Category Archives: Humor

Norwescon 2015

NorWesCon 2015 - 1This weekend I am at Norwescon in Seattle, Washington, along with fellow Myrddin Publishing Group author, Lee French. This is where I get to do both the work and the fun stuff that goes along with being an author–AND Huw the Bard will be offered on the NIWA table!  How cool is that?

Norwescon is a gamer-scifi-fantasy addict’s paradise.  The guests of honor are George R. R. Martin (Author), Julie Dillon (Artist), Amy Mainzer (Science), and Random House (Spotlight Publisher) represented by Anne Groell and Tricia Narwani.

Plus, there will be a large number number of seminars and special events: Thursday, Friday, and Saturday night each feature a DJ’d dance in the grand ballrooms, and Lazer Tag and many other games. Friday features an 18-and-over special event. And, don’t forget the Masquerade, complete with Children’s Masquerade. Holy cosplay!

Michael Tinker Pearce came by our booth on Thursday,  and I have to say I loved his work, Diaries of a Dwarven Rifleman. I really enjoyed meeting him–he’s a charming man.

000510Of course, food is tricky–the vegan must provide for herself while on the road. One can only hope that the room she ordered at her hotel that is within walking distance of the event will have the kitchenette as she had requested. Otherwise she will be downstairs at the breakfast area using the microwave at all hours.

Feeding myself at these events is always a challenge, even at conventions where they claim to provide for “special” dietary needs.  How hard is it to bake a damned potato and garnish it with a little guacamole, and some veggies sauteed in olive oil?  Apparently impossible, as proven by my annual PNWA conference dietary fiasco at the Hilton. I look forward to seeing how they manage to screw up “special” needs every year. Last year I was literally the last person to be served at the banquet, and the food arrived cold and inedible–and my table mates had long since finished theirs when mine was delivered.

Being glared at by the servers for wistfully hoping to eventually see a plate of food was also to be expected–after all, “special dietary needs” are a selfish fad designed to draw attention to ones self, don’t you know.

But Norwescon will be different. It’s far less expensive to attend, less than 1/5 the cost of PNWA (indies pay their own way, you know) and they proved snacks but you aren’t tied to their menu.

The difference is this: PNWA is a writer-focused event with seminars, agent, and editors attending and presenting seminars. I’ve found the writers who give the seminars there to be really entertaining and THAT is why I attend. It is an awesome, inspiring conference that recharges me.

Julie Dillon will be speaking at Norwescon, and as a wannabe artist myself, I’m quite intrigued by her work. The covers art she does for mainstream fantasy authors is just as high a quality as that of the legendary Michael Whelan.

George R. R. Martin photoSo I get to hang out in the dealers area with my friends from NIWA, buy a new T shirt or two designed by some crazy-gifted people, and I will get to hear George R.R. Martin speak on Sunday morning. Don’t love his work, but I adore him as a man and as a speaker.

If I am really crafty, I can get my pristine, barely-been-read first edition of A Game of Thrones signed during one of George’s 3 scheduled signing events–wowsers.

During the hippie era, of which I was a late entry to, most hippies did not refer to themselves as hippies as that was really term used when our parents were complaining about us. Mostly we referred to ourselves as freaks, since the mainstream society considered our willful desire for world peace to be aberrant. But out of that culture grew some of the best scifi and fantasy authors and artists of all time.

And so I say, it’s good to be a freak in a land where freaks really know how to freak! Norwescon will be an adventure for sure!

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Creating Conversations

Socks and Sandals MemeConversations are easy to write…badly.

Unless the author thinks about it carefully, they can be stilted, stiff, and an unnatural wall of blah-blah-blah. Good writing involves learning the craft, and nowhere is that more apparent than in a conversation.

So how does the intrepid author write this phenomenon in such a way that it sounds natural? I always think of a conversation as having an arc: It begins, rises to a peak, and ebbs, an integral part of the scene, propelling the story forward to the next scene.

We might jabber about nothing, but in writing,  a good conversation is about something and builds toward something. J.R.R. Tolkien said that good dialogue must have a premise and moves toward a conclusion of some sort. If nothing comes of it, the dialogue is a waste of the reader’s time.

First, when we write about conversations between our characters, we want to ensure they don’t all sound like the same person. Imagine you are at a party. If you look around you, observing the conversations going on in small clusters, you will notice that every person has different mannerisms. The same is true of your characters when you see them in your head. With that image in mind,  you want to include those differences in their gestures, and their manner of speech.

When people talk, they rarely follow grammatical rules. Any English class you’ve taken will have stressed the importance of using proper grammar and punctuation in your writing, and believe me, those rules are important. However, when we attempt to write dialogue, those same rules should be thrown out of the window. People speak in broken sentences, with pauses, and even use incorrect words.

Now we get to the part where my editor and I have our own little conversation—the one where I stick random bits of punctuation in at odd places and she puts them where they belong or removes them entirely:

She: “I agree with the grammar part. I take exception to the punctuation. Punctuation rules MUST be followed especially in dialogue so that the reader reads the dialogue in the same manner the writer intended it to be read.”

Me: “Yes, ma’am.” (Muttering as I find ways to insert action where I want the pauses to go.)

Leonard_Nimoy_William_Shatner_Spock's_Brain_Star_Trek_1968We all take breaths at different places. Some people speak quickly and off the cuff, with short bursts. Others consider their words before they say them and speak more slowly. Every person in a given room speaks with their own unique style and pattern.

What are the roots of these patterns?  Speech habits are born in the environment the speaker grows up in, but they become identifiable mannerisms acquired throughout our lives.

Consider how the conversation fits into the arc of the scene.

We’ve talked about this before, but it bears repeating: first we must identify what must be conveyed in our conversation.

  1. Who needs to know what?
  2. Why must they know it?
  3. And how many paragraphs do you intend to devote to it?

My rule of thumb is, keep the conversations short and intersperse them with scenes of actions that advance the plot. Walls of meaningless conversation don’t keep the action moving and will lose readers, so  the conversations you include in your narrative must be important—and intriguing.

Author James Scott Bell says dialogue has five functions:

  1. To reveal story information
  2. To reveal character
  3. To set the tone
  4. To set the scene
  5. To reveal theme

SHotel California Memeome people will have the characters discuss the back-story, and this can be good if done the right way, in small snippets at critical points, and only when that information is needed. But this can be bad, especially when used as away to dump history in long, bloated paragraphs of dialogue.

Don’t give your characters long paragraphs with lines and lines and lines of uninterrupted dialogue. Those are sometimes seen as a wall of words by the reader. When asked how to write a good book, Elmore Leonard said, “Try to leave out the part that readers tend to skip.”

That goes double for dialogue. When I think of the novels I’ve enjoyed the most, the important information in their conversations is dealt with up front, and the minor details emerge later as they become important.

We don’t want our characters to be just a bunch of talking heads, sitting around, yammering on. It’s unnatural and doesn’t happen in real life except on the nightly news.

I’ve mentioned this before, but your characters should pause in their conversations, and sometimes miss a few beats. Beats are what screenwriters call the little bits of physical action that are inserted into dialogue and which in a novel can serve to indicate who said what without a dialogue tag interfering with it. Actions serve to punctuate the dialogue, to give the scene movement, and to maintain a strong mental picture, especially when an author is trying to balance the use of dialogue tags.

e3-2013-trailer-final-fantasy-x-x-2-hd-remasterRemember, actions are best placed where there’s a natural break in the dialogue. They show the mood and personality of your characters and allow the reader to experience the same pause in the dialogue as the characters do, and increase the sense of immediacy, making the scene real in the reader’s mind. It’s through the small habits we give our characters that we convey a little bit of their back-story, without having to resort to an info dump.

 

 

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Serial commas

serial commas meme, martha stewartCommas: those little morsels of goodness that few authors understand. In general, serial commas are used to resolve ambiguity. When we have a list in a sentence, not using commas can create some interesting situations.

Comma use is part of what we call ‘style:’

  1. Google says: “Style is the way writing is dressed up (or down) to fit the specific context, purpose, or audience. Word choice, sentence fluency, and the writer’s voice — all contribute to the style of a piece of writing.” 
We use a style to ensure consistency in our phrasing and punctuation, and make it easier for the reader to enjoy the book. The books I use to help me with that are Elements of Style, the Chicago Manual of Style, and the Oxford A-Z of Grammar and Punctuation.   In my opinion, as an avid reader, the style that always uses the serial comma is less likely to result in ambiguity. Consider the legendary book dedication often attributed to Teresa Nielsen Hayden:

To my parents, Ayn Rand and God.

There is ambiguity about the writer’s parentage, because Ayn Rand and God can be read as meaning that the writer claims Ayn Rand and God are the parents. That is actually rather hilarious because Ayn Rand is famously atheist in her beliefs. (I’m not qualified to say whether or not God believes in Ayn Rand.)

Lets-eat-GrandmaHowever, a comma before and removes the ambiguity: To my parents, Ayn Rand, and God.

But lists can also be written in other ways that eliminate the ambiguity without introducing the serial comma, such as using other punctuation, or none, to introduce or delimit them. For example, in the following manner:

To God, Ayn Rand and my parents. Hemingway used and in place of commas in much of his work, and it was quite readable.

A famous example reportedly collected by Nielsen Hayden was found in a newspaper account of a documentary about Merle Haggard:

Among those interviewed were his two ex-wives, Kris Kristofferson and Robert Duvall.  This could be taken to mean that Kris Kristofferson and Robert Duvall were Merle Haggard’s ex-wives.

Although Merle Haggard has been married five time, he was never married to either Kris Kristofferson or Robert Duvall,  and a serial comma would resolve that inaccuracy:

Among those interviewed were his two ex-wives, Kris Kristofferson, and Robert Duvall.

chicago manual of styleI’ve seen people launch into rants  against serial commas, claiming that it’s too many and looks awful.

I’m just going to say that argument  is hogwash.

Who are your writing for, yourself or an unknown reader who may one day buy your book?

If you are writing for your own eyes only, do whatever you like.

But if you expect others to enjoy your work, you need to think about the reader: consider what is going to make your work easy for the reader to understand what you are saying.

Other aspects of commas may escape me at times, but the serial comma, also known as the Oxford comma, is one I adhere to in my own work, and heartily wish other authors would too.

 

 

 

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World Building part 4: Questions to consider when creating a society

Thomas Cole, 1836: the Course of Empire: the Consummation

Thomas Cole, 1836: the Course of Empire: the Consummation

In speculative fiction, we often have one culture that is more advanced in contrast to the neighboring, somewhat more primitive cultures. Each of these societies have unique cultures, and if you know the culture of your characters’ homeland, you understand your characters and why they think the way they do.

But what is a society formed of? Initially, people come together and form  small communities, or tribes,  for protection. They find it’s a good way to consolidate more consistent sources of food and resources. With adequate food and shelter, people live longer and are generally healthier. Out of a need to get along with each other, they develop certain commonly agreed upon rules-of-the-road for sharing that wealth. Eventually these common rules become a complex social structure. As life becomes easier for the population in general, other amenities of civilization begin to be a part of their culture.

I write in many different worlds with widely varying levels of technology and forms of government. When I first began writing I knew it was important to know what the social structure was in each fantasy world, so I made a list of questions to consider when I begin constructing a new society. I was new at this, so please bear with the randomness of the order in which these things are listed:

  1. The butter churnSocial Organization: Society is always composed of many layers and classes. How is your society divided? Who has the wealth? are there
  • Nobility?
  • A servant class?
  • A merchant class
  • A large middle class?
  • Who makes up the poorest class?
  • Who has the power, men, women—or is it a society based on mutual respect?
  1. Language, the written word, and accounting: Do they have a written language? This is really important if you are setting your people in a medieval world or in a really low-tech society, because it determines how knowledge is passed on. Low-tech generally equals an oral tradition.
  • How are people educated?
  • Who is allowed to learn to read and write?
  • How are bards, storytellers and other disseminators of knowledge looked upon?
  • How is monetary wealth calculated?
  • Do they use coins? What is their monetary system? If you are inventing it, keep it simple. (I generally use gold,  divided into tens: 10 coppers=a silver/ 10 silvers=a gold)
  1. Franz Defregger, 1921: Auf der Alm

    Franz Defregger, 1921: Auf der Alm

    Ethics and Values: What constitutes morality?

  • Is marriage required?
  • How are women treated? How are men treated?
  • How are same-sex relationships viewed?
  • How are unmarried sexual relationships seen in the eyes of society?
  • How important is human life? How is murder punished?
  • How are treachery, hypocrisy, envy, and avarice looked upon?
  • What about drunkenness?
  • How important is truth?
  • What constitutes immorality?
  • How important is it to be seen as honest and trustworthy?
  1. Religion and the Gods: How important is religion in this tale? If it is central, ask yourself: Is there one god/goddess or many? If the worship of a deity is a key part of your tale, you must design the entire theology. You must know the rituals, and know how their deity holds their hearts. You must know how that deity considers his/her worshipers.
  • What sort of political power does the priestly class wield?
  • What is the internal hierarchy of the priesthood?
  • Who has the power?
  • Is this religion a benevolent entity or all-powerful, demanding, harsh?
  • How does the priesthood interact with the community?
  • Who can join the priesthood
  • Do people want to join the priesthood or do they fear it?
  • How is the priesthood trained?
  1. Jahn Ekenæs, 1908: Family in a Norwegian fjord landscape

    Jahn Ekenæs, 1908: Family in a Norwegian fjord landscape

    Level of Technology: What tools and amenities does this society have available to them? What about transport?

  • Hunter/Gatherers?
  • Agrarian/farming
  • Greco-Roman  metallurgy and technology?
  • Medieval metallurgy and technology?
  • Pre-industrial revolution or late Victorian?
  • modern day?
  • Or do they have a magic-based technology?
  • How do we get around and how do we transport goods? On foot, by horse & wagon, by train, or by space shuttle?
  1. Government: There will be a government somewhere, even if it is just the local warlord. Someone is always in charge because it’s easier for the rest of us that way:
  • Is it a monarchy, theocracy, or a democratic form of government?
  • How does the government fund itself?
  • How are taxes levied?
  • Is it a feudal society?
  • Is is a clan-based society?
  • Warlord, President, or King/Queen?
  • How does the government use and share the available wealth?
  • How is the government viewed by the citizens?
  1. Crime and the Legal System: What constitutes criminal behavior and how are criminals treated?
  1. Foreign Relations: Does your country coexist well with its neighbors?
  • If not, why? What causes the tension?
  1. Feat of the grenadier of leib-guards Finnish regiment Leontiy Korennoy in the battle of Leipzig at 1813

    Feat of the grenadier of leib-guards Finnish regiment Leontiy Korennoy in the battle of Leipzig at 1813

    Waging War: This is another area where we have to ask what  their level of technology is. It is critical for you as the author to understand what sort of weapons your characters will bring to the front, and also what the enemy will be packing. Do the research and choose weaponry that fits your established level of technology.

  • What kind of weaponry will they use?
  • How are they trained?
  • Who goes to battle? Men, women, or both?
  • How does social status affect your ability to gain rank in the military?

This is by no means a comprehensive list. It was initially meant to be a jumping off point, just a short list of things for me to ponder, but I thought I would share it with you today. Considering this little list of ideas always leads to my realizing a kajillion other rather large concepts that  combine to make up  a civilization. You are welcome to use this roster to form your own inventory of ideas about society.

What I originally did was to write the whole story of the community my protagonist grew up in, a word-picture of about 5000 words, and then I set it aside, to use as reference material. This is the method I still use today.

When you have cemented the society in your mind,  the world your characters inhabit will flow naturally and your protagonists will fit into it organically. Their society will be visually real to the reader, even if the world it evokes in their minds isn’t exactly your vision of it. You will have done your job, by giving them a solid framework to imagine the story around.

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To swag or not to swag

HTB Bookmark side B copyI’ve several multi-author events coming along in the near future, and I’ve been preparing accordingly. I’m now technologically able to accept any sort of payment for my sales at these events: I actually own a portable store.

Now I have to consider swag–that portable bit of treasure to keep others thinking about you and your books.

It’s always hard to know what sort of swag to invest in, what is going to pay for itself. I can’t really afford to go nuts here, so I’m going to see what my author friends are pushing, and try to determine just what is going to be the right fit for me.  So I ordered the old standby indie swag-item, book marks.  I’ll make sure each book I sell has one in it, and if a passerby asks for one I will hand them out. Some folks like them so I’ll make sure I have some for them, but at various different conferences and conventions, I’ve observed that a lot of things like that just get tossed unless the person actually asked for it. Why invest in something that will just end up littering the mall?

I went to an event and met a lovely man from Alaska who practically forced me to take a cardboard replica of his book cover. As I said, he was friendly and nice, but…it must have been costly and I had no idea what to do with it. By the time I arrived home it was a mangled mess and went out with the recycling. Thus, I don’t even remember his name, or his book.

That incident got me to asking myself: what do I really want out of this? After all, I am selling my brand, and that brand is my author name.  I want people to remember it.

Business card MockupSO: Business Cards–These are an absolute must. They’re cheap and easy to make on my home computer and good to hand out when asked for one. Keep it simple and readable, with just the facts:

  • Your Author Name
  • Your website
  • Your Fan Email Address
  • Any other contact information you feel comfortable giving out
  • Your book title (s)

Remember: Don’t Junk It Up.  Simple and readable is the way to go with business cards.

I have another friend who is investing in postcards that have to do with his book, and each one will have a coupon to redeem a free paper copy of his forthcoming novella–and that’s a good idea, but also costly. I need to keep my costs a low as possible, so that will not be an option for me. Romance authors are encouraged to offer all sorts of little swag items–chap-stick, makeup mirrors, even tote bags–these are costly though. Whatever I do, it has to be effective and low-cost.

HTB Stamp copyI do think custom post it notes might be a good idea.  They seem reasonably priced, and fairly easy to do. Again, I think the key is to do it like business cards and book marks–keep it simple and just the facts: Author Name, website, and book title. If I decide to do those, I’ll let you know how it goes.

I had fun finding clip-art and designing a special Huw the Bard Stamp for an event that will happen in June–each participating author will have a stamp and will stamp the programs of the crowd as they pass through.  This was intriguing, and something I can use later in so many ways. Plus it was only $ 7.95 + shipping.

Anyway, I’m sure my little stamp will be great fun for the grandkids–heh heh…hold still and let grandma stamp this little tattoo on you….

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Dark, Gothic, and hurtling toward disaster

Steampunks  by Kyle Cassidy

Steampunks by Kyle Cassidy

Well…apparently my current scifi work-in-progress, a short story, is steampunk. Who knew? My good friend, author Lee French, figured it out yesterday at our regular Tuesday morning brainstorming session at Panera. After she pointed it out, I could see it clearly, despite my original thought that because I had set it on a mining-colony world, it was a scifi tale.

I was a little surprised I hadn’t seen it earlier, and once it was pointed out, I could see why I was struggling with the tale–I didn’t know what I was writing.

It began as an exercise in writing from the point of view of the flâneur–the man of leisure, the idler, the urban explorer, the connoisseur of the street. Click here for Scott Driscoll‘s great blogpost on the flâneur. In short, he tells us that: “With a flâneur narrating, you can remove the noticing consciousness from your point of view character to accomplish other purposes.”  

The flâneur  is frequently found in literature from the 19th century.  The story is filtered through his eyes and perceptions–it distances the reader from the immediacy of the scene, so be forewarned: genre-nazis and arm-chair editors who want the material delivered in 60 second sound-bytes of action won’t love it. Literary fantasy explores the meaning of life or looks at real issues, and I tend to write from that aspect. Often, the fantastic setting is just a means to posing a series of questions. Sometimes the quest the hero faces is in fact an allegory for something else. I read good literary fantasy–it tends to be written by men and women who can actually write. Not only are the words and sentences pregnant with meaning, but they are often beautifully constructed, and I learn the craft of writing from reading it.

The Rainy Day, Gustave Caillebotte

The Rainy Day, Gustave Caillebotte

My flâneur is Martin Daniels, a young, wealthy, retired crystallographer. He spends his time roaming his city’s streets and sitting in sidewalk cafés observing his fellow citizens, and making social and aesthetic observations. He regularly finds himself crossing paths with one man in particular, Jenner: a self-made man who came up through the mines.

Jenner is battering against the prevailing social barriers which stand in the way of his achieving a political office that he covets, using whatever means at his disposal. He is uncouth, a barely civilized rough-neck with a bad reputation, but something about him draws Martin’s attention, and so he finds himself both observing Jenner, and listening to the whispered gossip that surrounds the man.

One day, as Jenner is passing Martin’s table,  his hat blows off and Martin catches it, returning it to him. Jenner then introduces himself, and admits that he has been watching Martin for some time. He has a task for Martin, one that intrigues him enough to bring him out of retirement. Thus begins an odd relationship.

Thus my flâneur ceases to be merely an observer, and becomes my protagonist, yet he is reporting the events from the distance of his memory, so he is still the observer.

aesthetic definitionSo what is Steampunk?  Mike Perschon, in his dissertation, The Steampunk Aesthetic: Technofantasies in a Neo-Victorian Retrofuture, has described it as “…an aesthetic that mixes three features: technofantasy, neo-Victorianism, and Retrofuturism.” The key word here is aesthetic.

So how does that relate to my short story? When I looked at it with a critical eye, I realized it incorporates all three of those devices:

Technofantasy: Technology that lacks plausibility, or utilizes fantasy elements as the force or motive behind an action or process. No explanations will be given. The technology exists within the story, not the real world.

Neo-Victorianism: A setting that evokes the nineteenth century, whether it is set there or  not. In my tale, the use of the flâneur evokes a 19th century atmosphere, as do the other constraints I had inadvertently written into it.

Retrofuturism: How we think the past viewed the future. It is set in the distant future, but it is a future I think Victor Hugo would have recognized.

I have always perceived steampunk as cogs and diodes, dark atmosphere, rather Gothic, and with a plot that has the protagonists hurtling toward disaster. Now I know it is all that and more. They hurtle toward disaster, with a nineteenth century flair.

Thus my sci-fi flâneur is now the protagonist in a steampunk mystery. This short story, which had sort of stalled, is now back on track and fun to write. Through writing short stories we have the opportunity to write in different genres, and stretch our writing-wings.

I learn more about the craft of writing with each tale, and that fires me up, helping me see my longer works with fresh eyes.

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Rainy Saturdays

I’ve been doing a little more reading lately. I like reading on my Kindle.  Might have some book review blogs to write for Best in Fantasy soon. I had to cut back on that because my editing business picked up rather sharply and my previously copious quantities of free time suddenly became  moot.

Also I’m a regular contributor at Edgewise Words Inn, which has been a LOT of fun. But this means I must occasionally write…doh!

mort - terry pratchettThe reading world suffered a great loss when we heard the news that Sir Terry Pratchett had died. His work was hilarious, irreverent and absolutely divine. Of all his many great characters, I think Death was his best, and Mort was my favorite book in the Discworld Series.

Losing him just emphasized the rain this weekend.  It’s been a strangely warm winter for us Pacific Northwesterners. For one thing, down in my valley we had no snow. Usually we get at least a small snowstorm. We’ve had a little frost, but nothing terrible.

Also, we’ve had very little black-ice this year, for which I am grateful, but truthfully that really is odd. Black ice, sometimes called clear ice, refers to a thin coating of glazed ice on a surface. While it’s not truly black, it is virtually transparent, allowing the black asphalt/macadam roadways or the surface below to be seen through it—hence the term “black ice.”  It’s been a winter staple here for the last few years–going to work in the morning on a safe, dry pavement takes all the adventure and high drama out of the morning commute.

It was a normal rainy March weekend, and I’m so spoiled by a winter of sunshine and warm weather, that I feel all whiny about it.

I know–how sad.

a medieval pieSo  on Saturday we got over the way most people do–we went shopping. I upgraded my phone and and got a fancy thing or two–and we bought food, and baked a pie in honor of Pi Day.  But not one this fancy—>

It was sort of fun– I don’t really do a lot of shopping in person, because the Drones of Amazon will deliver anything I need, from glittery hair clips to zebra print carpets. I get my music, kindle books, clothes, shoes–you name it, I get it from Amazon. They even sell books, and deliver them right to my house!

371px-Grim_reaper -courtesy offictional characters wiki by PigheadBut Sunday was a different thing. Dealing with a kidney stone. Didn’t sleep well–woke up at 2:30 am and couldn’t get back to sleep.  Suffered the agonies of the damned but survived another one. Stayed home and figured out how to use the new technology. Tried to catch up on my writing.

Accidentally blew off a write-in.

Oops.

Actually, when I am having a day like that, I doubt if I should be allowed behind the wheel of a vehicle… .

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Worldbuilding part 3—Magic

Mårten_Eskil_Winge_-_Tor's_Fight_with_the_Giants_-_Google_Art_ProjectEvery now and then I read a book where it’s clear the author has no concept of his own magic system.  You, as the reader,  are sailing; the story is flowing; and then suddenly you realize that Bart the Mage seems to have unlimited magic ability.  Well, that’s no good, because now there is no tension; no great ordeal for Bart to overcome. Bart can do anything–game over–end of story. The book goes into the recycling bin, unfinished and you never buy that author’s work again.

Every author has their own way of doing this, but I approach it from an engineering and scientific viewpoint–I spend time designing the system:

Let’s talk about Bart. He’s a lowly journeyman mage. For a multitude of reasons he has decided that he must rid the world of Evil Badguy; a very powerful, very naughty wizard.  Evil Badguy is very strong, and has great magic, and he seems unstoppable! But fortunately for our story, there are rules, so he is not omnipotent. He has a weakness and your protagonists now have the opportunity to grow and develop to their fullest potential in process of finding and exploiting that weakness.

Now let’s say that Bart is a mage with offensive magic – maybe he can cast lightning at an enemy, or perhaps he can set fires with his magic.  Can he also use magic to heal people?  Can he heal himself?  What are the rules governing these abilities and how do these rules affect the progress of the story?  When it comes to magic, limitations open up many possibilities for plot development.

Let’s say that Bart can only reliably use one sort of magic. This is good, because now you have need for other several characters with other abilities. They each have a story which will come out and which will contribute to the advancement of the plot. Each character will have limits to their abilities and because of that they will need to interact and work with each other and with Bart whether they like each other or not if they want to win the final battle against Evil Badguy.  This gives you ample opportunity to introduce tension into the story. Each time you make parameters and frameworks for your magic you make opportunities for conflict within your fantasy world, and conflict is what drives the plot.

VAYNE final-fantasy-xii_305674What challenge does Bart have to overcome in order to win the day?

  • Is he unable to fully use his own abilities?
  • If that is so, why is he hampered in that way?
  • How does that inability affect his companions and how do they feel about it?
  • Are they hampered in any way themselves?
  • What has to happen before Bart can fully realize his abilities?

Without rules, there would be no conflict, no reason for Bart to struggle and no story to tell.

So now, you realize that you must create the ‘rules of magic.’  Take the time to write it out, and don’t break the laws, without having a damned good explanation for why that particular breaking of the rules is possible.

Each world should be unique, and so we need to tailor the magic to fit each unique situation.

  • Who can use magic?
  • What kind of magic can they use?
  • How are they trained?
  • What happens to those who abuse their gifts?
  • How common is magic?
  • How does the ability to wield magic fit into the political system?

I have two worlds that I am currently writing in, and their magic systems are radically different.

The following was my first list from 2009 for creating the world when we were originally designing a game that eventually became The World of Neveyah series.

Elemental Battle Magic of Neveyah

 Water:   non battle-use can fill water jugs and basins

  • Water spout (novice)
  • Gully Washer (intermediate)
  • High Seas (Advanced)
  • Raging River (Advanced)

Earth:   non-battle use, putting out campfires, digging holes, gardening

  • Square Dance (novice)
  • Landslide (intermediate)
  • Mudslide (advanced)
  • Mountain Drop (Advanced)

Fire:  non battle use – can light candles, and ignite fire in fireplace

  • Hot Shot (novice)
  • Fire Ball (Intermediate)
  • Inferno (advanced)
  • Hell Fire (Advanced)

Lightning:  non-battle use for lightning: creating finish on armor, glazing pottery

  • Cat-Zapper (novice)   Zippety-Doo-Dah (novice-spell)
  • Thunder Fist (intermediate)
  • Curtain Call (Advanced)
  • Thunder Walking (Advanced)

This basic grocery list has since evolved into a complete curriculum for domestic uses, and the names for most of those spells has changed, but it remains relevant because it shows how I divided it. A game player would have had to gain in strength in order to use those spells, and that is how my characters do in the Neveyah books.

Saint_georges_dragon_grasset_beguleIt’s very different in the Billy’s Revenge series which set in Waldeyn, an alternate-medieval earth which is the setting for Huw the Bard. There, the actual environment is magic and Huw’s journey involves his overcoming its inherent dangers. The plants and animals of Waldeyn are shaped by the overwhelming abundance of magic in that world, like radioactivity affects and mutates life here.  Many of the most dangerous creatures are born of twisted magic, or as they call it, majik.

Mind-majik, healing, and the ability to imbue their healing majik into a potion or salve is the feminine side of majik, governed by the Sisters of Anan.

The ability to bind the elements into weapons and wield them is the male side, and they are governed by the Brotherhood of St. Aelfrid.

Part of their political/religious power comes from the fact that it has been determined the majik is a God-given gift, and all who’ve been granted that ability must be bound to the church.

There are strict rules, and if a gifted person doesn’t choose to serve the people through being bound to the church, the ability to sense majik is taken from them by the Mother Church.

I don’t have any main characters in Waldeyn who are majik wielders, although one side character in the forthcoming novel, Billy Ninefingers, is a member of the Brotherhood of St. Aelfrid: the Fat Friar, Robert DeBolt. However, many times these characters are in need of healing. (Heh heh.)

Because of my characters’ frequent tendency to bleed, gaining and acquiring good healing potions and salves is important.

In the World of Neveyah, which is where the Tower of Bones series is set, the situation was different—The Tower of Bones grew out of what was originally the walk-through for a computer-based RPG that was never built. Thus the constraints of magic are quite strict, but as you saw in the list above, they are game-based.

final-fantasy-guys-xii-basch_255851In the forthcoming prequel to Tower of Bones, Mountains of the Moon, a mage is either a healer or a battle-mage. Healing is building and preserving, battle-magic is death and destruction. It is thought that one can’t be both, because on the rare occasions that a dually-gifted mage is born, they go mad. There is a strict system in place for controlling magic and those who are able to use it, and this creates the conflict.

Once again, there is a governing body for mages–in Neveyah it is the Temple of Aeos. Children with the gifts are taken to the Temple and trained in the use of their gifts until they are adults. They are sworn to serve and protect the Goddess Aeos and her people, or die doing so.

But forty years after Wynn Farmer’s tale, during the time in which the Tower of Bones takes place, the clergy has been decimated by a great war that took place twenty years before. The goddess Aeos is in danger of losing the battle with Tauron the Bull God. She slightly changes the way her magic works. Wynn’s grandson, Edwin Farmer, is the first to be born with the ability to wield both sides of the magic who also has the force of character to survive the learning process. His biggest problem is there is no one who can teach him how to use his dual gifts—his teachers only know how one side or the other works.

That learning process forms a huge part of his story. Yes, Edwin has access to power, but so does the antagonist, Stefyn D’Mal, and he is completely mad. Even so, he has rigid constraints. These constraints create the conflict.

Remember, unlimited power in a mage equals unlimited boredom to the reader. Magic without rules is tiresome and unbelievable, and no one wants to read that story.

Thor-Everything-Loki

 

 

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Worldbuilding part 2: Geography

Map of Eynier Valley for HTB copy copyOne of the problems I have in my fantasy world is knowing where I am, how I got there and where I am going next.  Somehow it’s less of a mystery to the reader if I have some idea of the what world I am writing about looks like.

Many authors use locales that either currently exist or once existed in the real world.  This is a good way to do it, because your world is already well defined for you, and most everyone knows that Portland, Oregon is about 170 miles south of Seattle, Washington.  You are safe using currently existing terrain.

When we write a fantasy story, we start out with a great plot, but we are making the physical world up as we go along, and it evolves as the story does. This can be dicey unless you are really good at remembering what you said 3 months ago.  Epic fantasy often involves sending the hero off on a quest – and this means he/she will journey far from home.

Knowing where the protagonists are going, and when they’ll be there is crucial because readers notice inconsistencies; at least I do when reading other authors’ works.

I begin by drawing a sketchy map when I first begin the story. It is just a scribble at first, but this way I have an idea of where the towns are in relation to each other. I do it in pencil so at this stage nothing is finite; they are only approximations–artistic guesses.

Map of Neveyah, color copyAs I write, my map evolves with the story, becoming more complex as the topography becomes more clear to me. In the World of Neveyah, I began with a pencil sketch, and that evolved into a relief map that gave me the opportunities for injecting tension into the tale that I needed. It also provided me with a detailed explanation of where the resources were, so that funding my country was not an issue.

If you are writing epic fantasy, it is unlikely the hero will have a GPS to guide them.  By scribbling a map while I am setting the original story down, I know I have originally declared Armat is the nearest town to the portal, in Neveyah.  This is important because when I am really pounding out the words, I don’t always remember exactly what I wrote 22 chapters ago. Going back to make corrections is a  tricky business, as it is hard to know for sure if you have caught all your small errors in regard to places and the distances between them.

  1. Map your world:
  • How big are the continents, and what is their shape?
  • Are there inland seas? If so, are they fresh water seas like the Great Lakes?
  • Where are the oceans? Where are your port cities located?
  • How large is your protagonist’s country?
  • If they travel, what type of terrain will they be crossing?
  • Does your protagonist’s country have near neighbors?
  • What about mountain ranges? Mountains, swamps, rivers and oceans are all important when you are adding local color to your background.

The physical environment affects the hero’s journey.  Mountains are difficult to travel in, as are swamps and deserts; and these environments will greatly color the story.

Wheel of time mapA map doesn’t have to be too detailed; it is only a bare-bones reference for you as the writer, and possibly for the reader later. Of all the books I have read, the books whose maps I have referred back to most while reading them are those in the Wheel of Time series, written by Robert Jordan and Brandon Sanderson.  The map is not too detailed, but it does give you an idea of where Tear is in relation to Amadicia – both of which figure prominently in the travels of all the main characters, and it remains accurate through the entire series.

The thing is—maps, unless they are drawn by satellite GPS–are inherently wrong in regard to actual distances and such. All they can do is provide a general idea of where the cartographer thought things were.

But what about sci-fi—how do you build an entire planet that may or may not exist?

This is where I brainstorm the possibilities: I spend hours on the internet researching the physics and the possibilities of each and every technological thing that appears in my work. Morgan Freeman, Michio Kaku and Stephen Hawking are my invisible friends, but the best hard facts are found through scouring the internet.

  1. Locate your planet:
An example of a system based on stellar luminosity for predicting the location of the habitable zone around various types of stars. Planet sizes, star sizes, orbit lengths, and habitable zone sizes are not to scale.

An example of a system based on stellar luminosity for predicting the location of the habitable zone around various types of stars. Planet sizes, star sizes, orbit lengths, and habitable zone sizes are not to scale.

Situate your planet around its sun in what we arm-chair physicists refer to as “The Goldilocks Zone.” Life may exist in the most challenging places, but we humans can only exist in a narrow range of temperatures, in a world with a nitrogen/oxygen atmosphere, and where water exists in abundance. We need a magnetosphere to protect us from lethal radiation. We also need to be situated around a friendly-to-us kind of star, or a G-type main-sequence star. A K-type main-sequence  star may also support our kind of life, as may others, but we know the G-type will for sure. A good-sized moon is also optimal to stabilize the planetary wobble, but not having one opens the plot-possibilities of severe climate stresses due to an unstable orbit.

Alpharse is the setting for a future novel that grew out of a short scifi story. I’ve done a certain amount of prep for it: it’s a colony world, still in the terraforming process, and human habitation is still either underground or in the Asteroid Ships that originally brought the colonists to the system.

It’s located across the galactic arm from my protagonist’s home world of Lorann, and to travel the quickest route involves crossing an area of the galaxy inhabited by the Ernsaa, a race of methane-breathing beings who don’t want anyone coming near the worlds they claim. Thus, the closest route is now closed to them and it now takes twenty years real-time to get from Alpharse to Lorann even with the technology available to them. This means the colonists are on their own and can expect no help.

  1. Consider the Uninhabitable (by humans) Terrain:
  • What is the surface of the world like at this time?
  • What makes it dangerous?
  • Can humans breathe the air yet or must they wear protective suits?
  • Are there native organisms, or was it a young world when it was first colonized?

In regard to the maps you are drawing for your story: if you choose to incorporate your map into your book, that is an awesome addition—but for the love of J.R.R. Tolkien—don’t put maps in your books that have nothing to do with your story.

Candar Map. Recluce series, L.E. Mdesitt Jr.I have talked about this before: one of my favorite series of books, written by L.E. Modesitt Jr., has a huge failing–the maps suck!  In Fall of Angels, The Chaos Balance, Magii of Cyador, and Scion of Cyador, all of which take place before the world of Recluce is dramatically altered, the main characters are traveling all over the continent to places that don’t exist on the maps provided in the front of the books! The series span several thousand years, and the cities and geography changes radically, but the maps are stubbornly stuck in the timeframe of the first book in the series, Magic of Recluce, which actually details the last years of the story.

There is absolutely nothing on the map in the front of the book that pertains to the time frame of Scion of Cyador. Lorn, the main character, travels all over Cyador! I can only assume the crappy maps and the many typos and inconsistencies in several books of Modesitt’s Recluce series are the fault of his publisher, one the Big Boys of Publishing, TOR, who has done a great author a terrible disservice by not addressing these issues before publication. Despite the typos and stupid maps, I love Modesitt’s work and highly recommend it.

In conclusion, situating and building the physical world your characters will live in takes a day or two of your time, but once you have it all together, your work is so much easier. Taking notes and adding to your map and your style sheet as you go will keep your work consistent and make the setting of your story real to your readers. When you, as the author, have only a mushy idea of what sort of world in which your characters live, you will inadvertently write contradictions and inconsistencies into your work, so do your homework from the outset.

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Worldbuilding part 1: Infrastructure

Book- onstruction-sign copyWorldbuilding is the term commonly used for the art of unobtrusively creating the world in which your characters live. Of course, fantasy and science fiction authors clearly need this skill, but all authors must be able to create the world in which their characters live, on the printed page. You, as the author, may know what Seattle looks and smells like, but the reader in London will not.

Many new authors say, “Well, just make it real in your mind, and it will feel solid in your story.”

That’s not precisely true, because things that are solid in your mind tend to evolve and change with every new day. That is bad for a fantasy world, which is what books are. We are going to make a style sheet, describing the rules of how our world works–because the universe has rules, and if we accidentally break them, the reader will throw our book away. Yes, you are going to write it down and refer back to it as the story progresses.

We begin by thinking about the basic necessities our characters will need to survive. Take a look at the world around us, and see what supports us, what nourishes and shelters us. This is called infrastructure. We need to have this support system completely solid in our minds as we write, so that the reader has the sense of a solid, well-thought out world.

  1. BUILD YOUR INFRASTRUCTURE: All societies have an economic component to them, whether they are set in space, in Middle Earth, or in Seattle. In any case, there’s nothing worse than a fictional world where there are elaborate social structures that seem completely disassociated from the realities of acquiring food, shelter and clothing. Authors of fiction don’t just write stories—we create whole societies and the economies that support them.
  • MH900438718FOOD and WATER: How do they eat? What do they eat? How does it get delivered? It doesn’t have to be central to the story, but it will come into it at some point because everyone, even vegans, likes to sit down and enjoy a conversation over a good meal, and a society that has no food descends into chaos and war ensues. Do they have certain rituals at meals, a prayer, or do they have formal manners? If they are at home, a small sentence mentioning a napkin or the kind of food will help to set the scene for the reader. If they are in a restaurant or a mess hall, most people will be able to build the picture just from that clue.

If your story is set on a space station or on a space ship, acquiring food becomes central to the tale, because a certain amount of space inside must be devoted either to storage or to hydroponic gardening.

If you set your tale in 1845 Paris, you must remember that this was the Little Ice Age, and was a time of global famine.

  • CLOTHING: People get cold, and need protection. What are they wearing? How do they get it? In some genres, clear descriptions of the garments is needed—most romance novels require some attention to clothing, and if your tale is set in another world or in the past, knowing what they wear becomes very important. You absolutely must understand the constraints certain kinds of clothing will add to your plot.

498px-Peter_Paul_Rubens_088If your romance is set in a medieval world, you will want to dress them with some accuracy. Readers are savvy—they will know you haven’t thought it out well if your fully armored knight is suddenly indulging in a moment of passion with fully dressed Lady Gwen. Think about the many layers of what your characters are actually wearing—it can’t be done! For that you must undress your characters, and if they are full armored or wearing Victorian undergarments, it becomes a bit involved. This means they must plan ahead for their romantic trysts and leave the armor at home.

My book, Huw the Bard is set in a mash-up world—one that has many elements of medieval Britain, but with a few Victorian amenities. I didn’t want clothes to take up a lot of space in the tale, but some mention had to be made.

The trouble Huw had at the outset of the tale was that he was on the run and traveling in disguise. The borrowed shirts of a common working man were made closer-fitting than his traditional bards’ robes, because cloth was expensive and no laborer could afford to waste it on something like big loose sleeves just for fashion. I had to make it so that the straps that ran up his arms and crossed his chest and kept his specially crafted knife sheaths in place didn’t show at all above the rawhide laces at his throat, even when he drew his knives.

It’s only given about three sentences in the actual book, but I had to research what real knife-sheathes are like and how cumbersome they are to wear. In the process I discovered how useless they truly can be. This concept created a certain amount of tension for my plot—he would have to get used to throwing his knives without giving himself away, as he didn’t have the robes to disguise his movements.

When writing fiction, it is important to remember that people are not really that much different nowadays than they ever were. They get cold, so they wear clothes, in many layers. The warmer the weather, the fewer the layers your characters will wear. Inside a warm building, they may be lightly clad. Keep that in mind as you are writing, and convey the idea of their attire with a minimum of words, and your reader will get more enjoyment from the tale.

So, Back to Infrastructure:

  • GARBAGE: Who takes away the garbage? Who deals with their bodily wastes? This also doesn’t have to a large part of the story, but in the morning my husband and I are sometimes woken up by the garbage trucks at our house, so it is a part of the environment. And I don’t know about you, but using an outhouse or emptying a chamber pot is the least romantic thing there is, so if your tale is set in the middle ages, be aware that sanitation was minimal and that dealing with it consumed a certain portion of their day.
  • TRANSPORTATION: How do they get around? Are they riding horses, or driving cars? If you’ve set your story on a space station, do they get around in some sort of shuttle? It’s a good idea to have some idea of distance, and how far people can travel in a day. Draw a map if your world is a fantasy world, or get a map if it is set in our world. You need to have some idea of where places are in relation to each other, and what the distances between those places are, and what the roads are like because that will have an affect your characters too. If people are flying between London and Toronto, there are certain time constraints that must be adhered to—it’s not an instantaneous thing. The wait at each airport, the time spent in a taxi, the time spent in flight—that is a good chunk of time, so make sure it is considered in your storyline.
  • 490px-Henry_Singleton_The_Ale-House_Door_c._1790

    The Ale-house door by Henry Singleton c. 1790

    WORK: What do the majority of your people do to survive? Are they working in a lawyer’s office, or a hospital? Are they farmers? People need to work to survive. In our society today, people identify themselves by their work—”I am an accountant” or “I am an office manager.” We spend 8-10 hours a day at our work, so it is crucial to have your characters’ employment clearly visualized for the reader.

When I decided to set my first book in a medieval setting, I did a certain amount of research on Wikipedia, and found it is actually a good source for quick reference.  However, many people whom I admire and respect regularly tell me it’s not the best source for real information about anything. (!!!) SO, ever the intrepid seeker of information, I resorted to investigating in some rather obscure places, but I did find what I needed.

It just took a little time, and a lot of effort. Do the research, and lay the groundwork for your infrastructure. Your readers won’t thank you, but they will be so immersed in the story, they won’t realize the world is a fantasy, and THAT is what you want.

The next installment of this series will explore the world itself–creating the environment and the geography.

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