Tag Archives: avoiding info dumps

Details and Exposition #amwriting

For me, as a reader, the skill with which the delivery of background information was handled in a given work is what makes a great story. Yet as a writer, I must continually battle the foes of Bloated Dialogue and Too Much Information. Fortunately, I have a large contingent of writing friends who keep me on my toes in that regard and editors who show no mercy.

In my previous post, we spent a great deal of time on world building. We created a mountain of information, the details we, as the authors, needed so we would know what we are writing about.

Now I’m telling you to keep the details to yourself We’re weeding through that field of dreams and constructing the skeleton of the world for the reader to flesh out in their imagination.

The trick to walking the fine line between too much and not enough is to consider what the characters must know to advance the story. In some ways, writing in the first person makes controlling the dispensing of important details easier for me. When writing in this voice, the story unfolds for both the character and the reader as they go. For this reason, many of my short stories are written in the first person.

Background information should be delivered as the characters require it, no matter what voice we write in. Don’t give your characters long paragraphs with lines and lines and lines of uninterrupted dialogue. Those become info dumps laced with useless fluff, sometimes seen as a wall of words by the reader. This is referred to, in the industry, as bloated exposition.

When the dialogue is trying to tell the reader too much, characters end up saying a lot of unnatural and awkward things.

 “Remember the first day at the academy? We showed up wearing identical uniforms. I was so humiliated. I hated you for that. I didn’t speak to you at all until Commander Janson forced us to be partners in the biology lab, but I managed to get us through that with all A’s. But look at you now, you lucky dog. Here you are, my second in command.”

“I know, sir. I despised you too, especially when you made me do all the dirty work, cutting up that alien amphibian. And you took all the credit for it. But now here we are, the best of friends and in command of the finest ship in the United Earth Space Fleet, the USS George Lucas. I really, really love being your flunky. It is just the most awesome gig ever.”

Probably not gonna happen. When two characters go back and forth explaining precisely what they are feeling or thinking, it doesn’t seem remotely real. The only time exposition in dialogue works is when both the reader and the character being spoken to don’t know the information being dispensed, but need it to move on to the next event.

In the second draft, we seek out and remove

  • Repetitions
  • Nonessential dialogue that does not advance the story
  • Nonessential historical information

We check to make sure the story

  • is cohesive,
  • only has events that flow logically,
  • has dialogue that contains information the reader must know.

If I were to tell you my story and place myself in my setting, I would say

It’s three in the morning. A woman sits at a broken desk, surrounded by dusty boxes. Bowed shelves filled with books loom above her, worn volumes, some more abused than others. The flickering glow of the computer screen illuminates the woman, the boxes, and books.  A train rumbling in the distance and the clicking noise of her keyboard are the only sounds to be heard in the night-silent house.

I’m not going to go into details you don’t need because you don’t care what is in the boxes, who our mortgage lender is, or that the furnace filter was just changed. The boxes, the books, and the keyboard are important—I write in our storeroom, also known as the Room of Shame. Right away, you know I’m not much of a housekeeper, I write at odd hours of the night, and you may suspect that trains symbolize an important thread in my life.

In real life, you might want to talk at length about the small details, but most of the important information is dealt with right away, and the rest is just socializing. When I think of the novels I enjoy the most, the important information in their conversations is dealt with up front, and the minor details emerge later as they become important.

Including nonessential socializing “just to show who the characters are” is where many first-time writers lose the reader. Your characters must socialize, but their conversations must revolve around the matter at hand.

Consider a private phone conversation you receive while you’re at work. Perhaps a friend just had a car accident. Your friend has a story to tell, and you have questions, but you don’t have time to get into the details. “Are you hurt? Can you drive the car? Do you need anything?” While the boss is glaring at the back of your head, you won’t ask if the other driver had insurance or if your friend will sue.

If writing a concise, cohesive narrative that readers will enjoy is not enough of a reason to keep your background information to just what is needed, I have another thought for you to consider.

In the real world, Indies and self-publishers pay the costs to publish their works up front. The length of the book determines these costs. In the eBook format, costs are minimal, and length doesn’t matter, but a paper book by a new author priced at more than $12.99 may not sell well.

Remember, with a longer book, external circumstances can also increase your out-of-pocket costs. Until you’re established, you must purchase your own stock to sell on consignment in local book stores. You’ll also need to buy books for your table at trade shows, conventions, and book-signings. Traditionally published authors also pay these costs, although they may not have to pay upfront as these costs will be taken out of their royalties.

Whether you are traditionally published or Indie, you’ll want to keep your cost as low as possible and still turn out a good book.

To do that, choose your words so they express what you want to say. Use them creatively to show the story, and employ every trick you can think of to keep the word count down to your target length without gutting the narrative.

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#amwriting: SW Washington Writers Conference, What I learned from @RobertDugoni

This last weekend I attended the Southwest Washington Writers Conference. I was also privileged to attend a class called Creating Plots for Page Turners, given by the keynote speaker, Robert Dugoni.

I say privileged, for this reason. Robert Dugoni is a bestselling author of thrillers, My Sister’s Grave being the book that caught my attention several years ago. Dugoni understands what makes a gripping story.

As I sat in the class, it became clear to me that attention to writing craft is integral to his work, but he also sees it from a slightly different angle. While he covered many things which I will discuss in my next blog post, several things pertain to recent posts of mine, regarding the first draft.

Bob asked a question I found intriguing: “What is your purpose as an author?” There were several different replies. He said, “Your characters must entertain the reader. Never stop entertaining.”

That was my thought, exactly. So how do we entertain our reader? What should we avoid?

One of the main pitfalls of the first draft is the info dump. These boring stretches of background info are mostly for you, the author, and are meant to set the scene in your mind. You know the rules, and don’t want them in the finished piece, but they slip into your work in insidious ways:

  1. Is the information you are about to dispense relevant to the character and his/her immediate need? Does it advance the story?
  2. Resist the urge to include character bios and random local history with the introduction of each new face or place—let that information come out only if needed. Dispense background info in small packets and only as needed.
  3. Resist the urge to explain every move, every thought your character has. This is probably the most annoying thing an author can do.
  4. Is a flashback a scene or a recollection? Recollections are boring info dumps. Scenes take the reader back in time and make them a part of a defining moment. Write scenes, not recollections.
  5. Opinions about the scene or the character, or anything—author intrusion is to be avoided.
  6. Don’t be lazy—show the story, even when it is simpler to tell it.

Points 3, 4, and 5 were concepts I consider in my own work, but never really thought about and hadn’t articulated them. They are critical and do bear mentioning here.

A question Dugoni asked was one I have often considered and discussed here. “What is a story?” The answers varied, but the one he wanted, and with which I agreed, is the story is the journey.

Frequently, stalled creativity is the result of the author having lost sight of the character’s journey, both the physical and the emotional journey.

Dugoni offered a solution for when that is the case: Ask yourself, “What is the character’s physical journey/quest?” You must ensure each character has a journey, a quest, but Dugoni adds third aspect–a dream. That idea that the journey/quest is also a dream that must be fulfilled resonated with me.

Then, consider the emotional journey. Why do these people continue in the face of great challenges? Is it love, anger, fear, duty, greed, honor, jealousy, or some deeper emotion that drives them?

Find that emotion, and you will find your character’s motivation.

Then ask yourself what happens if they don’t succeed? What are the consequences of failure?

  1. What is the public risk?
  2. What is the private risk?

Something important is at stake, or there is no story. Once you discover what it is and how it affects the characters’ emotions, the story will come together.

Classes like this are why I attend writer’s conferences. Robert Dugoni, Scott Driscoll, Cat Rambo—these people have the knowledge I need, and they are wonderful, accessible people who freely discuss all aspects of the craft in seminars, frequently at conferences I can afford and which are near me.

The companionship and support of other authors has been invaluable to me, and I have made every effort to repay their many kindnesses by supporting them in their endeavors. The friends I have made through this career are as dear to me as any I grew up with, and that circle widens with every conference I attend.

You may meet writers who are local to your area, and they will know of good writing groups near your home. They will also know about resources you can draw on, reference books you may not have heard of. If you are serious about the craft, you will seek out the company of other writers.

Find a conference in your area, and see what turns up. You may find yourself learning from a master.

Robert Dugoni’s most recent book, Close to Home launched Sept 5th and has garnered well over 65 customer reviews on Amazon in the first week alone and maintains a 4.5 star rating.

THE BLURB:

New York Times bestselling author Robert Dugoni’s acclaimed series continues as Tracy Crosswhite is thrown headlong into the path of a killer conspiracy.

While investigating the hit-and-run death of a young boy, Seattle homicide detective Tracy Crosswhite makes a startling discovery: the suspect is an active-duty serviceman at a local naval base. After a key piece of case evidence goes missing, he is cleared of charges in a military court. But Tracy knows she can’t turn her back on this kind of injustice.

When she uncovers the driver’s ties to a rash of recent heroin overdoses in the city, she realizes that this isn’t just a case of the military protecting its own. It runs much deeper than that, and the accused wasn’t acting alone. For Tracy, it’s all hitting very close to home.

As Tracy moves closer to uncovering the truth behind this insidious conspiracy, she’s putting herself in harm’s way. And the only people she can rely on to make it out alive might be those she can no longer trust.

*

Robert Dugoni is the critically acclaimed New York Times, #1 Wall Street Journal and #1 Amazon Best Selling Author of The Tracy Crosswhite series, My Sister’s Grave, Her Final Breath, In the Clearing, and The Trapped Girl. The Crosswhite Series has sold more than 2,000,000 books and My Sister’s Grave has been optioned for television series development. He is also the author of the best-selling David Sloane series, The Jury Master, Wrongful Death, Bodily Harm, Murder One, and The Conviction. He is also the author of the stand-alone novels The 7th Canon, a 2017 finalist for the Mystery Writers of America Edgar Award for best novel, The Cyanide Canary, A Washington Post Best Book of the Year, and several short stories. Robert is the recipient of the Nancy Pearl Award for Fiction, and the Friends of Mystery, Spotted Owl Award for the best novel in the Pacific Northwest. He is a two time finalist for the International Thriller Writers award and the Mystery Writers of America Award for best novel. His David Sloane novels have twice been nominated for the Harper Lee Award for legal fiction. His books are sold worldwide in more than 25 countries and have been translated into more than two dozen languages including French, German, Italian and Spanish.

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Bloated exposition and the power of the “No!”

 

Book- onstruction-signTwo-year-olds are awesome little balls of angst and joy. It’s either all happiness or all misery for them. I just spent the last two days babysitting my youngest grandson, who is two, while my daughter, a well-known musician, was in the recording studio. The dialogue between me and my grandson went something like this:

Me: “Would you like to eat dinner?”

2 yr old: “No dinner!”

Me: “Do you have to potty?”

2 yr old: “No Potty!”

Me: “Would you like ice-cream?”

2 yr old: “No ice-cream!”

It doesn’t matter what you ask the child–he is currently hardwired to say “NO!” to everything, no matter how badly he really wants it.  Everything is high drama and terrible tragedy for him–and his gut reaction to every question is driven by his newly acquired “power of the NO,”  a super-power that regularly goes to his head.

Unlike the two-year-old with his simple cut-and-dried answer for everything, we authors have a large amount of backstory that we are just sure the reader must know every minuscule detail of, and in order to avoid info dumps, we write conversations to do just that, so that the reader will not lack for information.

But this is where we authors need to exercise the power of the NO. It is also one of the hardest things we do–trying to decide what is crucial to the advancement of the plot and what could be done without. I am currently looking quite closely at one of my manuscripts, and I may cut an entire chapter that is only background. It’s awesome background, and I love this background–but when looked at with an independent eye, it doesn’t do anything but stall the forward momentum of my book.

Don’t give your characters long paragraphs with lines and lines and lines of uninterrupted dialogue. Those can become info dumps laced with useless fluff and are sometimes seen as a wall of words by the reader. This is referred to, in the industry, as bloated exposition.

When the dialogue is trying to tell the reader too much, characters end up saying a lot of unnatural and awkward things.

 “Remember the first day at the academy? We showed up wearing identical uniforms. I was so humiliated. I hated you for that. I didn’t speak to you at all until Commander Janson forced us to be partners in the biology lab, but I managed to get us through that with all A’s. But look at you now, you lucky dog. You are fortunate enough to be my second in command.”

“I know, sir. I despised you too, especially when you made me do all the dirty work, cutting up that alien amphibian. And you took all the credit for it. But now here we are, the best of friends and in command of the finest ship in the fleet, the USS George Lucas. I really, really love being your flunky. It is just the awesomest gig ever.”

Probably not gonna happen. When two characters go back and forth explaining precisely what they are feeling or thinking, it doesn’t seem remotely real. The only time exposition works in a novel is when both the reader and the character being spoken to do not know the information being artfully dumped.

dump no infoWhen reading, even dedicated readers will skip over large, unbroken blocks of words. Elmore Leonard said, “Try to leave out the part that readers tend to skip.” I feel this goes double for dialogue.

Cut to the chase. In real life, you might want to talk at length about the small details, but most of the important information is dealt with right away, and the rest is just socializing. When I think of the novels I enjoy the most, the important information in their conversations is dealt with up front, and the minor details emerge later as they become important.

Consider a phone conversation at work or when you’re in a hurry, and a friend just had a car accident. Your friend has a story to tell, and you have questions. “Are you hurt? Can you drive the car? Do you need anything?” While the boss is glaring at the back of your head, you won’t ask if they had insurance or if your friend will sue (unless you work for a legal firm and you’re fishing for business.)

There’s another important reason to avoid fluff in your dialogue besides the fact it makes a book more enjoyable:

In the real world, Indies and self-publishers pay the costs to publish their works up front. In the ebook format, costs are minimal and it doesn’t matter, but a paper book by a new author that has to sell for more than $12.99 may not sell well. Remember, with a longer book, your costs are increased because until you’re established, you must purchase your own stock to sell on consignment in local book stores. You’ll also need to buy books for your table at trade shows, conventions, and at most book-signings. You’ll want to keep your cost as low as possible and still turn out a good book.

Shakespeare_ICountMyselfFor an indie who writes fantasy, which tends to be longer books and is my genre, it’s most cost-effective for you to keep your work to between 90,000 and 120,000 words if you intend to print through CreateSpace, which prints my paper books. So, wise authors will avoid empty filler in their conversations at all costs.

Having said to keep it short, I know there are times when a character will have a long story to tell, and if it’s done right, it works. Usually, these are stories within stories, and they’re a bit tricky to do right. Deploy the facts, and go light on the fluff.

Remember, what worked in a Shakespeare monologue does not work in a dialogue between two people. Fictional dialogue is about give and take, meant to sound realistic but sharpened by the fact that each character needs something, and by the fact that their needs do not mesh. You won’t get two-page speeches if you remember to visualize your conversation.

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Don’t dump it-deploy it

CAUTION INFO DUMP ZONE AHEADMost of my work takes place in  a world I invented, right down to the religion. Because my world is very different, whenever I sit down to write, I have the most incredible urge to spew background information. I want my reader to understand the world I’ve created, so I want to give them information. Lot’s and lots of information. OMG, do I have information for you.

But is the information for you as the reader, or for me as the author? There you have it–writing it down cements the world in my head.  Now my info-dumps are cut and kept in a file that contains all my background information. I need that info to write the story, but the reader only needs enough bare bones to fire his imagination.

So how shall I do this? A prologue? Well, I’m leaning away from prologues nowadays, although it can be done–David Eddings did it really well in The Belgariad, and Anne McCaffrey also did in her Pern novels. In some cases a prologue sets the stage. But in online writing groups  I frequently  see that a large number of folks don’t bother to read prologues, preferring to get directly to the story. If folks aren’t going to bother reading it, why should I waste my time writing it?

The key to describing the fantasy setting and the social structure of that world is to let the story do it naturally. Deploy the info in small increments as the characters go through their daily life.

Let’s pretend we’re writing a detective novel:

Joe Stone stood, illuminated by the harsh light of the fridge, staring at the six-pack of beer that represented the sum total of his groceries. Grabbing one, he twisted the cap off, and took a long, desperately needed pull.

dump no infoA sour smell rose from his sink as he peered through the broken blinds, more concerned with the dead body in his rundown tool shed than the shabby state of his kitchen. He wondered who the stiff was, and how the dead man pertained to the divorce case he was investigating.

Most importantly, he wondered how he could avoid taking the rap for it.

That he was being deliberately set up was a given, but by who? Pulling his phone  from his pocket, Joe scrolled through his contacts. He had one last friendly ear at the police department, his old partner, Mike Copper. The question was, would Mike believe him or would he leap to the conclusion that Joe had snapped again? 

So, now you have a picture of Joe Stone. He’s probably single,  a private investigator, his home is in disrepair, his empty fridge tells us doesn’t eat at home very often, and he may drink more than is good for him.

Joe is an ex cop, possibly fired for use of excessive force, as he fears he has only one sympathetic ear there. He’s involved in a nasty private investigation, the corpse in the shed tells us that.

TRUST YOUR READERThere’s no need for an info dump to aid the reader in forming a picture of Joe. All that information was deployed by his actions, and while reading the events of the next 72 hours, more snippets will come out, and this complicated man and his world will become more clear to the reader.

Settings make no difference. Writing fantasy novels is the same thing as writing novels set in the real world. Assume your world is real and slip the info in the natural places.

Belnek knelt by the low fire in front of his hut, pulling the turnips out of the coals, brushing the burnt flakes away. His mouth watered, and he wished there had been meat to roast, but once again, when he checked his snares, they had been empty.

Realizing what he had just thought, he gasped,  fearing the god would interpret his thoughts as ingratitude and would make the harvest scant too. He raised his eyes to the east where the shining towers of the gods were said to be. Closing his eyes he, said a prayer to Osin, thanking him for the turnips, asking his blessing on the meal.

Book- onstruction-signNow you see a man who is not rich, but who has a hut and a fire, and has turnips to roast. Prayers come as naturally to him as breathing–he is a devout man, sure his god is all-knowing, and concerned that he is seen as a devoted, grateful man. His snares are apparently empty quite often, so game has become scarce, and it concerns him.

We have the basics of his world, low-tech, agrarian. In that small scene, intimate details of Belnek’s life is shown and in that way the reader has enough info to begin to picture the world outside Belnek’s hut. There is no need to dump a huge amount of information, because it will come out as his story unfolds.

For me the real trick is to rein it in, because I love every last little detail about my imaginary worlds. But that doesn’t mean my readers will love them. Most readers only need the skeleton of the world so that they can visualize it themselves. The hard part is finding that magic moment where you have given them exactly the right amount of details to involve the reader, but not so much they become bored.

Listen to your beta readers, and make adjustments accordingly. If they feel they can be honest with you, they will point out where you need to tighten the narrative, or expand a bit more on the details.

 

 

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