as garage sales and flea markets. [2]


Credits and Attributions:

[1] Wikimedia Commons contributors, “File:MJ Heade Passion Flowers and Hummingbirds.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:MJ_Heade_Passion_Flowers_and_Hummingbirds.jpg&oldid=577409420 (accessed July 29, 2021).

[2] Wikipedia contributors, “Martin Johnson Heade,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Martin_Johnson_Heade&oldid=1013422150 (accessed July 29, 2021).

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Character Development: Motivation drives the story #amwriting

You have probably heard of the literary rule known as Chekhov’s Gun, which says nothing should appear in the scene that has no use. If a rifle is important enough to be shown hanging on the wall, someone had better fire it, or it should be removed from the setting.

MyWritingLife2021Firing Chekhov’s gun brings us to motivation. I learned “the 5 W’s” of journalism when I was in grade school. Yes, back in the Stone Age they assumed 12-year-old children were considering their adult careers, and journalism was a respected path to aspire to. I don’t know if they still teach them, but they should.

  • Who
  • What
  • When
  • Where
  • Why

These five words form the core of every story. Who did what? When and where did it happen?

Why did they do it?

In some stories, the author has made the what quite clear, but the why is murky. I have read far too many novels where the author had no clue as to why their protagonist wants to do the task set before them.

If a character commits a murder, you’d better know why they felt compelled to do it. Readers don’t like unsolved mysteries, and random events with no resolution won’t keep them engaged.

When we write the scene detailing the inciting event, we should have already established what the characters want most. Their desires determine the path of the story arc. Identifying what motivates your character is the core of character development.

Some characters are easy to figure out:

  • In Tower of Bones, Edwin wants to save Marya from her kidnapper.
  • In Mountains of the Moon, Wynn wants to get the quest out of the way so he can get back to his wife and his forge.
  • In Huw the Bard, Huw wants to avoid the gallows, falsely accused of treason.

Some characters have motives that are more difficult to identify. Need drives motives. What a character desires can be hard to isolate and describe.

So, as if we were meeting with a writing group, let’s get out our stylesheet/storyboard, open it to the personnel files, and brainstorm a group of characters for a prospective novel. If you haven’t made a storyboard/stylesheet by now, you should. See my post, Storyboarding Character Development.

Anna will be the protagonist in our example. Before we begin writing, we need to understand Anna, find out who she is, and what makes her tick.

She is a well-educated, professional woman who left her law practice to pursue her dream of writing mysteries. She is married to another writer, David. Her books are wildly popular, but she has always catered to his needs, often at the expense of her career.

The_Pyramid_Conflict_Tension_PacingWhat motivates Anna?

  • When we first meet this couple, we can see that Anna fears her husband has strayed and is desperate to keep her marriage together.
  • She presents herself as whatever she thinks David wants her to be.
  • She confesses to her sister that she casts no shadow of her own.

So, on page one, we meet a woman with no sense of self-worth, no self-confidence.

We know what the main protagonist believes she desires.

Now, let’s find out who the other characters are and see if we can figure out what they want.

David is a well-known journalist and the author of several award-winning novels. He is confident, charismatic, and brilliant. He strongly advocates for women’s rights, civil rights, human rights, and volunteers many hours each week at a food bank. Despite the way he views himself, in reality, he suffers from a severe case of White Male Privilege. He despises it when he sees it in other people and truly believes he is a modern, enlightened man.

Anna and David invite several friends to spend the Christmas Holidays at their beach house. Anna plans it to be a month-long working retreat.

Plot-exists-to-reveal-characterUnfortunately, David has been suffering from crippling writers’ block and has begun to seek inspiration in alcohol and an affair with the wife of a close friend. He loves Anna, and desperately wants to end that illicit relationship.

John is a renowned wildlife photographer. He is intent on photographing the way wildlife coexists with year-round tourism in coastal Washington State. His husband, Kyle, is Anna’s agent and editor. Kyle wants to get Anna’s next book finished as the publisher is eager to have it.

Marc is a world-famous concert pianist and composer who is working on the score for a space opera that is currently filming. His wife, Lilith, is a sculptor with a show opening in New York in January. She despises Marc and intends to end her marriage. She hates sneaking around but desperately wants to keep David, so she continues the charade.

All have visible deadlines for their work which are their official reasons for being there. But Lilith and David each have their agendas, which will clash.

All four of the side characters have strong personalities, are charismatic, and are used to a certain amount of privilege. Both David and Lilith use and manipulate Anna for their purposes, although John and Kyle try to head off what they see as a looming disaster. Every cast member has a secret, and someone will attempt murder to ensure their secret remains hidden.

As the plot progresses and events unfold, Anna must evolve, and her motives must change. She must become an individual who no longer seeks the validation of other people.

The motives and viewpoints of each of the other characters must also be altered, for good or ill.

By the end of the novel, Anna must discover that she is, and has always been, the strong one in her marriage.

With this information complete, we know this novel is the story of Anna’s journey to a place of strength and self-acceptance.

The plot would work no matter what genre you dress it up with, as long as the characters and the changes they go through are the primary focus. Sci-fi, paranormal fantasy, contemporary – genre doesn’t matter.

  • The events force change upon the characters’ motives and form the plot.
  • Motivation affects how each character sees the events.
  • The way these events affect the preconceptions and desires of the players shapes the actions and reactions that occur in the next scene.

Without clear motivations, it’s just a bunch of drama queens cooped up in a house by the gloomy Washington coast. Unless each character’s wants and needs are clearly defined, the events won’t make any sense.

Once we know their motivation, it becomes a story.

When I need to flesh out characters, I write out what they think they want the moment we meet on page one, as if we were being introduced at a friend’s house.

Who are youOnce I get a bit deeper into writing a story, circumstances will have changed at the midpoint. Do these changes affect the characters’ wants and needs? If so, I make a note of that on my stylesheet.

Motivation is the characters’ quest to fulfill their deepest needs.

Why must they climb that mountain? Why did they fire that gun?

Why did Frodo and Sam endure what they did to take the One Ring to Mordor?

Without a real, personal motivation, that of preserving the way of life in the Shire, there is no reason for Frodo to walk a thousand miles only to face certain death just for the thrill of flinging a ring into an active volcano.

Next Monday, we will talk emotion, and explore why showing it well is such an art form.

 

 

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Storyboarding character development #amwriting

Every year, I participate in NaNoWriMo (National Novel Writing Month). This happens in November and is thirty days of dedicated writing. Authors with an idea for a novel sit down and daily write at least 1,667 words of a first draft.

depth-of-characterThis month of concentrated writing time is meant to help authors get the entire story down while the inspiration and ideas are flowing. At the end of the thirty days, you should have a novel-length story, hopefully with a complete story arc (beginning, middle, and end).

To succeed at completing a project with such an ambitious goal, you should spend some time planning your novel. To that end, I create a stylesheet for each project, a place to storyboard all my ideas.

I have mentioned before that I use a spreadsheet program to outline my projects, but you can use a notebook or anything that works for you. You can do this by drawing columns on paper by hand or using post-it notes on a whiteboard or the wall.

Some people use a dedicated writer’s program like Scrivener.

Everyone thinks differently, so there is no perfect way to create that fits everyone. I just happen to like working with Excel or Google Sheets.

I make this effort when the idea is first in my head. If I become lost or find myself floundering in the writing process, I can remind myself of the original concept of the story. The stylesheet is where I brainstorm ideas.

New authors spend a lot of time plotting the events of a novel, but sometimes neglect to flesh out their characters. Attention must be given to character development. The characters are the story, and the circumstances of the piece exist only to force growth upon them.

The character arcFirst, we want to get to know who we’re writing about.

Who are these people, and why should I care about them? I have a fairly good idea of how my characters look. However, that image can drift as the first draft evolves, and brown eyes are suddenly green (yes, this did happen in one of my current works in progress).

But don’t get too detailed. Readers have their own image of beauty, so don’t force your idea of loveliness on them. General description and the reactions of other characters should convey how they look.

Once I know the basic plot, I make a page in my workbook with a bio of each character, a personnel file. Sometimes I include images of RPG characters or actors who most physically resemble them and who could play them well.

Professor Reina Jacobs

  • Physical description: 5’8′, perceived-time age 55, real-time age 168. Works out daily. Has brown eyes, iron-gray hair worn in a short cut, not military short, but for ease of keeping it neat. Is a cyborg—left leg is a grafted prosthesis.
  • Personality: Competitive, highly organized, ambitious, impatient, highly focused.
  • Occupation:  Colonel, Retired. Experienced 33 years as a Warbird Pilot in the Mirandan Space Corps. Forced into early retirement from the Corps due to prosthetic leg. Leading researcher in the field of biosomes – breeding and adapting plants able to thrive in alien environments. Not too keen on promoting plants that require radical adaptations, but a strong proponent of plants that can easily adapt without destroying the ecosystem. 
  • Hobbies:  hopping up an anti-grav speedster in her garage. Loves flying low and too fast over dangerous ground.

Colonel Brandon Ladeaux, Ret.:

  • Physical Description: Dark hair turning gray, brown eyes, 6’2, works out daily. Lean and muscular. Perceived-time age 57, real-time age 198.
  • Personality: competitive, organized, slightly laid-back approach to life.
  • Occupation: Shuttle pilot. Experienced 40 years as a Warbird Pilot in the Mirandan Space Corps.
  • Hobbies: cooking, hanging around watching Reina work on her speedster. Also enjoys flying low and too fast over dangerous ground.

The personnel file is laid out this way:

Column A: Character Names. I list the important characters by name and the point where they enter the story.

Column B: About: What their role is, a note about that person or place, a brief description of who and what they are.

Column C: The Problem: What is the core conflict?

Column D: What do they want? What does each character desire?

Column E: What will they do to get it? How far will they go to achieve their desire?

storyboard_LIRF_10_31_17Names say a lot about characters. If you give a character a name that begins with a hard consonant, the reader will subconsciously see them as stronger than one whose name begins with a soft sound. It’s a little thing but is something to consider when trying to convey personalities.

Also, I’ve said this before, but with the growing popularity of audiobooks, my suggestion is to write names that are easy to pronounce. I learned that lesson when I was having a novella of three short stories, Tales from the Dreamtime, made into an audiobook. My reader was brilliant, and worked with my difficult fantasy names, but since that experience, I only write names my readers can easily pronounce.

A great story evolves when the antagonist and protagonist are powerful but not omnipotent. Both the antagonist and protagonist must have character arcs that show personal growth or inability to grow. For the antagonist to be realistic, this must be clearly shown, so they also get a personnel file.

When you begin writing the first chapters, the characters aren’t fully formed. They will evolve as a result of the experiences you write for them. Note these changes in your personnel file so that descriptions remain consistent.

I like stories featuring characters who are human. They make mistakes, cause themselves more trouble because they are untried and don’t know what they are doing.

The evolution of each character’s personal arc should parallel the events that form the story arc.

How do they handle setbacks? How do they handle success? How do they see their future when we meet them on page one? Has their view of the future changed by the time we arrive at the final page?

The characters must be changed by the events they experience. How you show their emotional state is critical because emotions engage readers. If you want your readers to feel the crisis, your characters must feel it and show their reactions to the reader.

emotion-thesaurus-et-alIf you need ideas for showing a variety of emotions, I highly recommend the Writers Helping Writers Series of textbooks written by Angela Ackerman and Becca Puglisi.

But do us all a favor—show it briefly and move on. Don’t swamp us with detailed shoulder sagging, lips turning down, and face dropping all in one sentence.

We must contrast the relative security of the characters’ lives as they were in the opening paragraphs with the hazards of where they are now. Each person experiences uncertainty, fear, anger, and sense of loss differently. Those differences make them unique characters.

In a good story, bad things have happened, and the protagonists have to get creative and work hard to acquire or accomplish their desired goals.

How they overcome their doubts and make themselves stronger is what makes each character interesting. That internal and emotional journey is the real story.

The events, mighty as they may be, are only the catalysts of personal growth. Next in this series, Character development: Motivations.

 

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#FineArtFriday: Winter Scene by Jan Steen 1650

Inv.nr: 10032

Artist: Jan Steen (1625/1626–1679)

Title: Winter Scene

Date: circa 1650

Medium: oil on canvas

Dimensions: Height: 660 mm (25.98 in); Width: 960 mm (37.79 in)

About this painting, Via Wikimedia Commons:

[1] Winter Scene is one of the earliest known paintings by Steen. With its diagonal composition and silhouetted figures on the ice one can clearly see his early inspirations from paintings such as Isaac van Ostade’s Winter from 1645. Here, as often seen in other works by Steen and his contemporaries, the activities are being watched by a well-dressed couple who occupies a central position in the composition. [1]

About the Artist, via Wikipedia:

[2] Jan Havickszoon Steen (c. 1626 – buried 3 February 1679) was a Dutch Golden Age painter, one of the leading genre painters of the 17th century. His works are known for their psychological insight, sense of humour and abundance of colour.

Daily life was Jan Steen’s main pictorial theme. Many of the genre scenes he portrayed, as in The Feast of Saint Nicholas, are lively to the point of chaos and lustfulness, even so much that “a Jan Steen household,” meaning a messy scene, became a Dutch proverb (een huishouden van Jan Steen). Subtle hints in his paintings seem to suggest that Steen meant to warn the viewer rather than invite him to copy this behaviour. Many of Steen’s paintings bear references to old Dutch proverbs or literature. He often used members of his family as models, and painted quite a few self-portraits in which he showed no tendency of vanity.

Steen did not shy from other themes: he painted historical, mythological and religious scenes, portraits, still lifes and natural scenes. His portraits of children are famous. He is also well known for his mastery of light and attention to detail, most notably in Persian rugs and other textiles.

Steen was prolific, producing about 800 paintings, of which roughly 350 survive. His work was valued much by contemporaries and as a result he was reasonably well paid for his work. He did not have many students—only Richard Brakenburgh is recorded—but his work proved a source of inspiration for many painters. [2]


Credits and Attributions:

Wikimedia Commons contributors, “File:Måleri, landskapsbild, vinterlandskap. Jan Steen – Skoklosters slott – 88965.tif,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:M%C3%A5leri,_landskapsbild,_vinterlandskap._Jan_Steen_-_Skoklosters_slott_-_88965.tif&oldid=428348165 (accessed July 22, 2021). Photographer:  Jens Mohr.

Wikipedia contributors, “Jan Steen,” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Jan_Steen&oldid=1022958604 (accessed July 22, 2021).

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Worldbuilding part 4: Designing the Parameters of Science and Magic #amwriting

Personal power and how we confer it is the layer of worldbuilding where writers of science and writers of magic come together.

  • WritingCraftWorldbuildingScienceVSMagicMagic and the ability to wield it confers power. Magical creatures, elves, mythical races, mythological gods and demigods – these are some of the many natural and supernatural components of fantasy.
  • Science and superior technology also confer power. Science fiction embraces current physics and theoretically possible technology, taking them into the near or distant future.

Speculative fiction is comprised of two overarching genres: science fiction and fantasy. The choice to make the technology of science or the technology of magic the primary source of power in your story determines which side of the coin lands up. The way you choose to go determines the sub-genre.

A novel set firmly in the technology of the past with no magic is not mainstream sci-fi. If it falls in late Victorian or early Edwardian times and uses the technology available in that era in advanced ways, it could be a branch of sci-fi called Steampunk.

If it takes place in an earlier era and contains magic, magical creatures, or advanced technology, it is an Alternate World fantasy (magic) or sci-fi (tech). If it has no magic or advanced technology, it could be a different genre altogether: historical fiction.

Science fiction has strict parameters established by its readers. The wise author will pay attention to those limits if they want their work to resonate with that audience.

I have said this before, but I feel the need to repeat it. Science is not magic, and it should not feel to a reader as if it were. It is logical, rooted in the realm of both factual and theoretical physics.

David_Teniers_the_Younger_-_The_AlchemistAuthors of sci-fi must do the research and understand the scientific method. This path of testing and evaluation objectively explains nature and the world around us in a reproducible way. The physics of our current technology, everything from toasters and cellphones to microwave ovens and spaceships has been created using scientific discoveries by people who understand the scientific method.  

Skepticism and peer review are fundamental parts of the process.

An important thing for authors to understand is who their readers are. Those who read and write hard science fiction are often employed in various fields of science, technology, or education in some capacity.

They know the difference between physics and fantasy.

The same goes for those who read fantasy: they are often employed in fields that require critical thinking.

Often, readers of both genres are avid gamers. Gamers learn to develop skillsets within strict parameters to advance in the game. Thus, logic and limitations define how much enjoyment they get from a gaming or reading experience.

I read a great many books in all genres. If I have one complaint, it is that many authors indulge in mushy science or magic. They make it up as they go, which is what we all do, but they don’t bother to cover their tracks.

When they get to the editing stage, they don’t go back and look for the contradictions in their magic or science, the places where a reader can no longer suspend their disbelief.

Magic is also a science and should be held to the same standard as physics. Having magic conveys power in the same way that having superior technology does.

If magic is a tool that your characters rely on, it must be believable. I write fantasy, so the science of magic is an underlying, invisible layer that is part of my worldbuilding process.

915px-An_alchemist_in_his_laboratory._Oil_painting_by_a_follower_o_Wellcome_V0017631The following is my list of places where the rules of believable magic and technology converge in genre fiction:

  1. The number of people who can use either magic or technology should be limited.
  2. The ways that characters can use magic or technology should be limited.
  3. Characters with those abilities or equipment should be limited to one or two kinds of magic/technology. Only specific mages/technicians can make use of all forms of magic/technology.
  4. There must be strict, inviolable rules regarding what each kind of magic/technology can do.
  5. The author must clearly define the conditions under which this magic/technology will work.
  6. There must be some conditions under which the magic/technology will not work.
  7. There must be limits to the damage magic/technology can do as a weapon or the healing it can perform.
  8. The wielder of this magic/technology might pay a physical/emotional price for using it.
  9. The wielder of this magic/technology should pay a physical/emotional price for abusing it.
  10. The learning curve for magic should be steep and sometimes lethal.

For the narrative to have a realistic conflict, the enemy must have access to equal or better science/magic.

Often in the case of magic, the protagonist and their enemy are not from the same “school.” When this is the case, the author has two systems and sets of rules to design for that story.

The same goes for technology. One group may have found a way to exploit physics that places the other group at a disadvantage. This disparity is where the tension comes into the story.

We authors must create the rules of magic or the limits of science for both the protagonist and antagonist. We must do it in the first stages of the writing process. If you have been creating your stylesheet, take the time to include a page defining the laws of physics/magic that pertain to your universe.

It will only require fifteen minutes to half an hour to brainstorm and create a system that satisfies the above ten requirements. This way, you will be sure the logic of your magic/technology has no hidden flaws.

When you take the time to research science technologies or create magic systems, you create a hidden framework that will support and advance your plot. Limits force us to be creative, to find alternative ways to resolve problems.

There can be an occasional exception to a rule within either science or magic, but it must be clear to the reader why that exception is acceptable.

There must be an obvious, rational explanation for that exception.

An_Alchemist_attributed_to_Joost_van_Atteveld_Centraal_Museum_20801Science or magic is only an underpinning of the plot. They are foundational components of the backstory. 

The only time the reader needs to know these systems exist is at the moment it affects the characters and their actions. When Gandalf casts a spell, or Sulu fires his phaser, the reader knows the characters have these abilities/technologies.

The best background information comes out only when that knowledge affects the story. It emerges naturally in actions, conversations, or as visual components of the setting.

By not baldly dropping the history or science/magic on the reader in paragraph form, the knowledge becomes a normal part of the environment rather than an info dump.


The previous posts in this series can be found here:

Designing the Story (includes creating a stylesheet)

Worldbuilding Part1: Climate

Worldbuilding Part 2: Maps, Place-names, and Consistency

Worldbuilding Part 3: Designing the Parameters of Science and Magic

This Post: Worldbuilding Part 4: Creating the Visual World


Credits and Attributions:

Wikimedia Commons contributors, “File:David Teniers the Younger – The Alchemist.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:David_Teniers_the_Younger_-_The_Alchemist.jpg&oldid=528972179 (accessed July 18, 2021).

Wikimedia Commons contributors, “File:An Alchemist attributed to Joost van Atteveld Centraal Museum 20801.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:An_Alchemist_attributed_to_Joost_van_Atteveld_Centraal_Museum_20801.jpg&oldid=531124885 (accessed July 18, 2021).

Wikimedia Commons contributors, “File:An alchemist in his laboratory. Oil painting by a follower o Wellcome V0017631.jpg,” Wikimedia Commons, the free media repository, https://commons.wikimedia.org/w/index.php?title=File:An_alchemist_in_his_laboratory._Oil_painting_by_a_follower_o_Wellcome_V0017631.jpg&oldid=303482875 (accessed July 18, 2021).

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Worldbuilding Part 3: Creating the Visual World #amwriting

One of the most valuable tools an author can have to aid them in worldbuilding is the stylesheet. It costs nothing to create but is a warehouse of information about your work-in-progress. If you’re smart, it contains a glossary of created words, names, a list of sites where you got your research, and myriad notes that relate to that novel.

The post on creating this essential tool is here: Designing the Story (includes developing a stylesheet).

WritingCraftWorldbuildingIf you are writing a contemporary novel or historical work set in our real world, this is where you keep maps and maybe a link to Google Earth.

The original plot and characters of Mountains of the Moon began life as a storyline for an anime-based RPG that never went into production.

I had created the maps for the game, so I knew the topography was as much an antagonist as was the ultimate threat posed by the minions of the Bull God. I had to first build and then destroy the ecology for the game because the dangerous environment and creatures capable of elemental magic are a core plot point in the story, a threat with which the protagonist must learn to coexist.

The world of Neveyah, where Mountains of the Moon is set, is an alien environment. Yet it’s familiar, based on the world I live in, the Pacific Northwest. The plants and geography are directly pulled from the forested hills of Southern Puget Sound and Western Washington State.

The foods they have available to them are primarily those available in the pre-Columbian Americas, although chickens and sheep aren’t native to this continent. I also invented plants that served as medicines and were helpful as tools or dyes.

In 2010, I wrote the proto novel of what later became Julian Lackland as my first NaNoWriMo project. I drew on the landscape around me to create the world of Waldeyn, where the Billy’s Revenge series is set. I used familiar landscape and flora, but in this case, I invented creatures born of magic. These are beasts whose predations limit travel and the ability of technology to advance beyond the waterwheel. The quest for indoor plumbing is a thorn in the side of my favorite innkeeper, Billy Ninefingers.

How do you fit the visual world into a narrative without dumping it on the reader? I try to use the scenery to show the mood and atmosphere.

Ivan drew his cloak around himself, listening to the soft rattling of branches moving with the breeze. The occasional calls of night birds went on around him, as if he weren’t full of doubt and indistinct fears, as if he didn’t exist to them. Leaves fell, brown and harvest-dry, drifting, spiraling down to the forest floor.

For a moment, he caught the faint, disgusting scent of a water-wraith and drew his blade in case he had to rouse the others.

3-Ss-of-worldbuilding-LIRF07182021The “three S’s” of worldbuilding are critical: sights, sounds, and smells. Those sensory elements create what we know of the world. Taste rarely comes into it, except when showing an odor.

Inside the lair, the caustic atmosphere burned her eyes and throat. “Shallow breaths,” she reminded herself. The nest was huge, but Sofia climbed in and quickly grabbed the egg, slipping it inside her shirt, next to her skin. She switched the round rock into its place, positioning it as the egg had been.

 Silently, she ran back to the entrance, slipping from boulder to boulder until she disappeared into the shrubbery. Once hidden in the thick undergrowth, she breathed deeply, but the metallic aftertaste of the bitter air lingered.

In my part of the world, Douglas fir and western red cedar are the most common tree species. They both can reach up to 80 – 100 meters with a trunk up to 3 meters across. Western hemlock is shorter, only 60 meters, but has a larger trunk, up to 4 meters wide. Once a familiar tree, it became less common as old-growth forests were cut down and replaced with plantations of fast-growing Douglas fir.

Modern forest management has developed an understanding of the interdependence of diverse forest species, so a more natural approach to managed forestry has evolved.

These are the native forest trees I see in the world around me, along with big-leaf maples, alders, cottonwood, and ash. This is the world I visualize when I set a story in a forest.

What makes up your written world? How does your environment affect the way your characters live?

Darkness had fallen, but the alley’s gritty pavement still radiated a low heat. Wanda raised her eyes to see the new moon high in the black velvet sky, the distant stars obscured by the glow of neon signs and halogen streetlamps.

The odors behind the Flamingo Bar and Grill offered a pungent counterpoint to the aromas of burgers and barbecue emanating from inside. Above the back door, the weak bulb flickered but remained on, illuminating the litter.

Just a few more minutes and Bill would emerge. She knelt beside the dumpster, the gun pointed, cocked, and ready.

You might believe you can’t picture a place you haven’t been. Why?

Open your eyes and look around.

Sunset_Cannon_Beach_05_August_2019At this moment, inside your room and outside your door, you have all the elements you need to create an alien or alternate world.

These elements might exist before your eyes, or they live in your memory. Use what you know.

Reshape your environment, reuse it, and make it your fictional world.

 


The previous posts in this series can be found here:

Designing the Story (includes creating a stylesheet)

Worldbuilding Part1: Climate

Worldbuilding Part 2: Maps, Place-names, and Consistency

This Post: Worldbuilding Part 3: Creating the Visual World

Up Next: Worldbuilding Part 4: Designing the Parameters of Science and Magic


Credits and Attributions:

Sunset by Connie J. Jasperson © 2019, All Rights Reserved.

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