Tag Archives: worldbuilding

Worldbuilding part 2: Geography

Map of Eynier Valley for HTB copy copyOne of the problems I have in my fantasy world is knowing where I am, how I got there and where I am going next.  Somehow it’s less of a mystery to the reader if I have some idea of the what world I am writing about looks like.

Many authors use locales that either currently exist or once existed in the real world.  This is a good way to do it, because your world is already well defined for you, and most everyone knows that Portland, Oregon is about 170 miles south of Seattle, Washington.  You are safe using currently existing terrain.

When we write a fantasy story, we start out with a great plot, but we are making the physical world up as we go along, and it evolves as the story does. This can be dicey unless you are really good at remembering what you said 3 months ago.  Epic fantasy often involves sending the hero off on a quest – and this means he/she will journey far from home.

Knowing where the protagonists are going, and when they’ll be there is crucial because readers notice inconsistencies; at least I do when reading other authors’ works.

I begin by drawing a sketchy map when I first begin the story. It is just a scribble at first, but this way I have an idea of where the towns are in relation to each other. I do it in pencil so at this stage nothing is finite; they are only approximations–artistic guesses.

Map of Neveyah, color copyAs I write, my map evolves with the story, becoming more complex as the topography becomes more clear to me. In the World of Neveyah, I began with a pencil sketch, and that evolved into a relief map that gave me the opportunities for injecting tension into the tale that I needed. It also provided me with a detailed explanation of where the resources were, so that funding my country was not an issue.

If you are writing epic fantasy, it is unlikely the hero will have a GPS to guide them.  By scribbling a map while I am setting the original story down, I know I have originally declared Armat is the nearest town to the portal, in Neveyah.  This is important because when I am really pounding out the words, I don’t always remember exactly what I wrote 22 chapters ago. Going back to make corrections is a  tricky business, as it is hard to know for sure if you have caught all your small errors in regard to places and the distances between them.

  1. Map your world:
  • How big are the continents, and what is their shape?
  • Are there inland seas? If so, are they fresh water seas like the Great Lakes?
  • Where are the oceans? Where are your port cities located?
  • How large is your protagonist’s country?
  • If they travel, what type of terrain will they be crossing?
  • Does your protagonist’s country have near neighbors?
  • What about mountain ranges? Mountains, swamps, rivers and oceans are all important when you are adding local color to your background.

The physical environment affects the hero’s journey.  Mountains are difficult to travel in, as are swamps and deserts; and these environments will greatly color the story.

Wheel of time mapA map doesn’t have to be too detailed; it is only a bare-bones reference for you as the writer, and possibly for the reader later. Of all the books I have read, the books whose maps I have referred back to most while reading them are those in the Wheel of Time series, written by Robert Jordan and Brandon Sanderson.  The map is not too detailed, but it does give you an idea of where Tear is in relation to Amadicia – both of which figure prominently in the travels of all the main characters, and it remains accurate through the entire series.

The thing is—maps, unless they are drawn by satellite GPS–are inherently wrong in regard to actual distances and such. All they can do is provide a general idea of where the cartographer thought things were.

But what about sci-fi—how do you build an entire planet that may or may not exist?

This is where I brainstorm the possibilities: I spend hours on the internet researching the physics and the possibilities of each and every technological thing that appears in my work. Morgan Freeman, Michio Kaku and Stephen Hawking are my invisible friends, but the best hard facts are found through scouring the internet.

  1. Locate your planet:
An example of a system based on stellar luminosity for predicting the location of the habitable zone around various types of stars. Planet sizes, star sizes, orbit lengths, and habitable zone sizes are not to scale.

An example of a system based on stellar luminosity for predicting the location of the habitable zone around various types of stars. Planet sizes, star sizes, orbit lengths, and habitable zone sizes are not to scale.

Situate your planet around its sun in what we arm-chair physicists refer to as “The Goldilocks Zone.” Life may exist in the most challenging places, but we humans can only exist in a narrow range of temperatures, in a world with a nitrogen/oxygen atmosphere, and where water exists in abundance. We need a magnetosphere to protect us from lethal radiation. We also need to be situated around a friendly-to-us kind of star, or a G-type main-sequence star. A K-type main-sequence  star may also support our kind of life, as may others, but we know the G-type will for sure. A good-sized moon is also optimal to stabilize the planetary wobble, but not having one opens the plot-possibilities of severe climate stresses due to an unstable orbit.

Alpharse is the setting for a future novel that grew out of a short scifi story. I’ve done a certain amount of prep for it: it’s a colony world, still in the terraforming process, and human habitation is still either underground or in the Asteroid Ships that originally brought the colonists to the system.

It’s located across the galactic arm from my protagonist’s home world of Lorann, and to travel the quickest route involves crossing an area of the galaxy inhabited by the Ernsaa, a race of methane-breathing beings who don’t want anyone coming near the worlds they claim. Thus, the closest route is now closed to them and it now takes twenty years real-time to get from Alpharse to Lorann even with the technology available to them. This means the colonists are on their own and can expect no help.

  1. Consider the Uninhabitable (by humans) Terrain:
  • What is the surface of the world like at this time?
  • What makes it dangerous?
  • Can humans breathe the air yet or must they wear protective suits?
  • Are there native organisms, or was it a young world when it was first colonized?

In regard to the maps you are drawing for your story: if you choose to incorporate your map into your book, that is an awesome addition—but for the love of J.R.R. Tolkien—don’t put maps in your books that have nothing to do with your story.

Candar Map. Recluce series, L.E. Mdesitt Jr.I have talked about this before: one of my favorite series of books, written by L.E. Modesitt Jr., has a huge failing–the maps suck!  In Fall of Angels, The Chaos Balance, Magii of Cyador, and Scion of Cyador, all of which take place before the world of Recluce is dramatically altered, the main characters are traveling all over the continent to places that don’t exist on the maps provided in the front of the books! The series span several thousand years, and the cities and geography changes radically, but the maps are stubbornly stuck in the timeframe of the first book in the series, Magic of Recluce, which actually details the last years of the story.

There is absolutely nothing on the map in the front of the book that pertains to the time frame of Scion of Cyador. Lorn, the main character, travels all over Cyador! I can only assume the crappy maps and the many typos and inconsistencies in several books of Modesitt’s Recluce series are the fault of his publisher, one the Big Boys of Publishing, TOR, who has done a great author a terrible disservice by not addressing these issues before publication. Despite the typos and stupid maps, I love Modesitt’s work and highly recommend it.

In conclusion, situating and building the physical world your characters will live in takes a day or two of your time, but once you have it all together, your work is so much easier. Taking notes and adding to your map and your style sheet as you go will keep your work consistent and make the setting of your story real to your readers. When you, as the author, have only a mushy idea of what sort of world in which your characters live, you will inadvertently write contradictions and inconsistencies into your work, so do your homework from the outset.

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Worldbuilding part 1: Infrastructure

Book- onstruction-sign copyWorldbuilding is the term commonly used for the art of unobtrusively creating the world in which your characters live. Of course, fantasy and science fiction authors clearly need this skill, but all authors must be able to create the world in which their characters live, on the printed page. You, as the author, may know what Seattle looks and smells like, but the reader in London will not.

Many new authors say, “Well, just make it real in your mind, and it will feel solid in your story.”

That’s not precisely true, because things that are solid in your mind tend to evolve and change with every new day. That is bad for a fantasy world, which is what books are. We are going to make a style sheet, describing the rules of how our world works–because the universe has rules, and if we accidentally break them, the reader will throw our book away. Yes, you are going to write it down and refer back to it as the story progresses.

We begin by thinking about the basic necessities our characters will need to survive. Take a look at the world around us, and see what supports us, what nourishes and shelters us. This is called infrastructure. We need to have this support system completely solid in our minds as we write, so that the reader has the sense of a solid, well-thought out world.

  1. BUILD YOUR INFRASTRUCTURE: All societies have an economic component to them, whether they are set in space, in Middle Earth, or in Seattle. In any case, there’s nothing worse than a fictional world where there are elaborate social structures that seem completely disassociated from the realities of acquiring food, shelter and clothing. Authors of fiction don’t just write stories—we create whole societies and the economies that support them.
  • MH900438718FOOD and WATER: How do they eat? What do they eat? How does it get delivered? It doesn’t have to be central to the story, but it will come into it at some point because everyone, even vegans, likes to sit down and enjoy a conversation over a good meal, and a society that has no food descends into chaos and war ensues. Do they have certain rituals at meals, a prayer, or do they have formal manners? If they are at home, a small sentence mentioning a napkin or the kind of food will help to set the scene for the reader. If they are in a restaurant or a mess hall, most people will be able to build the picture just from that clue.

If your story is set on a space station or on a space ship, acquiring food becomes central to the tale, because a certain amount of space inside must be devoted either to storage or to hydroponic gardening.

If you set your tale in 1845 Paris, you must remember that this was the Little Ice Age, and was a time of global famine.

  • CLOTHING: People get cold, and need protection. What are they wearing? How do they get it? In some genres, clear descriptions of the garments is needed—most romance novels require some attention to clothing, and if your tale is set in another world or in the past, knowing what they wear becomes very important. You absolutely must understand the constraints certain kinds of clothing will add to your plot.

498px-Peter_Paul_Rubens_088If your romance is set in a medieval world, you will want to dress them with some accuracy. Readers are savvy—they will know you haven’t thought it out well if your fully armored knight is suddenly indulging in a moment of passion with fully dressed Lady Gwen. Think about the many layers of what your characters are actually wearing—it can’t be done! For that you must undress your characters, and if they are full armored or wearing Victorian undergarments, it becomes a bit involved. This means they must plan ahead for their romantic trysts and leave the armor at home.

My book, Huw the Bard is set in a mash-up world—one that has many elements of medieval Britain, but with a few Victorian amenities. I didn’t want clothes to take up a lot of space in the tale, but some mention had to be made.

The trouble Huw had at the outset of the tale was that he was on the run and traveling in disguise. The borrowed shirts of a common working man were made closer-fitting than his traditional bards’ robes, because cloth was expensive and no laborer could afford to waste it on something like big loose sleeves just for fashion. I had to make it so that the straps that ran up his arms and crossed his chest and kept his specially crafted knife sheaths in place didn’t show at all above the rawhide laces at his throat, even when he drew his knives.

It’s only given about three sentences in the actual book, but I had to research what real knife-sheathes are like and how cumbersome they are to wear. In the process I discovered how useless they truly can be. This concept created a certain amount of tension for my plot—he would have to get used to throwing his knives without giving himself away, as he didn’t have the robes to disguise his movements.

When writing fiction, it is important to remember that people are not really that much different nowadays than they ever were. They get cold, so they wear clothes, in many layers. The warmer the weather, the fewer the layers your characters will wear. Inside a warm building, they may be lightly clad. Keep that in mind as you are writing, and convey the idea of their attire with a minimum of words, and your reader will get more enjoyment from the tale.

So, Back to Infrastructure:

  • GARBAGE: Who takes away the garbage? Who deals with their bodily wastes? This also doesn’t have to a large part of the story, but in the morning my husband and I are sometimes woken up by the garbage trucks at our house, so it is a part of the environment. And I don’t know about you, but using an outhouse or emptying a chamber pot is the least romantic thing there is, so if your tale is set in the middle ages, be aware that sanitation was minimal and that dealing with it consumed a certain portion of their day.
  • TRANSPORTATION: How do they get around? Are they riding horses, or driving cars? If you’ve set your story on a space station, do they get around in some sort of shuttle? It’s a good idea to have some idea of distance, and how far people can travel in a day. Draw a map if your world is a fantasy world, or get a map if it is set in our world. You need to have some idea of where places are in relation to each other, and what the distances between those places are, and what the roads are like because that will have an affect your characters too. If people are flying between London and Toronto, there are certain time constraints that must be adhered to—it’s not an instantaneous thing. The wait at each airport, the time spent in a taxi, the time spent in flight—that is a good chunk of time, so make sure it is considered in your storyline.
  • 490px-Henry_Singleton_The_Ale-House_Door_c._1790

    The Ale-house door by Henry Singleton c. 1790

    WORK: What do the majority of your people do to survive? Are they working in a lawyer’s office, or a hospital? Are they farmers? People need to work to survive. In our society today, people identify themselves by their work—”I am an accountant” or “I am an office manager.” We spend 8-10 hours a day at our work, so it is crucial to have your characters’ employment clearly visualized for the reader.

When I decided to set my first book in a medieval setting, I did a certain amount of research on Wikipedia, and found it is actually a good source for quick reference.  However, many people whom I admire and respect regularly tell me it’s not the best source for real information about anything. (!!!) SO, ever the intrepid seeker of information, I resorted to investigating in some rather obscure places, but I did find what I needed.

It just took a little time, and a lot of effort. Do the research, and lay the groundwork for your infrastructure. Your readers won’t thank you, but they will be so immersed in the story, they won’t realize the world is a fantasy, and THAT is what you want.

The next installment of this series will explore the world itself–creating the environment and the geography.

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Interior Monologues

MP900321209In writers’ forums you will find a great deal of discussion regarding interior monologues. It’s true that beginning authors can rely too heavily on them as an easy way to dump blocks of information into a narrative, instead of deploying it. A few people will even tell you they despise interior monologues, and while I disagree with them, I do see their point.

First of all, it is an accepted practice to italicize thoughts. But we are all aware of how daunting it is for a reader to be faced with a wall of italics.

A rather vocal contingent will say thoughts should not be italicized, that it creates a greater narrative distance, setting readers outside of the character and the events of the scene.

MSClipArt MP900390083.JPG RF PDAs an avid reader, I disagree, although more than a sentence or two does exactly that. If we choose to omit dialogue tags for them, and don’t set them off with italics, it becomes confusing. The finished book ends up looking like a bunch of closed quotes were left out, and gives the impression of an unedited manuscript, even if the publisher has subtly changed the font just for thoughts.

If you, as an indie publisher, do choose to leave them in the standard font but add dialogue tags such as she thought, it makes me wonder, why are you bothering to have an interior monologue at all? If you feel that strongly, skip it entirely and find a different way to express your ideas, because readers will have to stop and read it twice.

Interior monologues have their place, and when a writer is expressing a character’s most intimate thoughts, the current accepted practice for writing interior monologue is to use italics. We use them to represent a character’s thoughts in real time, as they actually think them in their head, or the precise words they use. For that reason, italicized thoughts are always written in:

  • First Person: I’m the queen! After all, we don’t think about ourselves in the third person, even if we really are the queen. We are not amused.
  • Present Tense: Where are we going with this? We think in present tense because we are in the middle of events as they happen, so while memories may reflect the past, our immediate actions and mental comments are unfolding in the present, and we want to convey that sense of immediacy. What a mess.

The Website, Novel Writing Help says:

It will be perfectly obvious to the reader that these words are the character thinking and not the author narrating. And the thought itself, as well as not becoming confused with the rest of the text, gains an extra emphasis, like in this example from Clare Morrall’s novel The Man Who Disappeared.

Felix, a man whose world has just fallen apart, is standing out in the street watching his family eat their evening meal without him…

   He wants to believe in this cosiness, this world of families, this labyrinth of deeply entwined love.
   That’s the key, of course: love. He has been told this for as long as he can remember. ‘We love you, Felix,’ one of his aunts used to say, ‘and that’s all that matters.’
   What have I done, Kate?
   Frost glints on the road, nearby car windscreens are clouded with ice. Felix blows on his hands and shuffles his feet around, trying to bring some feeling back to his toes. (End of quoted passage)

As you can see in the above passage, Felix has many thoughts, but only the most intimate, personal thoughts are shown through an interior monologue—the rest are written as part of the scenery, and they create the image of the situation he has found himself in. (Just so you know, I liked that passage so much that I just bought the Audible book.)

CAUTION INFO DUMP ZONE AHEADThis is how we want to write our interior monologues. They must be natural, and organic to the flow of the narrative. Thoughts must fit as smoothly into the narrative as conversations. My recommendation is to only voice the most important thoughts via an internal monologue, and in this way you will retain the readers’ interest. The rest can be presented in images that build the world around the characters:

Benny watched Charlotte as she left the office. Everyone knew she came from a wealthy family. The gold watch, the sleek sports car she drove could have been owned by any well-employed girl, but something about her screamed confidence and money.

You could put all of that into Benny’s interior monologue, but why? This way, the reader is shown all they need to know about Charlotte, without resorting to an info dump, and we aren’t faced with a wall of italics.

Some things must be expressed as an interior monologue, if you want the reader in your protagonist’s head.

Benny looked down at his mop. I’m such an idiot.

Now the reader has also gained a whole lot of information, in only two sentences.  They think they know who Benny is, and they have a clue about his aspirations. What they don’t know yet, but will discover as the plot unfolds, is that Benny is actually a detective working undercover, and Charlotte is the secretary of his quarry.

autumn leavesInterior monologues are crucial to the flow of novels in which the author wants the reader planted firmly in the protagonist’s mind. However, the actual monologues must be used sparingly, and the rest of his/her thoughts should be shown through their actions or external observations.

Those external observations are a subtle part of worldbuilding, when you are writing a narrative that is an intimate portrait of your protagonist.

So, to wind this up, I feel that:

  1. Interior monologues are an organic part of some kinds of narratives, but not necessarily all narratives.
  2. If used sparingly interior monologues can create an intimate connection with the protagonist.
  3. If an interior monologue is used, it should be short and set off by italics, and only rarely with the ‘speech tag’ thought.
  4. Italics should never be used for long passages.

That last one is hard–what do you, as an indie publisher, do for quoted passages or letters between protagonists? Those sorts of questions are a ‘whole nother’ blog post, as we say where I come from.

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