Before we set the first words on a blank page, our minds have formed images of scenes we want to describe. Steven Pinker is a professor of psychology at Harvard University who specializes in visual cognition and developmental linguistics. He reminds us that we are not born with language, so we are NOT engineered to think in words alone. We also think in images.
It follows that certain words become a kind of mental shorthand, small packets of letters that contain a world of images and meaning for us. Code words are the author’s multi-tool—a compact tool that combines several individual functions in a single unit. One word, one packet of letters will serve many purposes and convey a myriad of mental images.
These words are sometimes used too often in the first draft as they are efficient. We write as fast as we can when we have the inspiration. Code words convey a wide range of information concisely, and because we use them, we can write the first draft of a story from beginning to end before we lose the fire for it.
In my current writing, I hope to portray my protagonists as I see them without bashing my readers with how I see their appearance. The big temptation is to go into detail about each person’s specific characteristics.
This is not necessary. We think in images, and so do our readers, who will fill in the details in a way that is pleasing to them. I want to convey their characteristics naturally and without beating the reader over the head.
A few years ago, I read a novel featuring a caterer who solves mysteries. She is continuously described as Junoesque, ample, vast, chubby, size eighteen, fat, large … and on and on. In every chapter, at least once and usually twice, we were given a visual description of her, along with indications of how she aroused the males around her.
Those constant descriptions were meant to emphasize the author’s perception of her protagonist as plump but irresistible to the males. However, as the book wore on, it became jarring and unnecessary. I skipped to the end and then set it aside, never to be read again.
I want to avoid that sin in my work, but what are my code words? What words are being inadvertently overused as descriptors? A good way to discover this is to make a word cloud. The words that see the most screen time will be the largest. Free online word cloud generator and tag cloud creator – WordClouds.com.
A word frequency search is also a good tool. Word Frequency Counter – Counts frequency of words in text, free online tool (charactercounter.com)
In my current work, a prominent side character is an important mentor. He is tall with dark skin and dark eyes. His hair is a wiry halo shot with white and trimmed close to his head. This is a mixed-race society, a world where “race” means “species.” One is a human born in the world of Neveyah, a large minotaur from the Bull God’s world, or a small person with rat-like features from the Mountain God’s world. Those are the only racial differences people notice.
So, when showing my people, I use general descriptors, and thanks to my use of word frequency search, the code words are now used only a few times. My hope is that a reader will make appropriate visualizations as needed.
Every author thinks a little differently, so your code words will be different from mine. Another way to find your secret code words is to have the Read Aloud tool read each section. I find many inadvertent crutch words that way.
One of the code words I subconsciously overuse is “felt.” My thesaurus says I could exchange felt for:
endured- experienced
- knew
- saw
- suffered
- tasted
- underwent,
- witnessed
The thesaurus offers some other words related to felt:
- regarded
- viewed
- accepted
- depended
- trusted
- assumed
- presumed
- presupposed
- surmised
It’s natural to overuse certain words without realizing it, but that is where revisions come in.
As you go along, you’ll discover that some words have very few synonyms that work.
Consider the word “smile.” It’s a common code word, a five-letter packet of visualization. Synonyms for “smile” are few and don’t show what I mean:
- beam
- grin
- leer
- smirk
Each occurrence of the word “smile” in my work must be considered individually. Sometimes, this requires a complete re-visualization of the scene. It hurts my heart to murder my darlings, but I look for a different way to convey my intention.
We don’t have to drag the reader through a long list of ever-moving facial expressions, such as lips turning up, down, drawing to one side, etc.
When done sparingly and combined with a conversation, this kind of visual display can work.
By sparingly, I mean no more than one facial change per interaction, please.
Sometimes, the only thing that works is the brief image of a smile. Nothing is more boring than reading a story where a person’s facial expressions take center stage. As a reader, I want to know what is happening inside our characters and can be put off by an exaggerated outward display.
Once you become aware of your first draft code words, go to the thesaurus, find all the synonyms you can, and list them in a document for easy access. If it is a word such as smile or shrug, you have your work cut out, but it will speed things up if you make a small list of visuals that you can use and change up as needed.
A list of mood indicators can keep you from losing your momentum and will readily give you the words you need to convey all the vivid imagery you see in your mind. I saved my list to my desktop, so I don’t have to waste time searching for it.
Here are some instances of body language an observer would see if a character was wary.
- Crossed arms.
- A stiff posture.
- Narrowed eyes.
If you don’t have it already, a book you might want to invest in is The Emotion Thesaurus by Angela Ackerman and Becca Puglisi. Some of the visuals they list aren’t my cup of tea, but they understand how to use words that show what people are thinking.
This aspect of the revision process is sometimes the most difficult. It takes time to examine each instance of our code words. They don’t always need changing—sometimes, a smile is a smile, and that is okay.
Childcare was always an issue. Sometimes, during
I was divorced from hubby number three in 1997, and oddly enough, things became much easier financially. I was able to get by with only one job, even while raising my last teenager. (See? Everyone has a soap opera life, even famously unknown authors.)
Another arc takes the protagonist on a journey that can end several different ways, all of them taking our characters down a winding path with many choices, roads not taken. They also are altered by their experiences for good or ill.
Knowing my intended word count helps me create a story, from drabbles to novels. For me, it works in stories with a traditional arc as well as those with a circular arc.
In a circular narrative, the story begins at point A, takes the protagonist through life-changing events, and brings them home, ending where it started. The starting and ending points are the same, and the characters return home, but they are fundamentally changed by the story’s events.
Word choices are essential in showing a world and creating a believable atmosphere when limited to only a small word count. I had challenged myself to write a story that told both sides of a frightening encounter in 1000 words, give or take a few. I wanted to expand on the theme of dragons and use it to show two aspects of a place whose national symbol is the Red Dragon (Welsh: Y Ddraig Goch).
Most of my novels and short stories begin life as exchanges of dialogue between two characters. Their conversations shed light on what each character’s role in the story might be.
Action: She comes down for coffee. He holds a notebook, gathers pens, and stands.
My writing projects begin with an idea, a flash of “What if….” Sometimes, that “what if” is inspired by an idea for a character or perhaps a setting. Maybe it was the idea for the plot that had my wheels turning.
I’m writing a fantasy, and I know what must happen next in the novel because the core of this particular story is romance with a side order of mystery. I see how this tale ends, so I am brainstorming the characters’ motivations that lead to the desired ending.
Plots are comprised of action and reaction. I must place events in their path so the plot keeps moving forward. These events will be turning points, places where the characters must re-examine their motives and goals.
Our characters are unreliable witnesses. The way they tell us the story will gloss over their failings. The story happens when they are forced to rise above their weaknesses and face what they fear.
Nowadays, I am rarely able to do in-person events due to family constraints, but I used to do four events a year. However, I have some tips to help ease the path for you.
The final thing you will need is a way of accepting money. I have a metal cash box, but you only need something to hold cash and some bills to make change with. A way to accept credit cards, something like
Investing in some large promotional graphics, such as a retractable banner, is a good idea. A large banner is a great visual to put behind your chair. A second banner for the front of the table looks professional but requires some fiddling with pins.
Make your display attractive, but I suggest you keep it simple. People will be able to see what you are selling, and the more fiddly things you add to your display, the longer setup and teardown will take. The shows and conferences I have attended offered plenty of time for this, but I’ve heard that some of the big-name conventions require you to be in or out in two hours or less.
The posts I wrote for that first attempt at blogging were pathetic attempts to write about current affairs and politics as a journalist, which is something that has never interested me. I was lucky if I managed to post one piece a month and had no readers or followers.
Books.
I’ve made many friends through this writing adventure. I now know people from all over the world who I may never meet in person but who I am fond of, nevertheless.
Some people worry about plagiarism, and in this world of AI and entitlement, it’s a valid concern. To my knowledge, I have never been plagiarized. I have a notice clearly in the sidebar on my website that the content is copyrighted.
Life in the Realm of Fantasy has evolved over the years because I have changed and matured as an author.
I write what I am in the mood to read, so my genre is usually a fantasy of one kind or another. However, I sometimes go nuts and write women’s fiction.
But regardless of the genre, the basic premise of any story can be answered in eight questions that we will ask of the characters.
And thus Julian Lackland and Lady Mags were born, and Huw the Bard and Golden Beau. But they needed a place to live, so along came Billy Ninefingers, captain of the Rowdies, and his inn, Billy’s Revenge. When I first met Billy and his colorful crew of mercenaries, I was hooked. I had to write the tale that became three novels: Julian Lackland, Billy Ninefingers, and Huw the Bard. 
Mood and atmosphere are separate but entwined forces. They form subliminal impressions in the reader’s awareness, subcurrents that affect our personal emotions.
Subtext is a complex but essential aspect of storytelling. It lies below the surface and supports the plot and the conversations. It is the hidden story, the secret reasoning we deduce from the narrative. It’s conveyed by the images we place in the environment and how the setting influences our perception of the mood and atmosphere.
We want to avoid excessive exposition, and good worldbuilding can help us with that. Let’s say we want to convey a general atmosphere of gloom and show our character’s mood without an info dump. Environmental symbols are subliminal landmarks for the reader. Thinking about and planning symbolism in an environment is key to developing the general atmosphere and affecting the overall mood.
When we are designing the setting of a scene, which aspect of atmosphere is more important, mood or emotion? As I have said before, both and neither because they are entwined. Our characters’ emotions affect their attitudes toward each other and influence how they view their quest. This, in turn, shapes the overall mood of the characters as they move through the arc of the plot. And the visual atmosphere of a particular environment may affect our protagonist’s personal mood. Their individual attitudes affect the emotional state of the group—the overall mood.
We can create an atmosphere and mood that underscores our themes and highlights plot points without resorting to info dumps. We can lighten the mood as easily as we can darken it. When we design a setting, color brightens the visuals, and gray depresses them. Those tones affect the atmosphere and mood of the scene.
Intelligent creatures communicate in their own languages with each other, sounds that we humans interpret as random and meaningless or simply mating calls. But scientists are discovering their vocalizations must have meanings beyond attracting a mate, words that are understood by others of their kind. This is evident in the way they form herds and packs and flocks, societies with rules and hierarchies.
We humans are tribal. We prefer living within an overarching power structure (a society) because someone has to be the leader. We call that power structure a government.
Worldbuilding requires us to ask questions of the story we are writing. I go somewhere quiet and consider the world my characters will inhabit. I have a list of points to consider when creating a society, and you’re welcome to copy and paste it to a page you can print out. Jot the answers down and refer back to them if the plot raises one of these questions.
Power in the hands of only a few people offers many opportunities for mayhem. Zealous followers may inadvertently create a situation where the populace believes their ruler has been anointed by the Supreme Deity. Even better, they may become the God-Emperor/Empress.





